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DEV BLOG #13: Warm Up for the 0.2 UPDATE!

Hey Jotunnslayers!

Welcome to Dev Blog #13 for Jotunnslayer: Hordes of Hel! The next update is bringing an entirely new world - Jotunheim - along with the arrival of a powerful new god, Skadi!

In today’s blog, we’ll dive into the lore, game design, and visual aesthetics of Jotunheim’s harsh and unforgiving landscapes. We’ll also explore what Skadi brings to the battlefield and highlight additional improvements and fixes coming with this update.

Alright, let's go!
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HOW DOES THE JOTUNHEIM LOOK AND FEEL?



While trying to maintain familiarity with what the old Norse could have described as an alien giant-occupied landscape, we have imagined a cold, harsh, and barely hospitable tundra in the mountainous plateaus of Jotunheim. The realm's environment should be, after all, the reason for the Jotnar savagery and brutality.

We have settled primarily around large basalt column structures, resembling a sort of purposeful giant-cut architecture. The uninviting, yet strangely cozy ambiance of stone-cold rock is underlined by volcanic sands, dry grass, and bone-to-leather props - all to create an eerily primal image.










With the props being the main visual cues to reinforce the environment's theme, we have decided to amp up the ante of the map itself and introduce environmental hazards in the form of strong winds and magical basalt bridges that will connect individual plateaus.



At the end of it all, Jotunheim should seem vivid and northerly exotic while feeling harsh and forbidding.

NEW ENEMIES

Creatures and monsters you encounter in Jotunheim fit right into this fragmented yet primordial landscape. However, with a slight twist: in Jotunheim, everything might end up giant: giants among giants, staggering elementals, gargantuan insects - or the worst nightmare of all - enormous flying bugs!



Yes, aside from the massive ancient civilization of shamans, throwers, and elemental hazards, Jotunheim has been invaded (or swarmed, rather) by relentless waves of insects. Unlike their colossal neighbors, these bugs can traverse the gorges without the need for magical footbridges.




OBJECTIVES

Oppressive elements and invasive insects melt right down into the objectives awaiting you in Jotunheim as well. From venomous elementals, insect invasions, and newly tough, but not unfair Nithstangs.

We haven't forgotten our signature Curse. This time around centered around the storm that seems to be focusing on the area. Thunderstorms with a chance of strong winds. You might want to leave your umbrellas at home, people.




Check out the Jotunheim video teaser HERE: https://youtu.be/Tm79YOl4buk

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What else is dropping with the 0.2 UPDATE?

SKADI - Mistress of ice and precision - joins the Pantheon

Goddess of winter, mountains, and bowhunting (as well as skiing this time of year) is the latest member to our gods roster. With Skadi, the crystal giantess with a particular knack for ice, frost, and everything frozen, we are introducing Seal mechanic - you will be able to lock a skill in place through your level-ups for the moments where you certainly can’t have it both ways. Talk about NOT letting it go with her.

Secondly, with all her skills centered around cold and ice, we have heard your cries and decided to give her the power to blow your problems away a tad more often with additional Banishes and Rerolls.
After all, what’s better than being cool, right?



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And to summarize with this - we've been listening closely to your feedback and constantly working to enhance your experience slaying the Hordes of Hel. With that in mind, this update also brings:

  • A few UI improvements
  • Hotfixes
  • Additional language support
  • Five new trophies to unlock


Stay tuned for more, fierce Jotunnslayers!
Stay strong, keep the momentum and see you in Hel, everyone!



Hotfix 0.1.3 - Patch Notes

Hey Jotunnslayers! Today, we're bringing you a Hotfix 0.1.3 to address multiple reported issues. We're still working on additional fixes based on your feedback!

Improvements:
  • Added a Data collection Toggle in Options.
  • Multiple updated sound effects
  • New after-run music to improve immersion and gameplay atmosphere.
Bug Fixes:
  • Fixed an issue where the game's settings were syncing with Steam Cloud, causing unexpected game behaviour.
  • Resolved a bug where extra Banish and rerolls were incorrectly added after reviving.
  • The Skill Points Popup in Traditional Chinese now displays correctly.
  • Fixed multiple issues with gamepad navigation and selection in the Skill Shop.
  • Addressed Berserker Bonus bug, where players were receiving less bonus than they should.
  • Resolved an issue where the Skip Intro function would become unresponsive.
  • Improved Berserker textures to improve visual consistency.
Known Issues (Work in progress):
  • The mouse cursor does not disappear until the first user interaction.
  • The Muspelheim boss may sometimes clip into the ground.
  • Some players experience FPS drops when summoning the boss.
  • The game may freeze for certain players in Easy or Normal Niflheim. However, this issue is often resolved by reinstalling the game.

