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Chocolate Factory Simulator News

Hotfix 1.0.16

[h2]A small (but important) correction to the German translations.[/h2]

While correcting the German language translations, a previously unnoticed old bug with the incorrect chocolate tempering temperature reappeared in one of the first tutorial missions – instead of 42°C in the mission text, it shows 32°C.

  • [All] The incorrect tempering temperature in the German language version has been fixed – it is now 42℃ instead of 32℃.



*[All] -> changes apply to all versions of the game (Full, Demo and Prologue)

ROADMAP! 🍫

[h2]Hello, chocolatiers! 🍫

We’re thrilled to share the official ROADMAP for Chocolate Factory Simulator for the next few weeks. We’ve been listening to your feedback, ideas, and suggestions, and we’re excited to show you what’s cooking in the factory! Here's a glimpse of what’s in the next few update’s:[/h2]





[h3]New Features & Mechanics 🎁:[/h3]
  • Creative Mode: Unleash your imagination with unlimited time and resources to create the chocolates of your dreams!
  • New Items & Tools: E.g 400g jars for semi-finished products and a measuring container to help with precision in recipes.
  • New pots and pans (levels 2 and 3): allow you to create higher-quality products and craft more advanced recipes, such as handmade vegan and ruby chocolate.


[h3]Quality of Life Improvements 👍:[/h3]
  • Better Machine Interactions: We’re refining how machines work and making it easier to understand upgrades, with clearer visuals in the store.
  • Improved Notifications: You’ll have more control over notification sounds and popups.
  • Store Upgrades: While browsing, you’ll now see how much of each item you already have in your factory.


[h3]Sweet Tunes & Visuals 🎵 :[/h3]
  • Two new music tracks to set the perfect mood while crafting your confections.
  • Decoration boxes will visually update when they’re empty – no more guessing!


[h3]More Transparency 💬:[/h3]
  • We’re rolling out a new system for gathering your feedback and ideas. You’ll also be able to vote on changes you want to see next!


[h3]Something Sweet is Coming This Valentine’s Day! 💝:[/h3]
Love is in the air, Chocolatiers!
Get ready to celebrate Valentine’s Day in Chocolate Factory Simulator with a special, limited - time event! We’ve cooked up some truly sweet surprises that will add a dash of romance and a lot of fun to your factory.
Mark your calendars, stock up on your favorite ingredients, and get ready to spread to love.
Trust us - you won’t want to miss it 👩‍❤️‍👨


And, of course, bug fixes and optimizations to ensure everything runs as smoothly as hot chocolate 🛠️


We hope that these new additions to the game and improvements to the current gameplay will help you create chocolate more deliciously and efficiently
As Nugat would say: "Who needs sleep when you’ve got unlimited chocolate to create? Creative Mode is a dream come true!" ❣️


We’re grateful for your continued support and enthusiasm. Let us know your thoughts on the roadmap and what you’re most excited about. Together, we’ll make Chocolate Factory Simulator even sweeter! 🍬

[h3]Stay tuned for updates, and as always, happy chocolate crafting![/h3]

See you soon,
The Chocolate Factory Simulator Team

Update 1.0.15

[h3]🌟 CHANGES AND ADDITIONS:[/h3]
  • The sound of the bell/whistle indicating the end of a machine's operation would sometimes play slightly too early, which could confuse players and cause the machine to be turned off prematurely (resulting, for example, in untempered chocolate). The sound has now been delayed and should always play after the notification, not before.
  • The phone sound will now be muted when the player is using the book or interacting with blocking windows (popups, chocolate packaging selection etc)


[h3]🐞BUG FIXES:[/h3]
  • The mercury in the thermometer should now scale correctly and no longer extend beyond the thermometer model at higher temperatures.


[h3]🛠 KNOWN ISSUES:[/h3]
  • Nougat occasionally fails to transfer the entire specified amount to the Melanger or trash.
  • Improvements and changes to translations are ongoing (German translation currently requires the most attention).

Update 1.0.14

Changes and additions:
- Added an "Interaction sensitivity" slider to the game settings, allowing to adjust how much input is required during interactions with various objects or controllers (e.g., stirring or turning valves).
- Slightly improved the readability of the total amount of additives on the blackboard displaying the current order.
- The Furnace's technical condition now deteriorates more slowly, reducing the frequency of required repairs.
- Resized slightly the board that's displaying the currently active order to improve its readability.
- It's no longer possible to remove or place a new chocolate bar on the topping area while the Tempering Machine is active.

Bug fixes:
- Added an extra safeguard to help players in situations where they get "stuck" during the mission to install the robot's hand. This issue is typically caused by having an active order, which must be completed before answering the phone and accepting the mission-related order.
- After fixing the save-related bug, some players affected by this issue might have lost their wrench. To compensate, we have significantly reduced the price of the wrench in the shop for a limited time to ensure everyone can afford to buy a replacement.
- Fixed a bug that allowed items to be placed too quickly, which occasionally caused them to fall through the floor.
- Fixed the functionality of the recipe note. It now displays correctly and no longer switches to a recipe other than the one pinned.
- Improved Nougat's pathfinding in several areas.

Known issues:
- Nougat occasionally fails to transfer the entire specified amount to the Melanger or trash.
- Improvements and changes to translations are ongoing (German translation currently requires the most attention).

Hotfix 1.0.12

The Tempering Machine will no longer be unlocked at the start of the game. This also fixes the issue of not being able to unlock it if not yet unlocked.