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100% Orange Juice News

Version 3.25.1 Is Here!

We're excited to present the first major update of our new roadmap!

Version 3.25.1 begins the rerun of our second Season 2 event, Shroom Zoom, makes improvements for new player experience, adds a new OJDex story, balance changes, and more!

Shroom Zoom!

The legendary mushroom hunt is on! The second Season 2 event, Shroom Zoom, is now being rerun for a month, updated with new rewards!

The event can also now be played in all game modes! (Note that the Spores event is not available in Bounty Hunt; instead the Legendary Mushroom may appear in shops to buy!)

Let the great shroomening begin!

Onboarding Improvements!

We've been happy to tackle some long-standing issues in new player experience, and have made several minor improvements to make for a smoother landing.

  • A 5-card booster is now gifted to all new players upon finishing their first game! This pack includes only new cards. They are then notified they can buy more cards in the Shop using stars.
  • A new mini shop has been added to the lobby screen! You can access it to buy more cards and accessories.

    Dev note: We've observed that players often go straight online to play with a friend and they may play many games in a row using only the starting cards. This immediately gives new players more cards to play with in such a scenario, and also clearly communicates how more cards are unlocked - and you can now buy more of them without leaving the lobby.

  • Booster Packs for cards can now be purchased in bulk with the newly added GUI! Unlocking a new card will pause the pack opening for viewing the card.
  • First boot item unlock pop-ups have been re-evaluated and cut down to a minimum. Any DLC content unlock pop-ups now only occur for existing users; if you just bought the game alongside some DLC, you will not get the unlock notifications when starting to play. Previously in some cases new players might have dozens of notifications to click through before getting to the game.
  • Replaced the prompt to read the game guide on first launch with an offer to view a new 4 minute tutorial video (English voiceover: Sarah.exe).
  • Added a subtle new visual indicator to draw the eye for when players are ready to level up.


New OJDex Story!

A new OJDex side story, Concierge, has been added!

To read the story, unlock 10 accessories or hair colors for Watty and Pomeranius.

[h2]New Player Plates![/h2]
8 new Avatar backgrounds have been added courtesy of Lvl99 who recently launched the new Bullet Orange+ board game expansion!

Four of the plates can be unlocked by reaching player level 99, and four by reaching player level 198.

[h2]Balance Changes[/h2]
For the purposes of better user experience, the following changes have been made:

Kiriko
Hyper effect updated: "KO all units with 1 HP. Restore 1 lost max HP and gain 25 stars for each unit KO'd."

Dev note: While Kiriko's performance hasn't been bad, we've seen that her passive tended to lead to a passive playstyle with players not wanting to take permanent HP damage from battle card use despite the great rewards and her extra high HP pool. By adding a way to get max HP back, this mental pressure should be lowered, leading to more interesting engagements.

Yuki (Dangerous)
Passive has been updated: "Permanently turn every held card with Pudding in name into Tragedy in the Dead of Night. When someone else triggers your trap, gain 1 Win. Gain no Wins from fighting wild units."
Hyper effect updated: "Draw 3 trap cards from the deck and then set all trap cards in hand on random panels."
Co-op version has also been added to keep her from being a team hazard.

Dev note: We've clarified Yuki's passive to use correct terminology, and in the process she can now gain wins from defeating a Boss. We also increases the usability of her hyper card, which was unnecessarily restrictive for its effect.

We hope you'll enjoy these changes! We will be posting an updated Roadmap soon.





Versioned Hotfix Live!

  • Fixed mouse use area issues on 1920x1080 resolution.
  • Fixed an issue with windowed fullscreen on 1920x1080 resolution.
  • Improved the boot error message with more clarification in case there are extra files in the game folder.
  • Fixed mouse scroll issues on macOS and while using trackpad devices.
  • Fixed the game not booting on Windows ARM devices.

100% Orange Juice - Roadmap Revealed


A brand new roadmap has just been revealed for 100% Orange Juice!

It showcases content that we have planned for the next few updates of 2025, and we plan to update it after major updates!

Let us know what you think!

Don't miss our Dev Stream today - if you have any questions, you can bring them there!

100% Orange Juice - Dev Play + Q&A - Kaosu Edition!




A new, chaotic dev stream takes place this Friday!

Join us in the broadcast and bring your questions! You can also drop off questions in advance on our Discord server - the VOD will be posted later on our YouTube channel.

Kaosu!

Hotfix Live!

Changes:
  • Disabled "hide UI" button for players other than the one being prompted to discard a card (fixes related desync issue)
  • The following themes had their files reencoded and should have their loop fixed:
    Hime, Hime (Moonlight), Nanako, Sumika, Tomomo (Sweet Eater)