110K+ Jotunnslayers Celebration - Into HEL Episode 8 has dropped!

What’s up, Jotunnslayers?

We’ve hit an absolutely legendary milestone: 110K players battling through Hel since Early Access launched!

Your support has been nothing short of incredible, and we couldn’t be more stoked to have you with us on this wild ride.

In this episode of Into Hel:

  • We celebrate this huge milestone with all of you.
  • Game Designer Jakub highlights how your feedback is shaping the game during Early Access on a daily basis
  • Publishing Director Matej breaks down the roadmap, spilling the tea on updates and what’s around the corner.



And oh yeah… there’s a juicy teaser of Jotunheim, just for you. 👀

WATCH FULL EPISODE HERE: https://youtu.be/aI8JABaw84E

Keep hitting us up on Steam and Discord with your thoughts. You’re not just players - you’re co-creators, and we’re building something truly nice together.

The gates are wide open - step through, grab Episode #8, and stay tuned for what’s next.

Remember: a true Jotunnslayer stays until the end. :)

Stay strong, keep the momentum and see you in Hel, everyone!


Patch 0.1.2 - Balance Changes, Quality of Life & Fixes

Hey Jotunnslayers! Today we are bringing you slightly bigger Patch 0.1.2 - Balance Changes, Quality of Life & Fixes . This update addresses several key issues, bug fixes, and visual tweaks. We've also made adjustments to skills and gameplay for a smoother, more balanced experience. Check out the full patch notes below for all the details!

Skills Rebalance ⚖️


General Changes:
  • Reset Skill Cooldown Additional Functionality: The chance to reset a skill is now calculated based on how much cooldown time is left. The formula is: Chance to reset = 100% - (2 x remaining cooldown time). For example: Local Ragnarok with 25s of missing cooldown has a chance 50% (100 - (2 x 25)) to be Reset


Flame Sister Changes:
  • Blazing Soul (Class Trait): Burning duration reduced from 5s to 3s.
  • Dasher (Class Trait): Fixed bug where Evasion wasn’t applied (+20%).
  • Dance of Daggers (Auto-cast): Projectiles now pass through enemies.
  • Shrapnel Pot (Auto-cast): Delay reduced to 1s, added 30% Poison chance, cooldown improved to 5/4.5/4s.
  • Shrapnel Pot Evolve: Delay reduced to 1s, added 30% Poison chance, cooldown improved to 3s.
  • Flaming Ray (Auto-cast): Rotation speed doubled, replaced Cripple with 20% Burn chance, cooldown reduced to 6/5/4s.
  • Flaming Ray Evolve: Increased rotation speed by 50%, replaced Cripple with 10% Burn chance, cooldown reduced to 4s.
  • Fire Dart (Auto-cast): Damage reduced to 14, more missiles (3/5/7), Explosion chance reduced to 20%, cooldown adjusted to 3/2.6/2.3s.
  • Fire Trail (Passive): Burn chance increased to 35%, reworked to a Burn effect with 3s duration.
  • Fiery Touch (Passive): Added +35% Inferno damage.
  • Incineration (Passive): Reworked to a Burn effect with 3s duration.
  • Master Assassin (Passive): Slay chance increased to 15%, trigger changed to Critical Hit, added 5 HP heal with 20% chance on Critical Hit, cooldown: 0.3s.
  • Iron Fan (Passive): Reduced cooldown to 0.6s for trigger.
  • Kindling (Passive): Removed cooldown.
  • Fire Cloak (Weapon Skill): Reworked to a Burn effect with 3s duration.


Berserker Changes:
  • Axe Throw (Auto-cast): Cooldown increased to 1.5/1.125/0.75s (from 1/0.75/0.5s).
  • Open Wounds (Passive): Fixed bug where Bleed wasn’t applied. Added +12/24% Critical Damage.
  • Troll Scion (Subclass): Healing Power reduced from +50% to 35%.


Seeress Changes:
  • Essence Expansion (Passive): Added +15% damage to class skills.
  • Spiteful Pace (Passive): Movement speed increased to +2% per enemy with a debuff (from +1%).
  • Healing Ward: Added +25/50/75 Maximum Health.
  • Soul Collector (Subclass): Fixed bug with XP crystals not dealing damage when there were more than 0 Wards. Added +30% collection range. XP Crystal Damage increased from 5 to 8.
  • Witch (Subclass): Added +30% damage reduction.


