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Jotunnslayer: Hordes of Hel News

Jotunnslayer: Hordes of Hel Super-Early Playtest Begins!

Hey survivors!

Submissions for the playtest have officially ended.

MASSIVE THANKS TO ALL OF YOU who promptly took the chance to participate in this first super-early Jotunnslayer playtest. Unfortunately, although we'd love to include everyone, we are unable to do so due to the time limitations we have at this stage. That being said, the FIRST 100 PLAYERS, the fastest ones, are opening the doors to the Norse Underworld today at 5 PM CET / 8 AM PT / 11 AM EDT.

For the rest of you, please be assured that we are doing our best to get a Jotunnslayer demo to you as soon as possible. The results of this playtest will help us tremendously in that effort.

For those of you who were lucky this time, please pay attention to:

DATES - The deadline for playing the build you received is June 16th 5 PM CET / 8 AM PT / 11 AM EDT. After this date and time, the playtest will be disabled.

FEEDBACK*FEEDBACK*FEEDBACK* - Please be aware of the form that awaits you at the very end of the build and make sure to set aside enough time to complete it by the end of playtest period.





Once again, YOUR FEEDBACK IS CRUCIAL FOR US to tailor the action that we will all spend hours enjoying.

Now, roll up your sleeves and create mayhem in the merciless Viking underworld.
We can’t wait to dive into your comments, ideas, suggestions, and recommendations.

THANKS A MILLION!

Jotunnslayer Dev Blog #2: Unveiling Class Concepts and Backstories

Hey Survivors!

In today’s DevBlog Episode #2, we're diving into the remaining classes that will join you in the grim Norse universe of Jotunnslayer. Alongside the Berserker, who we showcased in the previous episode, you'll have the chance to play, later on in the Early Access, as: the Revenant, a possessed hunter, the Scoundrel, an assassin of the Flame, and the Seeress, a dark witch. Let’s take a closer look at what makes them so formidable.

[h2]Class: Revenant[/h2]





Weapon: Bow

Once a feared marksman and a skillful hunter, the Revenant has been tricked by once betrayed and long disgraced ancient Wight. The Wight once controlled a heroic warrior, to whose restless corpse the Wight tricked the smug hunter. When the query was slain, the spirit possessed the hunter, making him a formidable vessel of both his powers, and the quest for vengeance.

The Revenant is a ranged class utilizing his prowess and Wight’s powers, enhancing his archery skills and hunting abilities to help him keep control over his enemies, and allow for better positioning to best utilize the effects of his arrows.

Revenant`s abilities:


Ethereal Arrows
Revenant’s arrows have a chance to turn ethereal and pass through enemies, allowing the arrows to hit multiple targets in a single shot.

Undying
The Revenant has a chance to heal a portion of their health with a well-placed killing blow, enhancing their survivability during battles.

Ghost walk
During a dash, the Revenant becomes immune to damage and has a chance to enter a Ghostwalk state, which boosts their offensive capabilities for a short time.

Basic Attack:
The Revenant fires a cone of three arrows with each attack. This attack pattern covers a wider area, making it effective against groups of enemies.




[h2]Class: Scoundrel[/h2]





Weapons: Daggers

Although empowered by fiery spirits and fanatical in their devotion to Loki’s trickery and ingenuity, the Followers of the Flame have been shunned as outcasts and blasphemers for ages. In the true honor of her ever-defiant patron and empowered by the diligent training of the sisterhood, the Scoundrel seeks redemption for her deeds and vows to be unshackled from the bounds of fate and superstition.

Scoundrel is a highly mobile melee class specializing in swift, lethal strikes and fiery chaos. With a deadly combination of daggers and fire, she excels in offense but lacks defensive capabilities making her a high-risk high-reward class choice.

Scoundrel abilities:

Lethal Strike
When the Scoundrel lands a critical hit, the damage is amplified by fiery enhancements, causing devastating burns to enemies, and has increased chances to immediately dispatch her foes.

