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Drill Core News

PATCH V0.174 IS LIVE

Bugfixes:
  • Fixed a bug with unreachable areas in the shaft.
  • Fixed a bug that incorrectly displayed the % acceleration of workers from upgrades in the laboratory in all languages except English.
  • Fixed a bug that caused the fire from the Fury turret to not be paused.
  • Fixed a bug that could cause a dwarf guard to have the "stuck" status if he haven't returned to the platform while the next night was starting.
  • Fixed a bug where the Twin Husker kept falling during a pause.
  • Fixed a bug where a Live Block in the active state plays the sound of wings after destruction.
  • Fixed a bug where frozen block sprites moved with the platform.

PATCH V0.172 IS LIVE

Changelog:
Fixes:
  • Fixed a bug when miner/bomber might just stand in the order doing nothing.
  • Fixed a bug with retreating dwarf guard flying in shaft.
  • Fixed a bug where all the elite guard's projectiles flew in the same direction without spreading, which caused all the elite guards to fire only one projectile.


Balance:
  • The frequency of positive events increased by an average of 30%.
  • Difficulty of night monsters is slightly reduced (especially on higher difficulty levels).
  • Thunderstrike turret stun duration increased from 3 to 4 sec.

PATCH V0.171 IS LIVE

Fixed a bug with the Voidwheel turret (with a range bonus) crashing the game.

PATCH V0.170 IS LIVE

Fixed a bug when guards might have incorrect state.

Patch v0.169 is live

Changelog:

[h2]Fixes:[/h2]
Now the visualization of the radius of the turrets is updated in a timely manner.
Fixed a bug that allowed daytime abilities to be used during drilling while workers were returning to the platform.
Fixed a bug in the meteor shower event where meteorites only fell at one point.
Fixed a bug when departments button not shown on ultrawide monitors.
Fixed some localization issues.
Fixed a bug that might cause inaccessible areas at a depth of 100 meters.
Fixed a bug with the Voidwheel turret crashing the game.
Fixed a bug where the work speed of the Barracks buildings could be increased infinitely.
The hint in the technology select screen is now slightly higher.

[h2]Balance:[/h2]
New monsters nerfed a little.
First 3 difficulties are slightly easier now.
Crystone block reappearance time increased from 25 to 50 sec.
The Crystone block now has a limited number of recoveries.
More difficult enemies now appear on higher difficulty levels (no new enemies were added).