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[April Fools] Massive Changes in Version 4.1.23!

100% Orange Juice version 4.1.23 ~ Poppo's Chaos ~ is now live, and we're excited to share with you the massive changes it has in store!



Out with Chaos Mode, In with Poppo Mode!

Chaos Mode has now been permanently retired. Players who 100% completed it previously will receive the exclusive Piyo (Big) pin. In its place, please enjoy the brand new Poppo Mode! Choose from 50 different "Marie mutators" such as Poppo Tag, Dimensional Poppo, Poppoker, Poppo's Toolbox, and Poppo Painters!



[h2]Changes to Character Voices[/h2]
We're thrilled to announce that due to expiring licenses, all character voice packs are being retired. Character DLC will soon be updated to remove their voice components as well.

[h2]Exciting AI Developments[/h2]
After a long effort of discreetly collecting player behavior to train it, we were able to develop our own AI model, called K.AI. Unfortunately, after adding it to the game and tasking it to write a new card to add to the game, it instead played -32768 Final Battles, ate the pudding, rode Big the Jonathan out of bounds and declared itself the owner of the game world. We had to do some scrubbing, but we're fairly certain there are no traces of it left in the game.

[h2]Other changes[/h2]
  • Added new Default Dance and Default Song for all characters.
  • Added crits! Players now have a random chance to double their attack rolls. The new "crit chance" stat has been added for all units, and many existing cards have been updated to include buffs/debuffs to crit chance.
  • Added the much-requested optional Light Mode.
  • Added a new "Sweets type" indicator, which can be found on the back of every Sweets type card.
  • Added new OJDex entries and pins for Piyo, Mikky Mousse, Dark Santa, and Puyo Puyo Mascot.
  • Added secondary color customization for Poppo's Bell, Mio's Flames, and Sweet Maker's Lollipops.
  • Wanted now gives triple wins in Bounty Hunt Mode.
  • Reworked Chicken's Hyper as the Golden Egg has finally hatched.
  • All maps are now available in all modes, so you can finally enjoy playing Poppo's Abyss with your friends!
  • The campaigns of the three starter characters, Suguri, QP and Marc, are now all immediately playable, rather than having to clear one campaign first.
  • Added the new "ahoge removal" cosmetics for Suguri, Suguri (Ver. 2), Suguri (46 Billion Years), and Saki.
  • Added the Spectator Chicken cosmetic customization.
  • Added the Left Handed Mode, which replaces the default game cursor with a left hand.
  • Removed the Popponese translation, as it was deemed to no longer be distinct from the English language.


[h2]Fixes[/h2]
  • Fixed a bug allowing the player to roll multiple dice at once in Co-op Mode.
  • Fixed Bad Pudding not counting as a Sweets type card for some characters with different tastes.
  • Removed Sweet Creator from the game due to an inconsistency.
  • Store Manager now correctly takes discard damage from Bad Pudding, Flamethrower, and other similar effects.


[h2]Balance[/h2]
  • Lowered Iru's base DEF to -1 (from 0)

    Dev note: after evaluating Iru's performance, we decided to try something new to make her a bit more in line with where we want her to be.

  • Shifu Robo now has 0 REC (down from - REC) due to his poor performance in Bomber Jam.

    Dev note: this one's just kind of self-explanatory.

  • Lowered Sumika's ATK to 0 to make it accurate to the plushie.

    Dev note: well, she did turn out pretty soft, so this just seems appropriate.

  • Added a new passive for Marie Poppo: On Norma, draw a Hyper card.

    Dev note: we were alerted to a distressing claim of a game Marie Poppo didn't win, so we felt we had to take some drastic action.


Thank you for another year of support! We hope you'll enjoy these great changes!

It's Hunting Time! Bounty Hunt Beta Live!

The long-awaited beta for the updated Bounty Hunt is here! Read below on instructions on how to opt in!



This time we are running the beta in two 2-week phases. The first one is now live! After the first beta period, we will collect feedback to implement potential phases for a 2nd phase before the eventual release into live version.

[h2]Changes[/h2]
Starting with some of the core questing changes! Location shuffle now takes place every 7 chapters. In addition, a new Forecast button lets you preview where the field locations will move upon next shuffle. Further, after losing a bounty fight, players can rechallenge the bounty upon recovery, instead of moving.
Passing a quest location while having duplicates of the same quest contract will now grant only one item instead of as many copies as the duplicate contracts you had.

New perks! Upon each Norma level up, players can choose one of 3 perks to permanently improve their stats or grant other bonuses.

These changes are intended to give players a clearer path of progression toward being able to take down harder bounties at higher levels, while making simple quest gathering a less efficient way to play the entire game.

A new PvP bounty system has been added! Defeating another player gives the players the Assassin's Badge item, which allows picking up Player Bounties from home panels. These bounties are hidden from other players. In addition, a public bounty is issued for such scoundrels, with a bounty that goes up for every KO they inflict, and which can be claimed by anyone who defeats them.



A new invader has been added: Lost Rogue! This dangerous new foe may be easier to defeat on paper, but the attempt carries great risk! Players may choose a specific invader, or leave it to be random from lobby options.

New items, and lots and lots of item rebalancing! Combat sweets now last for X battles, instead of X chapters, and are placed in the player's inventory upon purchase. They can be activated from there at will. Shop prices are now adjusted for some characters individually, rather than simply based on their stats.

A new special shop has been added: Shady Merchant. This elusive merchant may appear and offer you their powerful wares at high cost.

Summon characters now have speech bubbles!

...and more!

