[April Fools] Massive Changes in Version 4.1.23!
100% Orange Juice version 4.1.23 ~ Poppo's Chaos ~ is now live, and we're excited to share with you the massive changes it has in store!

Chaos Mode has now been permanently retired. Players who 100% completed it previously will receive the exclusive Piyo (Big) pin. In its place, please enjoy the brand new Poppo Mode! Choose from 50 different "Marie mutators" such as Poppo Tag, Dimensional Poppo, Poppoker, Poppo's Toolbox, and Poppo Painters!

[h2]Changes to Character Voices[/h2]
We're thrilled to announce that due to expiring licenses, all character voice packs are being retired. Character DLC will soon be updated to remove their voice components as well.
[h2]Exciting AI Developments[/h2]
After a long effort of discreetly collecting player behavior to train it, we were able to develop our own AI model, called K.AI. Unfortunately, after adding it to the game and tasking it to write a new card to add to the game, it instead played -32768 Final Battles, ate the pudding, rode Big the Jonathan out of bounds and declared itself the owner of the game world. We had to do some scrubbing, but we're fairly certain there are no traces of it left in the game.
[h2]Other changes[/h2]
[h2]Fixes[/h2]
[h2]Balance[/h2]
Thank you for another year of support! We hope you'll enjoy these great changes!

Out with Chaos Mode, In with Poppo Mode!
Chaos Mode has now been permanently retired. Players who 100% completed it previously will receive the exclusive Piyo (Big) pin. In its place, please enjoy the brand new Poppo Mode! Choose from 50 different "Marie mutators" such as Poppo Tag, Dimensional Poppo, Poppoker, Poppo's Toolbox, and Poppo Painters!

[h2]Changes to Character Voices[/h2]
We're thrilled to announce that due to expiring licenses, all character voice packs are being retired. Character DLC will soon be updated to remove their voice components as well.
[h2]Exciting AI Developments[/h2]
After a long effort of discreetly collecting player behavior to train it, we were able to develop our own AI model, called K.AI. Unfortunately, after adding it to the game and tasking it to write a new card to add to the game, it instead played -32768 Final Battles, ate the pudding, rode Big the Jonathan out of bounds and declared itself the owner of the game world. We had to do some scrubbing, but we're fairly certain there are no traces of it left in the game.
[h2]Other changes[/h2]
- Added new Default Dance and Default Song for all characters.
- Added crits! Players now have a random chance to double their attack rolls. The new "crit chance" stat has been added for all units, and many existing cards have been updated to include buffs/debuffs to crit chance.
- Added the much-requested optional Light Mode.
- Added a new "Sweets type" indicator, which can be found on the back of every Sweets type card.
- Added new OJDex entries and pins for Piyo, Mikky Mousse, Dark Santa, and Puyo Puyo Mascot.
- Added secondary color customization for Poppo's Bell, Mio's Flames, and Sweet Maker's Lollipops.
- Wanted now gives triple wins in Bounty Hunt Mode.
- Reworked Chicken's Hyper as the Golden Egg has finally hatched.
- All maps are now available in all modes, so you can finally enjoy playing Poppo's Abyss with your friends!
- The campaigns of the three starter characters, Suguri, QP and Marc, are now all immediately playable, rather than having to clear one campaign first.
- Added the new "ahoge removal" cosmetics for Suguri, Suguri (Ver. 2), Suguri (46 Billion Years), and Saki.
- Added the Spectator Chicken cosmetic customization.
- Added the Left Handed Mode, which replaces the default game cursor with a left hand.
- Removed the Popponese translation, as it was deemed to no longer be distinct from the English language.
[h2]Fixes[/h2]
- Fixed a bug allowing the player to roll multiple dice at once in Co-op Mode.
- Fixed Bad Pudding not counting as a Sweets type card for some characters with different tastes.
- Removed Sweet Creator from the game due to an inconsistency.
- Store Manager now correctly takes discard damage from Bad Pudding, Flamethrower, and other similar effects.
[h2]Balance[/h2]
- Lowered Iru's base DEF to -1 (from 0)
Dev note: after evaluating Iru's performance, we decided to try something new to make her a bit more in line with where we want her to be. - Shifu Robo now has 0 REC (down from - REC) due to his poor performance in Bomber Jam.
Dev note: this one's just kind of self-explanatory. - Lowered Sumika's ATK to 0 to make it accurate to the plushie.
Dev note: well, she did turn out pretty soft, so this just seems appropriate. - Added a new passive for Marie Poppo: On Norma, draw a Hyper card.
Dev note: we were alerted to a distressing claim of a game Marie Poppo didn't win, so we felt we had to take some drastic action.
Thank you for another year of support! We hope you'll enjoy these great changes!