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Drill Core News

Patch v0.140 is live

Fixed bug when animations speed may not be synced with current fps.

Patch v0.139 is live

Changelog:
  • Fixed bug when core parts may spawn deeper than 350m.
  • The issue with the incorrect timing method has potentially been fixed. (it caused strange speeds of workers, bullets, jerky animations, etc.)
  • Fixed a bug where ore trapped in a slime block would get stuck in the air if the block was destroyed during a fall.
  • Fixed a bug where drilling would not start if a worker was teleported during a morning retreat all.
  • Fixed a bug where Sporelord appeared a second time after a few days.
  • Potentially fixed a bug that blocked the game if drone-carriers bring 2 or more technologies at the moment the boss appears.
  • The FPS option has been added, which sets fps at the current display frequency.

Patch v0.137 is live

  • Fixed bug with star tech description in Asian languages.
  • Green planet added to the win cutscene on the jungle planets.

Patch v0.136 is live

Bug fixes:
  • Fixed a bug where pull and cling blocks could fly away from the mine or leave a liana or hook if "retreat all" was announced during the active action of the blocks.
  • Fixed an issue where the bombers order could no longer be assigned to any location.
  • Fixed an issue where it was impossible to make Bomber order in indestructible block in the fog of war.
  • Fixed a bug that crashes the game if the building was selected as the main building under the influence of the Swiftbase.
Balance:
  • Hive and Spore blocks difficulty decreased on higher difficulties.

Patch v0.135 is live

Features:
Improved bomber orders. Now it is impossible to give an order to a block from which there is nothing to blow up. Orders that potentially don't blow anything up are automatically deleted. These changes will reduce microcontrol and increase the effectiveness of bombers.
Player can change main menu background on "Game speed change" button.
Previous main menu screen now available for everyone.
The second phase visualization of the Phoenix Core has been added.
F11 now resets window to 0, 0 position on the monitor.

Balance:
Now all parts of the cores are located at a depth of 150-350m.
Number of core parts required to unlock cores reduced from 5 to 3.
Liana block timer increased from 7 to 12 sec.
If an upgrade of the number of turret slots is purchased or a modification is selected that increases the number of turret slots, then the minimum number of turrets on one side increases.
Bombers damage slightly increased.

Bugfixes:
Bartender's forced evacuation fixed.
Fixed a bug when Sporelord can spawn permanent ore outside shaft.
Fixed a bug where carriers could sometimes ignore ore on the platform after drilling.
Fixed a visual bug of swapping block. On pause + retreat if it was swapping, animation freeze.
Fixed a bug when the planet's condition for reducing the number of technology reroll was reduced by 1 instead of 4.
Fixed a bug where the Meteor shower event message was written to the log file and console every frame during the night and the Meteor Shower event.