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100% Orange Juice News

3.12 Versioned Hotfix Live!

This update fixes the following:
  • Removed the aggressive behavior (auto-challenge by passing units) for Aggressive Chicken, Swimming Ringer, and Balloon Jerk in Four Heavenly Kings.
  • Fixed an issue that made achievement progress display to show up even though no progress can be earned from chaos mutators disabling achievements.
  • Fixed an issue that made the deck to hold 40 cards and have no hypers after playing Four Heavenly Kings.
  • Fixed an issue where CPUs are able to select Four Heavenly Kings units when set on Random.
  • Fixed the version tagline to "3.12".
  • Fixed so the passive of Aggressive Chicken mentions it's ability to grant an extra die to the summoner while reducing ATK and DEF.
  • Fixed an issue where Nico and Arthur hypers were generating one less card.
  • Fixed Natsumi's passive not working on enemies in Unlikely Alliance.
  • Fixed an issue that made Home panels to not be highlighted during movement.
  • Added an indicator that Hold the Gremlin cannot be discarded even when the cards are reversed.
  • Fixed an issue that made the AoE indicator of Big the Jonathan to not disappear when KOed before Chaotic Dive was executed.
  • Fixed an issue where 100% Mixed Juice! was not showing the correct HP amount on the unit card.
  • Fixed 100% Mixed Juice rolling between 0-5 REC instead of 1-6 REC.
  • Fixed an issue where Lonely Chariot was playing a damage sound when the target is under the effect of Solid Witch.
  • Miracle Walker's result is now better randomized when using the card multiple times in the same turn.
  • Fixed a typo in Four Heavenly Kings Summer Beast's passive.

[April Fools] Massive Changes in Version 4.1.23!

100% Orange Juice version 4.1.23 ~ Poppo's Chaos ~ is now live, and we're excited to share with you the massive changes it has in store!



Out with Chaos Mode, In with Poppo Mode!

Chaos Mode has now been permanently retired. Players who 100% completed it previously will receive the exclusive Piyo (Big) pin. In its place, please enjoy the brand new Poppo Mode! Choose from 50 different "Marie mutators" such as Poppo Tag, Dimensional Poppo, Poppoker, Poppo's Toolbox, and Poppo Painters!



[h2]Changes to Character Voices[/h2]
We're thrilled to announce that due to expiring licenses, all character voice packs are being retired. Character DLC will soon be updated to remove their voice components as well.

[h2]Exciting AI Developments[/h2]
After a long effort of discreetly collecting player behavior to train it, we were able to develop our own AI model, called K.AI. Unfortunately, after adding it to the game and tasking it to write a new card to add to the game, it instead played -32768 Final Battles, ate the pudding, rode Big the Jonathan out of bounds and declared itself the owner of the game world. We had to do some scrubbing, but we're fairly certain there are no traces of it left in the game.

[h2]Other changes[/h2]
  • Added new Default Dance and Default Song for all characters.
  • Added crits! Players now have a random chance to double their attack rolls. The new "crit chance" stat has been added for all units, and many existing cards have been updated to include buffs/debuffs to crit chance.
  • Added the much-requested optional Light Mode.
  • Added a new "Sweets type" indicator, which can be found on the back of every Sweets type card.
  • Added new OJDex entries and pins for Piyo, Mikky Mousse, Dark Santa, and Puyo Puyo Mascot.
  • Added secondary color customization for Poppo's Bell, Mio's Flames, and Sweet Maker's Lollipops.
  • Wanted now gives triple wins in Bounty Hunt Mode.
  • Reworked Chicken's Hyper as the Golden Egg has finally hatched.
  • All maps are now available in all modes, so you can finally enjoy playing Poppo's Abyss with your friends!
  • The campaigns of the three starter characters, Suguri, QP and Marc, are now all immediately playable, rather than having to clear one campaign first.
  • Added the new "ahoge removal" cosmetics for Suguri, Suguri (Ver. 2), Suguri (46 Billion Years), and Saki.
  • Added the Spectator Chicken cosmetic customization.
  • Added the Left Handed Mode, which replaces the default game cursor with a left hand.
  • Removed the Popponese translation, as it was deemed to no longer be distinct from the English language.


