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100% Orange Juice News

Hunger for Bounties Again!


The next part of Ellie and Lulu's adventure, the Bounty Hungers event, is being rerun! It's a great time for all new players to continue the story and collect the rewards!

Bounty Hungers is live until August 23, and doesn't feature new rewards for players who already completed it.

Other changes in version 3.26.1:
  • Fixed achievement "How to Become a Max Level Bounty Hunter in the Starting Village" being granted without defeating all bounty monsters sometimes.
  • Bonus items for the event can now be unlocked in any game mode after finishing the event.
  • Bounty Hunt invaders no longer trigger any traps.
  • Fixed contracts not displaying curse duration.
  • Fixed CPUs not trying to avoid panels with Banner cards in co-op.
  • Fixed Fluffy and Fuzzy not interacting properly with All Guns At The Ready.
  • Fixed units with special set of poses being stuck on pose 6 upon playing Chef's Special.
  • Backdoor Trade no longer triggers Protection Fee
  • Fixed Long Arms effect not being ignored by Nico.
  • Fixed transparency issue with the moving Robo Balls (and Shifu Robot) in Shipyard's background.
  • Simplified Event Tutorial for Bounty Hungers.
  • After evaluating feedback, updated the following Character Difficulty ratings:
    Krilalaris 2
    Ceoreparque 3
    Sweet Maker 2
    Mio (Festive) 2
    Chuu 2


See you on the hunt!

Versioned Hotfix Live!

  • Fixed a crash that happens during Bounty Hunt games when the player is prompted to discard a contract.

Versioned Hotfix Live!

  • Fixed desyncs that occur from choosing to place a trap on a far away panel.
  • Fixed a bug that would make "We Do A Little Thieving" unobtainable.
  • Fixed a game crash that occurs when The Greatest Troublemaker Ever's REPEAT (2) effect is used when only the user is alive with low HP.
  • Reverted Unpaid Work, Forced Revival, Poppo the Snatcher, Indiscriminate Fire Support Co-op Deck Point costs to what they were before.
  • Added missing text to peeked Banner type cards.
  • Fixed a bug in Co-op mode that would make minions lose stars from Protection Fee, instead of bosses.
  • Updates to CPU behavior: CPUs will more actively play warp cards to avoid AoE effects.
  • Adjusted position of the tooltip that displays the info of set Banner cards.
  • Added card artists to credits: jo, TangoStar, Oyama, Azurée.
  • Added new Illustrators to staff roll: TangoStar, Oyama.
  • Fixed wrong duration being displayed for Mix Phenomenon.
  • Fixed achievements "Burst Fire" and "A Dish to Die for" being unlocked for all players in a lobby.
  • Adjusted card art for Full Burst and Go With The Flow: Full Burst now has rounded edges. Go With The Flow doesn't have black edges anymore.
  • Adjusted position of the game start countdown text.
  • Added most of the missing translations for Co-op/Bounty Hunt versions of new cards.

Let's Play Extracurricular Cards!

It's time to open the pack! The new Extracurricular Pack card pack is now available, with 12 new cards, a new card type, and 2 new card keywords in 100% Orange Juice version 3.26 ~ Fluffy and Fuzzy ~!

https://store.steampowered.com/app/3811450/100_Orange_Juice__Extracurricular_Pack/

The Extracurricular Pack includes 12 new game cards (3 rare, 4 uncommon, 5 common) designed by Orange Juice, and illustrated by Oyama, 490, jo, Kagawa Yusaku, TangoStar, Azuree, and Coffgirl.

[h2]Banner Cards![/h2]

The Extracurricular Pack introduces a new type of cards: Banners!

These cards can be very strong - the unique aspect of Banner cards is that they provide a game-wide effect until disabled.

Banners are set on the field like face-up Trap cards, but unlike Traps, their effect is active until a player (or in co-op also Boss or minion) steps on them!

[h3]New Keyword: Trigger[/h3]


Cards with the Trigger effect have a base effect, but if certain conditions are met while carrying them, their description updates into a different one! If the card leaves your hand after triggering, the effect is lost.

You may also note our new tech on the card - dynamic descriptions! Certain parts of the cards are grayed out depending on the active effect. In the screenshot, the Trigger condition has already been met, so the original effect is inactive.

[h3]New Keyword: Repeat[/h3]


Repeat cards have a very special quality - the effect gets updated each time the card is played during the match! As with Trigger, this ability takes advantage of our new method of coloring the text based on active effect.

Notably, the Repeat effect activates whenever any player plays a card by the same name, which makes it more likely for higher Repeat levels to activate during a game. The Repeat count is permanent for the whole game, so when you draw a new copy of the card, it will instantly be at the higher Repeat level.

In total, the pack contains:
  • 3 new Banner cards: Protection Fee, Fluffy and Fuzzy, and Feel the Rush with an Energy Drink
  • 3 new Boost cards: Full Burst, Chef's Special, and Go with the Flow
  • 2 new Battle cards: Mousse the Thief and Coming Back Stronger
  • 2 new Event cards: Extreme Alteration and The Greatest Troublemaker Ever
  • 2 new Gift cards: Look How Long My Arms and Legs Are Now and We're Ticked Off
  • [p]Card illustrations by Oyama, 490, jo, Kagawa Yusaku, Tango, Azuree, and Coffgirl


[h3]Character Difficulty Ratings[/h3]

A new Character Difficulty rating has been added to Character Select menu! This is designed to especially help new players find characters to play that suit their current experience level. All characters are rated 1 to 5 stars, based on complexity of play and dependence on specific card decking.

There are also many fixes and version 3.26 ~ Fluffy and Fuzzy ~, please see patch notes for full details!

Versioned Hotfix Live!

    Changed Yuki (Dangerous)' hyper Evil Mastermind to more closely incorporate all the different ways it could be previously used. New effect: "If your panel has no active trap, set a random trap from your hand there. Then draw 3 trap cards from the deck and set all trap cards in hand on random panels." Fixed Evil Mastermind being unable to be played if standing on a trap while having any traps in hand.
    Clarified Kiriko passive and hyper descriptions.