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Drill Core News

Drill Core mines get spookier for Halloween!



Greetings, Platform Managers!

HR has suggested that, given the scary (but still within legal limits) nature of your daily tasks, celebrating Halloween might help turn fear into fun. Let’s embrace the spooky season and boost morale with a few pumpkins and ghosts! 🎃👻

Features:
  • Pumpkins are now placed around the platform. Feel free to enjoy them while maintaining peak efficiency.
  • Bats will fly out of the caves as drilling begins. Rest assured, these creatures will not affect operations.
  • Ghosts now float from the remains of 'departed' workers. A spooky yet motivational reminder to work hard.
  • During core explosions, an evil pumpkin will appear in the cutscene—purely cosmetic, of course.
Please note: All changes are purely aesthetic to avoid any risk of damaging our valuable (and very expensive) work tools.

Spookily yours,
Drill Core Inc. R'n'D department

P.S. It has been reported that an evil pumpkin sometimes appears during core explosions. We understand the festive season may play tricks on your mind, but these sightings are (probably) just your imagination. Please stop submitting reports to HR.

Patch 0.79 is live

Fixed a bug that caused the main menu to fail to load.

Patch 0.77 is live

Bug fixes:
The general retreat can no longer be reset by miners priority order.
Priority orders in the absence of miners no longer delete the game variable sheet (this caused a lot of different errors).

Patch 0.76 is live


Greetings Platform Managers!

Today’s patch improves miners' AI, boosts catalyzer effects, renames Splitters to Guardian Lasers, and fixes bugs with turrets and ore behavior.

Features:
  • Improved miners AI. Different adjustments that significantly improves overall miners responsiveness and distribution efficiency.
  • Now coal ore is always in front of other ores and workers.
  • The Spray and blizzard blocks in the 7 central blocks can no longer have a jet pointing upwards.


Balance:
  • All catalyzers effect increased from 8.5% to 10%
  • Now Splitter building damage depends on guards damage. That is, upgrades of the damage of guards affect Splitters as well.
  • Splitter name has changed to Guardian Laser (only EN for now). The reloading time has been added to the description.


Bug fixes:
  • Fixed a bug where the Teleport Turret could ignore other targets if the priority target is the Arachnor.
  • Fixed a bug where ore could float or move in a block above the block it was supposed to fall on.


Best regards,
Drill Core Inc. R'n'D department

Patch 0.73 is live

Greetings Platform Managers!

Today we released a new patch that adds In-session saves, a windowed mode and a Meta resources exchange menu. Check all details below:

Features
  • Saving during the contract has been added. It saves progress after each drilling (not every day).
  • Permanent resources exchange window added to the main menu.
  • Windowed mode has been added to the settings.
  • A change in the logic of the miners. Now, having dug out one block, the same workers will dig the next one after it (previously, other workers could be assigned to the next block).
  • The volume of some ability sounds has been fixed so that they are approximately at the same volume level.
  • Mines from the Mines Turret are destroyed at the beginning of the day. This will prevent them from accumulating in one place.
  • Barrack, Bar, Special Bar, Cyclone Generator, and Repair Station now have animations (in addition to Laboratory and Factory).
  • The Factory cooldown has been slightly changed (now the permanent upgrade is slightly more effective than it was).
  • Healtower ability doesn't heal full-health workers.
  • Bar behavior changes:
    1. The Bar now selects only workers who do not have a bar effect and are not retreating.
    2. The Bar will wait if there are no workers left to buff.


Bug fixes
  • Fixed a bug with a Daybay qualification.
  • Fixed a bug where a platform with an Ore Suction Plant could skip technologies due to rerolling.
  • Potentially, fixed a ore bug when ore got into adamantite or under the platform or stopped the work of couriers.
  • Achievements for different platform levels will be taken into account even if the platform is already at the maximum level (for players who cannot get these achievements due to the fact that they reached platform level 15 during the playtest).
  • Fixed a bug when workers could stop working and walking after Arachnor's arrival.
  • Fixed a bug with inaccessible ore.


Balance
  • The cost of some permanent upgrades has been reduced.
  • Qualifications in which players need to complete the contract in no more than a certain number of days were changed (the number of days was lowered).


Best regards,
Drill Core Inc. R'n'D department