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100% Orange Juice News

Versioned Hotfix Live!

  • - Fixed Mimyuu getting confused on revival.
  • - Fixed 'endless punishment' achievement triggering for any unit.
  • - Added check for Memory Menders event unlocks if player clears Divine Punishment after the event is over.
  • - Restored missing fix: Fixed a crash happening as the game tried to erase something that does not exist at the end of games.
  • - Fixed a crash issue related to sound channels.
  • - Fixed sounds overlapping too much.
  • - Fixed wrong voices coming out of characters.
  • - Voice mods should load properly now.
  • - Fixed IME popup not working in game chat.
  • - Improved Kai (Hero) in-game portrait view.
  • - Improved the quality of unit card graphics for Kai (Hero) and Hyper Ellie.
  • - Fixed Discord Rich Presence not working.
  • - Fixed graphic issue with Kai (Hero)'s accessory.
  • - Minor text fixes.

A Tale of Two Protagonists!


Two protagonists are better than one! The retired protagonist Kai joins forces with his daughter Ellie in 100% Orange Juice - Protagonist Pack for some dynamic gameplay!

https://store.steampowered.com/app/2727930/100_Orange_Juice__Protagonist_Pack/

Hyper Ellie

The hyped up protagonist of the Part 2 storyline, Ellie, is back with a vengeance! Maruyama Miki returns as Hyper Ellie's voice!

[previewyoutube][YouTube1][/previewyoutube]
+1/0/0, 4 HP, REC 4
Gain +1 ATK, -1 DEF and -1 EVD in battle when attacker.

Hyper: Ellie's Hyper Miracle (BOOST)
Lvl 3, Cost: 40
Effect Duration: 2 chapters. Gain +X ATK in battle when attacker, and +X DEF and +X EVD when defender. X = your total Norma completed.

Character design: Hono
Character art: Coffgirl
Hyper illustration: mi3li

Kai (Hero)

In times of great peril, the forgotten hero unwillingly lifts up his blade wallet again... the original protagonist Kai is back to save the day! Matsuura Yoshiyuki reprises his performance as Kai for the new voice of Kai (Hero)!

[previewyoutube][/previewyoutube]
+1/0/0, 5 HP, REC 5
If you would go under 1 HP from out of battle damage, stay on 1 HP. If you are still at 1 HP at the next end of your turn, suffer KO.

Hyper: Ex-Protagonist's Moment of Glory (BOOST)
Lvl 2
★Cost: Lvl x10. Lower your HP to 1. Effect Duration: 3 chapters. Gain +4 ATK and +5 EVD.

Character design: Hono
Character art: Coffgirl
Hyper illustration: pencilchewing

[h2]Balance[/h2]
Version 3.15 also includes several balance changes, namely:

Mother Poppo
Mother Power had the following change:
"If the effect ends or is replaced while active, heal all damage taken during the effect."
->
"If the effect ends or is replaced while active, heal to full HP."

Dev note: Mother Poppo was struggling with maintaining her HP which made it hard to benefit both from her passive and her Hyper. This card both allows her to avoid hanging on at low HP (and being easy pickings), and to use a second Hyper to top up her HP in an emergency. We believe that'll allow Poppo to win more, as Tomomo intended.

Tomato & Mimyuu
Mimyuu had the following change:
"Revive as Tomato and act on revival."
->
"Revive as Tomato. When you do, you may challenge any enemies on the same panel."

Tomato had the following addition to her passive:
"Lose 1/3 stars when KO'd in battle."

Dev note: Tomato & Mimyuu have long been in our sights for a small improvement. The main pain point with the characters came from them not really delivering on the core concept where Tomato takes revenge on those who bully Mimyuu, as her acting on revival would result in her running ahead of the player who KO'd Mimyuu, and being easily subjected to chain KO instead. This change should make players think twice about picking on Mimyuu. However we also acknowledge that Tomato's stats aren't very high either and even an attempt at payback carried great risk, so the star loss change will make her revenge more viable.

Suguri (46 Billion Years)
Suguri's passive had the following change
"When choosing a damage dealing Boost/Event card to play, you may pay 1.5x its cost (rounded up) to double its damage on use. If you do, gain +1 die to your next movement roll."
->
"When playing a damage dealing Boost/Event card, gain +1 ATK until end of turn and +1 die to your next movement roll. You may pay 1.5x its cost (rounded up) to double its damage."

Dev note: Doubling a damage card's power is no longer necessary to trigger the rest of the passive bonus. Suguri (46 Billion Years) is another character we've long wanted to buff, but it took time to decide how to approach her. After much discussion, we felt the requirement to double a damage card's cost to receive the passive bonus was hampering Suguri's gameplay both in terms of players spending more stars for little gain and hurting their progress, and limiting their options in doing a custom amount of damage to potential targets to bring them down to low HP. With the removal of that restriction and the addition of a further +1 ATK to the ability, we believe she will be a force to be reckoned with on the field.

These were the first balance changes of 2024, but we hope to also make them more regularly in the future, and we already have several characters under discussion.

[h2]New Player Plates![/h2]

Owners of the soundtrack DLC now unlock a new player plate for each soundtrack (Ultimate Weapon Girl, Pudding Pop, and Star Baker Breaker), based on their cover art!

Full patch notes for version 3.15 can be viewed on the Steam forums.

We hope you enjoy these new additions to the game, and look forward to more!

Versioned hotfix live!

  • Fixed an issue where The Void field wouldn't keep the field BGM up at all times in the campaign.
  • Fixed an issue where Bloodlust and Poppo the Snatcher wouldn't be discarded on KO.

Versioned Hotfix Live!

Changes:
  • Added safety checks to prevent crashes on lobby taunts.
  • Fixed old campaign field events being reset during field load.
  • Fixed BGM not changing on Norma during campaign games.
  • Fixed stacks of Waking being lost on KO.
  • Fixed Mother Power's "remove effect on KO" interfering with rewards from other KO effects.
  • Fixed the crash/weirdness of field select during All Fields event.

Let's Burn It All Up with Star Breaker!


It's time to burn it all up! The third official Character Song Pack for 100% Orange Juice contains the Star Breaker character song "Star Baker Breaker" in 5 different versions!

https://store.steampowered.com/app/2727920/100_Orange_Juice__Character_Song_Pack_Star_Baker_Breaker/

Vocals: Star Breaker (Hirayama Emi)
Lyrics: Major Tom & Maruyama Miki
Composition, Arrangement & Guitar: Ryo Sugihara
Mixing: fav8075
Cover Art: Mechari

Tracks are included in both .mp3 and .WAV versions.

Enjoy an energetic end of the year with Star Breaker!