Revenant Changes:
  • Focus Fire (Auto-cast): Arrow count reduced to 8/12/16 (from 10/15/20).
  • Evolve: Arrow interval increased to 0.12s (from 0.1s).
  • Grappling Web (Auto-cast) Evolve: Damage increased to 15/s (from 12/s).
  • Skull Shot (Auto-cast) Evolve: Secondary damage increased to 26 (from 20).
  • Apparition (Passive): Damage increased to 12 (from 10), Freeze chance increased to 25% (from 15%).
  • Soul Shards: Chance to release Ethereal Arrows increased to 100% (from 20%).
  • Marksman (Subclass): Added +15% damage to class skills.


Thor Changes:
  • Thunderstorm (Auto-cast) Evolve: Delay reduced to 1s (from 2s); spawn radius decreased to 1-7m (from 3-12m).
  • Devastating Hit (Passive): Critical Damage reduced to +30% (from +35%).
  • Overwhelming Potential (Passive): Lightning Damage increased to +20/40% (from +15/30%).
  • Discharge (Passive): Added +8/12/16 damage.


Odin Changes:
  • Local Ragnarok (Auto-cast): FX now synchronized with damage area, affected by Reset Skill rework.
  • Huginn & Munnin (Auto-cast): Damage increased to 10 (from 6).
  • Evolve: Damage increased to 20 (from 14).
  • Gungnir (Auto-cast) Evolve: Damage increased to 35 (from 30).
  • Runic Boulder (Auto-cast): Damage increased to 18/24/30 (from 12/16/20), cooldown improved to 4/3.5/3s.
  • Runic Boulder Evolve: Damage increased to 38 (from 25).
  • Einherjar (Auto-cast): Cooldown reduced to 3/2.5/2s (from 3.5/3/2.5s).
  • Einherjar Evolve: Archer chance increased to 75% (from 25%).
  • Magic in Veins (Passive): Heal reduced to 7 HP (from 10 HP).


Freya Changes:
  • Seidr Blessing (Auto-cast): Spawn radius reduced to 1-3m (from 2.5-5m).
  • Golden Discs (Auto-cast): Fixed range bug.
  • Gambateinn (Auto-cast): Damage reduced to 20 (from 24), slashes increased to 2/3/4 (from 1/2/3).


Loki Changes:
  • Jormungandr (Auto-cast): Fixed targeting and damage bugs, range increased to 7 (from 5).
  • Jormungandr Evolve: Fixed targeting and damage bugs, range increased to 7 (from 5).
  • Spark (Auto-cast): Increased projectile speed, cooldown reduced to 2.5/2.25/2s (from 4.5s).
  • Vipers (Auto-cast): Poison chance removed (was 8/16/25%), cooldown increased to 4s (from 3s).
  • Vipers Evolve: Vipers damage reduced to 20 (from 25), poison chance removed, cooldown increased to 4s.
  • Parasite (Auto-cast): Damage interval reduced to 0.3s, cooldown reduced to 2.75/2.5/2.25s (from 5/4.5/4s).
  • Parasite Evolve: Damage interval reduced to 0.25s, cooldown reduced to 2s (from 3.5s).
  • Flammable Wall (Auto-cast): Duration reduced to 2s (from 4s), cooldown improved to 5/4.5/4s (from 9/8/7s).
  • Flammable Wall Evolve: Damage increased to 36/s (from 27/s), duration reduced to 2s (from 4s), cooldown reduced to 4s (from 6s).
  • Jotunn’s Blood (Passive): Risk chance reduced to 10% (from 15/20/25%).
  • Special Delivery (Passive): Trigger distance reduced to 30m (from 40m), risk chance reduced to 10% (from 15%).
  • Rigged Lottery (Passive): Instant Gold reward increased to 10/20/30 (from 7/10/13).


Improvements & Bug Fixes 🛠️


Improvements:
  • Goodbye Screen: The "Goodbye Screen" has been removed, and now the Leave Feedback and Join Discord buttons appear directly in the main menu.
  • Skill Shop Tweaks: Adjusted the Skill Shop interface for a better user experience.
  • Skill Shop Exclamation Point: Added an exclamation point indicator to highlight that you have enough gold to buy skill points.
  • Curse of Heat: Reworked the visual effect for a more immersive experience.
  • SFX Hotfix: Fixed a bug causing double rewards and unintended interactions with circle SFX.
  • Intro Fadeout: Improved the fadeout effect during the intro for smoother transitions.