[h2]How to Join[/h2]


To participate, go to the properties of 100% Orange Juice in your Steam Library, then BETAS page -> select "beta - Public Beta" from the dropdown menu.

Progress in the beta version is separate from your main save and will not interfere with that when you return to the normal game build.

Refer to this post on the Steam forums for a list of the current changes! You can also report any issues or give feedback on the new BH Beta Feedback forum, or through the #100-oj-beta channel on our Discord server.

Happy hunting!

Unversioned Hotfix Live!

This update fixes the following:
  • Fixes dense descriptions not displaying properly with the Russian localization.

Valentine's With the Sweet Gods


Valentine's is around the corner again! Can you help QP create a sweet explosion?

Chocolate for the Sweet Gods event is back with a vengeance!

  • The event can now be toggled on and off.
  • New event rewards have been added.
  • The drop rate of event Bonus Items has been increased.


[h2]Year of the Bun![/h2]

In honor of the year of the rabbit, a new Bunny Ear accessory set has been added to the game! Similarly to antler accessories, these can be unlocked any time while playing online with the characters.

Additionally, the drop rate for the Bunny Ears is doubled while playing Chocolate for the Sweet Gods event games!

[h2]8 New OJDex Entries![/h2]

8 new OJDex entries and pins have been added, featuring the following characters: Krilalaris, Kae, Alte, Sham, Kyoko, Sherry, Sweet Breaker, and Star Breaker!

The update also contains other fixes; you can read the full patch notes on the Steam forums.

Advent of the Sweet Gods


The long-awaited missing Sweet Gods have entered the stage! A first-time 3-character Sweet Gods Pack is now available, including Saki (Sweet Maker), Natsumi (Sweet Blogger) and Sweet Creator!

https://store.steampowered.com/app/2242260/100_Orange_Juice__Sweet_Gods_Pack/

The new pack is available at a-10% Discount during the Steam Winter Sale, alongside 100% Orange Juice itself at -75% off!

Sweet Blogger

This Sweet God is full of sugar, spice, and everything nice. Everyone's favorite healer Natsumi has been elevated by her quest of exploring the offerings of countless cafes and confectionaries! Now a Sweet God, Natsumi (Sweet Blogger) is voiced by Maruyama Miki, whom you know and love as the voice of Marie Poppo, Sora, Natsumi & Ellie!

[previewyoutube][/previewyoutube]
-1/+1/+1, 5 HP, REC: 5
All Sweets type cards are free to play. If active after activating a Drop panel, draw a Sweets type card of usable level.

Hyper: Operation: A Mountain of Sweets (Boost)
Cost: 0, Lvl: 3
Draw 3 Boost cards from the deck. You can play up to 3 more Boost cards this turn for 1/3 of their cost.

Hyper illustration: 490

Sweet Maker

Power up through sugar! Saki (Sweet Maker) is pumped up and ready to show off her newfound powers! A new, more aggressive Saki, she can really pack a punch in a pinch! Saki (Sweet Maker) is voiced by Nukui Yuka, (Maisie May in Mobile Suit Gundam: The Witch from Mercury, and of course the voice of Saki)!

[previewyoutube][/previewyoutube]
+0/+1/-1, 5 HP, REC: 5
If active after activating an Encounter panel, draw a Sweets type card of usable level.

Hyper: Sweet Maker's Magic (Battle)
Cost: 10, Lvl: 1
Heal 1 HP and gain +2 ATK per sweets type card in hand during this battle. Discard all Sweets type cards.

Hyper illustration: Tsukino

Sweet Creator

The enigmatic Sweet Creator, leader of Sweet Gods, is here! Turn the battlefield into a field of sweets at the creator's whim, and indulge friends and enemies in countless, irresistible sweets...

Sweet Creator is voiced by Ootsubo Yuka, famous for her many anime roles including Toshino Kyoko in Yuru Yuri; Kitakami, Kako, Ooi and Furutaka in KanColle, Mimura Kanako in the The iDOLM@STER Cinderella Girls, Tamao in Haiyore! Nyaruko-san! and Taiki Shuttle in Uma Musume!

[previewyoutube][/previewyoutube]
+0/+1/+1, 4 HP, REC: 5
When anyone else plays a Sweets type non-trap card, or activates a Sweets type trap card, gain stars equal to 2x Lvl of the card.

Hyper: Sweet Paradise (Event)
Cost: 0, Level: 2
Set the "Sweet Indulgence" trap card on 3-5 random panels.

Hyper: Sweet Indulgence (Trap)
Turn all your cards into random non-Hyper, Sweets type cards.

Hyper illustration: Ikuse

[h2]Balance Changes[/h2]
We have 2 other, thematically related changes in this update:

QP (Dangerous)
  • QP (Dangerous)' pudding effects are no longer always visible; instead, the pudding cards are revealed at the start of battle and give their bonus in the battle directly.
  • Portable Pudding now heals 1 on battle KO, instead of +1 max HP.
  • Sweet Guardian update: if there are no cards with "pudding" in their name in the deck, instead randomly gain 1 Dangerous Pudding or Bad Pudding.


Sweet Destroyer
Old effect: Steal a random "pudding" card from each other player. You may play another card this turn. At the end of your turn, discard as many cards as you gained.

New effect: Steal a random "pudding" card from each other player. You may play another card this turn. For 3 chapters, all non-Hyper Sweets type cards drawn are permanently transformed at random into Dangerous Pudding or Bad Pudding.

Sweet Destroyer has been changed into an Event card.

We hope you'll enjoy these sweet new characters!