Fixed a bug when gamepad sensitivity is 0 in main menu. Fixed a bug where some event notifications persisted until the end of the mission.
Patch v0.140 is live
Fixed bug when animations speed may not be synced with current fps.
Patch v0.139 is live
Changelog:
Fixed bug when core parts may spawn deeper than 350m.
The issue with the incorrect timing method has potentially been fixed. (it caused strange speeds of workers, bullets, jerky animations, etc.)
Fixed a bug where ore trapped in a slime block would get stuck in the air if the block was destroyed during a fall.
Fixed a bug where drilling would not start if a worker was teleported during a morning retreat all.
Fixed a bug where Sporelord appeared a second time after a few days.
Potentially fixed a bug that blocked the game if drone-carriers bring 2 or more technologies at the moment the boss appears.
The FPS option has been added, which sets fps at the current display frequency.
Patch v0.137 is live
Fixed bug with star tech description in Asian languages.
Green planet added to the win cutscene on the jungle planets.
Patch v0.136 is live
Bug fixes:
Fixed a bug where pull and cling blocks could fly away from the mine or leave a liana or hook if "retreat all" was announced during the active action of the blocks.
Fixed an issue where the bombers order could no longer be assigned to any location.
Fixed an issue where it was impossible to make Bomber order in indestructible block in the fog of war.
Fixed a bug that crashes the game if the building was selected as the main building under the influence of the Swiftbase.
Balance:
Hive and Spore blocks difficulty decreased on higher difficulties.