Bug Fixes:
  • Boss Fight Revive Cooldown: Fixed an issue where cooldowns becoming excessively slow after using revive in a boss fight.
  • Portal Spawning Issue: Fixed an issue where two portals would spawn too close to each other in Insane difficulty.
  • Menu Interaction During Cutscene: Resolved an issue where interacting with the menu during a cutscene or pop-up caused problems.
  • Sound Buffering with Unfocused Window: Fixed sound buffering issues when the game window is unfocused.
  • [Demo] Trophy Hall Unlock Display: Fixed the issue where unlocked conditions were visible in the Trophy Hall in the demo.
  • Fire Tornado Persistence: Fire Tornado no longer persists after revive during the Curse of Heat.
  • Elite Chest Visual Bug: Fixed a visual bug with rare chests spawned by Elite enemies.
  • Thorns Instant Damage: Resolved an issue where Thorns spawned under the player, causing instant damage.
  • Crippling Axes Bug: Fixed the issue where Crippling Axes provided 10% instead of the intended 5% effect.
  • Explosion Area Dash Issue: Fixed the issue where explosion areas moved with the player's dash.
  • Skill Selection Lock After Alt+Tab: Fixed the issue where the skill selection screen became locked after alt+tabbing during the Temple Screen.
  • Game Behind Pause Menu After Alt-Tab: Fixed an issue where the game would run behind the "Pause Menu" screen after alt-tabbing.
  • Result Screen Placeholders: Fixed placeholder text and icons appearing on the result screen.
  • Mouse Cursor Visibility: Fixed the issue where the mouse cursor was not visible on the game paused screen during cutscenes.
  • Flame Sister Evasion Bonus: Fixed an issue where the evasion bonus on the Flame Sister was not working.
  • Level Up Tab Button Hitbox: Corrected the hitbox for the Level Up Tab button.
  • Skill Reset Stuck Bug: Fixed the issue where players could get stuck in the game when resetting skills while a popup was displayed.
  • Banished Skill Chest Reward: Banished skills will no longer show up as chest rewards.


Known issues (Work in progress)
  • Mouse cursor doesn't always disappear when using gamepad
  • Video settings are being synced over cloud
  • Game Freezes - game freezes for some players in Easy or Normal Niflheim, though the issue usually resolves after reinstall

Hotfix 0.1.1 - Patch Notes

Hey Jotunnslayers! We're bringing you a Hotfix to address a reported issues. We're still working on additional fixes based on your feedback!

Improvements:
  • Niflheim Archer Arrows: Updated visuals for better visibility.
  • Evolve Level Requirement: Reduced from level 20 to 18.
  • XP Drop Rate: Increased by 5% globally.
  • Text Clarity: Changed ‘Twitch Code’ to ‘Channel Name’ for better clarity (English only).
  • Chinese Feedback Forms: Traditional and Simplified Chinese feedback forms are now available.
  • Simplified Chinese Discord Button: The ‘Discord’ button now correctly links to QQ instead.
  • Audio & VFX: Multiple improvements and fixes applied.


Bug Fixes:
  • Data Collection Popup: No longer appears every time you enter the main menu.
  • Skill Points Reset: Skill points no longer disappear when resetting them with a gamepad.
  • Boss Summoning FPS Drop: Fixed an issue that caused FPS drops when summoning a boss.
  • Flame Sister Audio Fix: Flame Sister no longer plays Berserker grunts after upgrading base attack range.
  • Evasion Chance Fix: Now correctly applies to enemy skills (except for boss attacks).


Known Issues (We’re Working on These!):
  • Curse Effects Persist: Some effects from Curse of Heat or Curse of Winter may remain after revival. A fix is in progress.
  • Video Settings Sync Issue: Video settings are currently being transferred between devices via Steam Cloud. We’re investigating a solution.
  • Game Freezes: Some players may experience game freezes in Easy or Normal Niflheim. Reinstalling often resolves the issue, but we are working on a permanent fix.
  • Mouse Cursor Issue: The mouse cursor may not disappear when using a gamepad. A fix is in development.
  • Alt+Tab Issue: Certain key combinations may cause the game to continue running despite being paused. This will be addressed in an upcoming update.
  • Curse of Heat Visual Effect: Temporarily disabled due to performance issues. We aim to restore it in a future update.


Coming Soon: We are also working on a rebalancing patch to improve gameplay balance - stay tuned!