Dasher
This ability grants the Scoundrel an additional dash, allowing for quick repositioning in battle. This extra mobility is crucial for evading attacks and closing gaps to strike enemies.

Blazing Soul
The Scoundrel’s soul is a volatile source of Loki’s finicky fiery power. Unpredictably, it might erupt into a ring of flames, damaging and burning all enemies nearby. This spontaneous combustion adds an element of unpredictability and continuous damage to the Scoundrel's arsenal.

Basic Attack:
The Scoundrel's basic attack may alternate between a flurry of swift dagger strikes, or a fiery blast. This combination keeps opponents guessing and diversifies the damage output. The dagger strikes are quick and precise, while the flame attack delivers a powerful burst of fire.



[h2]Class: Seeress[/h2]





Weapon: Staff

Ever reclusive and mysteriously powerful, the Seeress has long been the target of both the desperate, looking for their forlorn hope; and the contemptuous, seeking the end of her sinister and eldritch ways. A shadowy and clairvoyant opportunist, able to invoke contempt in the desperate, and desperation for contempt, she seeks to once outsmart the very ancients with her mastery of dark ancient arts.

The Dark Seeress is a dark, staff-wielding witch, perfect for players seeking an eldritch spell caster. She uses her mystical foresight and dark magic to protect herself and deal damage to her enemies.

Seerees abilities:

Malicious Wisdom As the Seeress collects experience crystals, these can sometimes inflict dark damage on enemies they pass through, turning her growth into a weapon against her foes.

Augur
With her ability to foresee the future, the Seeress enjoys increased luck, providing her with additional options for skills and trinkets, enhancing her versatility and power.

Eldritch Wards
Over time, the Seeress is surrounded by protective energy shields that grant her brief periods of invulnerability when struck, allowing her to withstand enemy attacks effortlessly.

Basic Attack:
She releases an eldritch raven from her staff, which explodes on impact, damaging all enemies within its blast radius. This attack is effective in dealing with groups of enemies and maintaining control over the battlefield.


That's it for today!

Just a reminder, these classes are still a work in progress, and to remember that your feedback will shape them into the champions you need in the battles ahead. Next time, we'll dive into the Norse Gods who may lend you their hand (or maybe throw a challenge) in the realms of Jotunnslayer.

Cheers Survivors and keep your eyes peeled for more updates!


Jotunnslayer: Hordes of Hel Super-Early Closed Playtest: SUBMISSIONS ARE OPEN!

Hey Survivors!

Finally, Playtest submissions for Jotunnslayer: Hordes of Hel are OPEN!

All you interested in participating, feel free to REQUEST ACCESS at the bottom on the game`s store page.




WHAT IS NEXT?

On Tuesday, July 9th the limited number of the fastest players will be granted access to the game and provided with other technical details regarding the playtest. So, feel free to request access and secure your spot on this intimate super-early playtest as soon as possible!

YOUR FEEDBACK

We can't stress enough how important it is for us!!! Take this exclusive chance to try out Jotunnslayer for the very first time and provide us with your honest feedback by filling out the form you will receive. Your role is crucial as both a player and a co-creator of the rules in the shadowy world of Jotunnslayer.

Feel invited to this special opportunity and happy slaying!

Jotunnslayer Devblog #1 - Exploring World and Introducing the Berserker Class

Hey there, fellow Survivors!

We're beyond excited to kick off the very first episode of our Jotunnslayer Devblog series!

We can't wait to take you on a wild journey through the dark and thrilling realms of Norse mythology.

First…

[h2]Welcome to the bleak and hostile world of Jotunnslayer[/h2]

Setting

In Jotunnslayer: Hordes of Hel, you’ll find yourself on Helveg – on a long, long path to Helheim. It’s a desolate place in a cold and dark wasteland where you are attested with numerous Trials to be completed to moving on. And your first trial will be a journey to Niflheim - a harsh and treacherous homeland of primordial cold, mist, and ice. Here you will have to prove yourself worthy to advance and face the dreaded hordes of Hel!




