Our new Dinosaur has entered the Island! - New Dev-blog #22 is Out!
Islander
[h3]- Project Lead[/h3][p]Hey Extinctioneers!
This month is absolutely jampacked with progress from all departments, as you know we're gearing up to release the Tech Demo with our Indiegogo Campaign, so everyone is putting in extra time to make sure this Tech Demo is a good representation of the work we can do, even with limited to no funding. A lot of our time has also gone into bug fixing as we ran across some fatal errors on the build that needed our attention. I'm happy to say everything is still on schedule though so far, but we will keep you updated if anything changes!
I've been hearing some concerns with the combat, some people hoping it doesn't become a tailriding competition, just wanted to share a gif to help ease your minds, but combat is going to be quite in-depth in EoE, the Tech Demo will be quite basic, but as we progress we have many ideas in mind to make combat fun.
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Bohuslav_Salo
[h3]– 3D Artist[/h3][p]Hello everyone! This month I’ve finished the Tribal Male character. Finalized the sculpt, finished texturing (specular, roughness) + masks
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[/h3][p]Hi! Here are the dinosaur patterns I’ve made this month:
FuriousSmaug
[h3]– Programmer[/h3][p]Hey all! This month has brought about the usual bug fixes and optimizations. However, it has also had several new things, and a few last‑minute additions are being made as we solve one final crash.[/p][p]Organs and edible meat chunks are nearly complete and will help vastly with the diet system. I’m currently working on getting them to look good when scaled at different sizes and maintaining those sizes no matter which species or growth picks them up. Weather also got some tweaks, and an altered weather system will soon be added that allows regions to have different weather, similar to Minecraft and Ark.[/p][p]Some exciting development has been made with future playables, including Ourano, Puru, Pachy, and Enigmo. Ouranosaurus has been rigged and I’ve implemented its basic functionality while I await its sounds and more animations. Puru is almost complete, and I added it to the test level to test its scaling. Finally, Pachy and Enigmo have gotten their first‑iteration stats set up. I’ve started using a new point system to help balance the first‑iteration stats; I will share Eocar’s and Ourano’s.
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[/h3][p]Hey everyone! This month I focused on the landscape material and various bug fixes around the map. Our landscape now has a much more visually pleasing height effect that runs through RVT, a very performant method of achieving this look. I also put more effort into variation to mask any tiling, which came out great! Performance has also improved, with the number of RVT volumes and landscape material instances reduced to one for the entire map. There have also been bug fixes in preparation for the tech demo, so I’ve spent a large amount of time going over everything on the map. Performance will continue to improve; this is currently my main focus!
Void
[h3]– 2D Artist / UI Designer[/h3][p]Hey all! This month has been dedicated to revamping UI. I’ve finished the concept for the revamped crafting UI and I’m now working on the tribal panel, dinosaur panel, and some additional fixes. This should slowly but surely fit the aesthetic of the game!
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Chikangia
[h3]– Programmer[/h3][p]Hey everybody,[/p][p]This month, I focused on visual improvements and character customization features.[/p][p]UI Update: I updated the user interface to match our new concept art, giving the game a more polished and cohesive look.[/p][p]New Tribal Model & Customization: I’ve also been working on implementing the new Tribal male character model, along with various customization options to give players more control over their character’s appearance.
Kleiner
[h3]– Animator[/h3][p]I’ve been hard at work animating Ouranosaurus. More to come![/p][h3]
Bite:
[/h3][p]This month I’ve been working on painting new textures for the Ouranosaurus, most of which are nearly done. Eocarcharia is also getting new skins. I’ve continued to push forward on the Purussaurus during our weekly Saturday streams. The retopology has been completed, and I am currently working up some skin concepts. I’ve also had some fun rigging and posing the Puru in Blender for some nice renders in the
Arrived
[h3]– 3D Artist[/h3][p]This month I repurposed our horseshoe crab into a shield, created a model for the stone sword, and began working on the leather armour set.
SadEch
[h3]– Animator[/h3][p]For the tribal, I’ve rigged the new custom Tribal human to the same skeleton that was in use before so that all previous animations can be used! I also spent a few hours on getting the weight paint correct, as the hands are easily the most difficult part. I need to get it perfect or the model might twist and stretch in odd ways. (Including a silly pose from posing the tribal around to make sure all weight paint is fine.)[/p][p]On the dinosaur side, Ourano is now fully rigged and ready to rumble around with the animations. I’ve begun the locomotion for the Ouranosaurus. There are loads of obstacles with this dinosaur, such as the sail on its back—we don’t want to break its back! I have yet to revise the walking animation to remove some unwanted jiggle and some internal frustrations at the running. It’s just a clumsy‑looking creature, and it’s hard to get it looking right.Vittoria Leto
[h3]– Concept Artist[/h3][p]Hello everyone, this month I’ve been working on and exploring concepts for platforms that will be placed in trees for human use.




















































