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Drill Core News

V1.208 PATCH IS LIVE

Fixed an issue where new hints could be displayed again, even if the player closed them.
Fixed a bug where the achievement for getting all the cores couldn't work.
Fixed a bug where miners could endlessly switch between priority orders.
Fixed the achievement "Safety First", which could trigger improperly.
Fixed issues with the input binding "Patrol".
Fixed the Swarnub's shooting speed parameter.
Fixed a bug where minerals dropped from the boss could be destroyed during drilling.
Fixed a bug where a spore could spawn a block at the position of a moving live block.
Fixed a bug where the game could rarely crash when issuing a mining order on a block.
Fixed a bug where the same event could occasionally occur two times in a row.

V1.205 PATCH IS LIVE

[p]Features:

You can now see in the pause menu if the selected qualifications are potentially completed or not.


Bug fixes:

Left mouse button now cannot be assigned to the "Back" control binding.
Qualification for Shield Drone now requires miner-type workers occupying 15 population slots.
Fixed a bug with Swarnids enhanced guard not shooting the enemies.

Balance:

Swarnids max orders amount increased from 20 to 30.
[/p]

V1.203 PATCH IS LIVE

  • Fixed a bug where a live block in its active state could sometimes remain stuck in place, preventing miners from mining it.
  • Fixed a bug where a live block could disappear.
  • Fixed a bug that could sometimes crash the game when issuing orders on blocks during platform drilling.
  • Husker block description updated.
  • Localization fixes.
  • Solar eclipse sound group changed from sfx to music.
  • Fixed a bug when game might freeze if dwarf exploded live block.
  • Fixed a bug where visual effects from the night enemies Shockshrouder and Rootbinder could appear on non-firing turrets after purchasing upgrades.
  • Fixed a bug where turrets would keep shooting at Arachnore and whole Icewarden after their death animation had started.
  • Fixed a bug where workers and resources dropped from a slime block could remain stuck after the block was destroyed.
  • The Abyssal Lance ability's damage now increases properly with more buildings.
  • The Orbital Annihilator ability's cooldown is now correct.
  • The Voidwheel Turret now can be frozen.
  • Fixed text placement in the Choose One Technology window (when selecting a bonus).
  • Probably fixed the issue with a game window (in fullscreen mode) not starting at 0, 0 coordinates of the monitor.
  • Pulse generator description fixed.
  • Pulse generator increased effect (from 30% weakness to 40%) and decreased reloading time (from 22 to 20).
  • Fixed additional images not aligning properly in the info screen for some blocks and enemies.

Mining roguelike Drill Core grows with a colossal update bringing it out in full

Nothing quite beats the thrill of digging a hole. Whether you're at the beach or in the backyard, grabbing a shovel and heading straight down is an urge we've all had at least once. That's why games like Minecraft, Deep Rock Galactic, and Spelunky are so appealing. If you'd rather be in charge of the people digging, though, then Drill Core is for you. The intergalactic roguelike has finally launched in Steam 1.0, and it's better than ever.


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Drill Core is a planet-mining roguelike strategy game you can try free

V1.201 PATCH IS LIVE

Bugfixes:
  • Fixed some Russian and Chinese localization errors
  • Fixed a crash with the Behemoth turret shooting at certain enemies
  • Fixed a bug where workers in a slime block would recover from a stuck state upon the block landing.
  • Fixed a bug that could rarely cause a crash when mining a Сling block.
  • Fixed a bug where spores from the spore block could sometimes spawn blocks outside the level boundaries.
  • Fixed tip text wrapping in the main menu with Chinese or Japanese language active.
  • Fixed exclamation marks shown in the Contracts or Platform Select screens when no new skins are available.


Other:
  • Tutorial for the Info button added.