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100% Orange Juice News

100% Orange Juice - Versioned Hotfix Live!

The update fixes the following:
  • Fixed Observer of Eternity picking duplicate cards from other modes.
  • Fixed players being able to select Hyper difficulty for Swimming Coach while Steam was not running.
  • Fixed new enemy cards being tagged as "Player" cards.
  • Added a unit card description for Goalpost.
  • Fixed Shifu Robot appearing twice in player stats.
  • Fixed Co-op Blazing! applying the regular effect on Kae.
  • Fixed Natsumi not being able to heal herself in Normal Mode when landing on a panel with every other unit present on it at full HP.
  • Fixed Tropical Cyclone marking warp panels.
  • Fixed Discard message appearing on Player 1 when using gift cards regardless of who discarded the card.
  • Fixed Moving the Goalpost ability dealing damage around the Boss panel.
  • Fixed Swimming Coach being able to be hit by Full Speed Alicianrone.
  • Fixed Swimming Coach being affected by some card effects that involve board interactions.
  • Fixed Special Stage using your opponent's level to calculate how many stars to take.
  • Added Bounty Hunt variant of Natsumi's unit card.
  • Made unit card be displayed alongside unit info plate.
  • Fixed non-player units in Bounty Hunt being revealed as "The Harbinger" in disguise.
  • Fixed some places where Campaign mode Mio would show her true HP power levels.
  • RoPochi now loses the intended 100 stars rather than 200 stars from the star reserve when Big Poppo is defeated.
  • Star Devourer now starts with 150 stars.
  • Fixed being unable to use Angel Hand in non-Co-op modes.

Makoto and Akira Misaki Vtuber Game Night!

[previewyoutube]https://www.youtube.com/watch?v=Qi1bHi2E2Wk[/previewyoutube]

The Go! Go! Nippon! Live With You! Vtubers Makoto and Akira Misaki are playing 100% Orange Juice tonight!

Will they win? Will they be KO'd by a seagull? Find out in the Stream!

The party is getting started at 8:00PM PT / 11:00PM ET / 12:00PM JST.

Learn to Swim with Tomomo! Big Co-Op Update Is Here!


It's time to learn to swim or sink with Tomomo! Mio's lending you a helping hand in the new Co-op summer event, "Pool Party"!

The event adds a new co-op boss "Swimming Coach", and progress is shared between all players!
Note that you can also fight other Co-op bosses to contribute to the event progress, but you need to defeat Swimming Coach at least once to qualify for rewards.

The event is active until September 26! Three new achievements related to the boss have also been added.

This time the event ending illustration is courtesy of artist 490!

[h2]Co-op changes![/h2]
With the feedback from the Co-op survey and the Co-op beta, we've also released a whole slate of changes to improve the game mode! You can read the full patch notes on the Steam forums.

[h2]CPU picker![/h2]

One notable change in the update is a new CPU picker feature! This new feature allows you to choose your CPU teammates in Co-op mode online and offline, and in single player Normal and Bounty Hunt modes as well!

[h2]Unit Info on Hover[/h2]

Another much requested improvement has also been added: you can now mouseover units on the field to view their HP, and click on them for detailed info. Hovering them also shows the Recovery value for KO'd units, as well as star cost to revive them in Co-op.


[h2]Field Brightness Setting![/h2]

We've also added yet another accessibility setting: you can now adjust the brightness of the field backgrounds!

Co-op Beta Now Live!

The promised co-op beta is now live!

To participate, go to the properties of 100% Orange Juice in your Steam Library, then BETAS page -> select "beta - Public Beta" from the dropdown menu.



Progress in the beta version is separate from your main save and will not interfere with that when you return to the normal game build.

There are a number of changes to role mechanics, boss abilities, characters and more, and more will likely be made during the beta.

Refer to this post on the Steam forums for a list of the current changes! You can also report any issues or give feedback on the new Co-op Beta Feedback forum, or through the #100-oj-beta channel on our Discord server.

This update is the result of going through the earlier co-op survey to identify the areas which players were dissatisfied it, and make the mode a more pleasant and balanced experience across the board, for all bosses, roles, and characters.

The beta will run at least until August 15, and depending on feedback possibly longer.

We hope to get lots of feedback on the changes!

Unversioned Hotfix Live!

This update fixes the following:
  • Fixed an issue that could make units be darkened in the lobby screen.
  • Fixed an issue with the ordering of the player plate backgrounds on the customization screen.
  • Fixed an issue that would make clients unable to press any plate buttons post deck screen while waiting every players to be ready.
  • Fixed so hosts cannot kick clients post deck screen.
  • A minor text fix in Japanese.