[h2]Fixes[/h2]
  • Fixed a bug allowing the player to roll multiple dice at once in Co-op Mode.
  • Fixed Bad Pudding not counting as a Sweets type card for some characters with different tastes.
  • Removed Sweet Creator from the game due to an inconsistency.
  • Store Manager now correctly takes discard damage from Bad Pudding, Flamethrower, and other similar effects.


[h2]Balance[/h2]
  • Lowered Iru's base DEF to -1 (from 0)

    Dev note: after evaluating Iru's performance, we decided to try something new to make her a bit more in line with where we want her to be.

  • Shifu Robo now has 0 REC (down from - REC) due to his poor performance in Bomber Jam.

    Dev note: this one's just kind of self-explanatory.

  • Lowered Sumika's ATK to 0 to make it accurate to the plushie.

    Dev note: well, she did turn out pretty soft, so this just seems appropriate.

  • Added a new passive for Marie Poppo: On Norma, draw a Hyper card.

    Dev note: we were alerted to a distressing claim of a game Marie Poppo didn't win, so we felt we had to take some drastic action.


Thank you for another year of support! We hope you'll enjoy these great changes!

It's Hunting Time! Bounty Hunt Beta Live!

The long-awaited beta for the updated Bounty Hunt is here! Read below on instructions on how to opt in!



This time we are running the beta in two 2-week phases. The first one is now live! After the first beta period, we will collect feedback to implement potential phases for a 2nd phase before the eventual release into live version.

[h2]Changes[/h2]
Starting with some of the core questing changes! Location shuffle now takes place every 7 chapters. In addition, a new Forecast button lets you preview where the field locations will move upon next shuffle. Further, after losing a bounty fight, players can rechallenge the bounty upon recovery, instead of moving.
Passing a quest location while having duplicates of the same quest contract will now grant only one item instead of as many copies as the duplicate contracts you had.

New perks! Upon each Norma level up, players can choose one of 3 perks to permanently improve their stats or grant other bonuses.

These changes are intended to give players a clearer path of progression toward being able to take down harder bounties at higher levels, while making simple quest gathering a less efficient way to play the entire game.

A new PvP bounty system has been added! Defeating another player gives the players the Assassin's Badge item, which allows picking up Player Bounties from home panels. These bounties are hidden from other players. In addition, a public bounty is issued for such scoundrels, with a bounty that goes up for every KO they inflict, and which can be claimed by anyone who defeats them.



A new invader has been added: Lost Rogue! This dangerous new foe may be easier to defeat on paper, but the attempt carries great risk! Players may choose a specific invader, or leave it to be random from lobby options.

New items, and lots and lots of item rebalancing! Combat sweets now last for X battles, instead of X chapters, and are placed in the player's inventory upon purchase. They can be activated from there at will. Shop prices are now adjusted for some characters individually, rather than simply based on their stats.

A new special shop has been added: Shady Merchant. This elusive merchant may appear and offer you their powerful wares at high cost.

Summon characters now have speech bubbles!

...and more!

[h2]How to Join[/h2]


To participate, go to the properties of 100% Orange Juice in your Steam Library, then BETAS page -> select "beta - Public Beta" from the dropdown menu.

Progress in the beta version is separate from your main save and will not interfere with that when you return to the normal game build.

Refer to this post on the Steam forums for a list of the current changes! You can also report any issues or give feedback on the new BH Beta Feedback forum, or through the #100-oj-beta channel on our Discord server.

Happy hunting!

Unversioned Hotfix Live!

This update fixes the following:
  • Fixes dense descriptions not displaying properly with the Russian localization.