Lore and Mythology

Norse Gods: Along your journey, you'll come across divine beings from Norse mythology. These gods will bestow blessings upon you, boosting your abilities and giving you that edge you need to survive. We`ll put a spotlight on them in one of the upcoming devblogs for sure.

Epic Battles: Get ready for some epic showdowns! You'll face waves of relentless enemies and mighty bosses. Each battle is a test of your skills, strategy, and endurance.






Atmosphere


Bleak and Foreboding: The vibe here is consistently dark and tense, perfectly capturing the perilous nature of the Norse Nine Worlds.

Immersive Soundscape: With haunting music and eerie sound effects, you'll feel like you're truly in this grim, otherworldly realm.





Let's now move to the

[h2]Introducing Classes[/h2]

Today, we're introducing our first badass hero—the Berserker!





Berserker: Raging Warrior

The Berserker class is tailored to a moderate level of difficulty, designed to thrive in the thick of battle through its two core mechanics: Hot Blood and Rage. These mechanics, detailed below, complement each other to enhance the Berserker's combat effectiveness. Additionally, the class's passive abilities, as demonstrated in previous demos, further bolster its playstyle centered around these innate strengths.



Attack

The Berserker's primary attack, Double Swing, unleashes swift, wide arcs in front of them. This aggressive melee technique allows the Berserker to swiftly engage enemies within reach, making them formidable in close combat situations.

Hot Blood & Survivor

Unleashing fury :). The Berserker's Hot Blood mechanic intensifies their combat prowess as their health diminishes. For every health lost, their attack speed surges. This effect is further enhanced by the passive skill, Boiling Blood, which can be upgraded to augment this innate ability.

Survivor mechanics gives to the Berserker more starting HP than other classes and also a small portion of natural regeneration, because Berserker thrive in battles and is able to
windstad longer as others.

Rage

During moments of heightened intensity, Berserker can enter a special state known as Rage, activated randomly with a chance upon attacking. In this state, they experience a significant surge in capabilities: movement speed increases, damage output amplifies, and health regenerates at an accelerated rate. This heightened state lasts for a basic duration of few seconds, empowering them to swiftly maneuver through challenges and deal devastating blows to adversaries.



---

Next time comes more! You’ll get a sneak peek into the class concept design! We’re super excited to hear what you think so far.

Stay tuned for more updates in our next Devblog episode!

Cheers, Survivors!

Feel free to drop your comments and feedback on Steam or Discord. We’re all ears and eager to hear how we can make this journey even more epic for you.

See you in Nine Worlds (very soon)!

UPDATE ON DEMO (and a few more cool things!)

Hey Survivors!

We have some news for you all!

DEMO DATES

First, we would like to update you on the demo release. Recently, we`ve gathered feedback on the current build from our game dev colleagues, industry partners, and peers from other studios. Some of the ideas we received so far add significant value and make a difference, so we've decided to work a bit longer on the game before delivering the demo into your hands. But there is no reason to worry. Although it has been postponed a bit due to the above-mentioned reasons, the demo is coming out SOON!

We will come back to you soon with more updates as we progress with the game’s polishing.

But for the most impatient ones, we are preparing to arrange an…

OPEN CALL FOR EXCLUSIVE BETA TESTING

The juicy part of today's announcement is that before the demo release, we will open a call for a small and intimate closed beta for a limited number of players. These players will be granted an exclusive chance to explore the game, fight hordes of twisted enemies, and share their first impressions and ideas with us!

Dates and details will be announced next week.

And there's more…

DEVLOGS

To keep you closer to the team and the game itself, and to show you more about its inspiration and current progress, we’ll introduce regular devlogs. These will cover a wide variety of themes straight from the Dark Viking Underworld, including its Gods, enemies, gameplay, maps, and more.

Finally, we must say that we are stoked to share our progress with you regularly and look forward to hearing your feedback on every step of this (hopefully epic) journey! Your input is invaluable to us, and rest assured that we will listen to it carefully.

See you on Discord!

Cheers!