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100% Orange Juice News

New Hotfix Live!

  • Changed Pigformation end date to March 11.
  • Fixed star desyncs in Co-op caused by summons defeating enemies.
  • Mio and Mio (Festive) no longer count toward event progress if the user doesn't have them.
  • Fixed Bourbon not reviving at full HP from Extend.
  • Fixed crash when playing with a Nintendo Switch controller plugged in via USB.
  • Fixed secondary hyper showing up first when hovering over player portraits.
  • Removed invisible item from the shop.
  • Enabled Cow Kigurumi drops at the end of a game (same rules as sunglasses drops).
  • Hovering over the pig heart in the main menu will now display completion %.
  • Fixed crash when KO'ing an additional unit after the removal of an additional unit that was added to the board prior to the one being KO'd.

Pigs Fly Once More!


The pigs are back in business!

A terrible pigformation has once more taken over the world...!

Free your units from the curse of pigformation, and unlock new costumes and more! The event has been updated with pigformed versions of new Flying Red Barrel characters, as well as other new rewards!

Compared to previous events, the number of Pig Hearts earned from games is doubled.
As a new change, you can now earn Pig Hearts in Co-op as well! You will receive 8 for a co-op win and 2 for a loss.

Beware Pigformation is live until March 11!

The update also has several bug fixes; please see full notes on the Steam forums!

Let's all become pigs together!

Versioned Hotfix Now Live!

  • Updated SDL version used by the game to SDL 3 to increase stability and performance.
  • Made changes to ensure windowing and input work as intended.
    (Known issue: scroll bars on macOS currently require the use of arrows).
  • Updated the method of online versioning.
  • Made connection between clients stricter, as now only the exact same builds will be able to establish network connections.
  • Fixed shields rendered in battle messing with the cropping of the game's screen.
  • Fixed a situation where Mio would not be unlocked after clearing Mio's Dark Citadel.
  • Fixed the wrong card back being rendered when prompted to discard a card.
  • Fixed a rare crash during Convergence.

Major Hotfix Live!

  • Fixed some cases of save corruption for players migrating from the old save system (user.dat) after version 3.24.2.


*Dev note: If you fall in this category that hasn't played since save conversion, and your save was either crashing on start-up, or you lost access to many unlocks after returning to the game in 3.24.2, simply delete the "save" folder in your installation directory, and your old save is re-converted with the full data on launch.*

  • Fixed some card animations behaving strangely and potentially softlocking the game.
  • Fixed graphical issues on pet gacha results screen.
  • Fixed Poyo passive indicator being scaled to the field zoom when in battle.
  • Disabled card caching for unit cards (fixes Normal version persisting in Co-op and vice-versa, whichever mode was played first).
  • Various localized text fixes.
  • Fixed panel color overlays not being visible
  • Fixed Poyo's Co-op unit card not being displayed (Co-op functionality was already working, but wasn't visible).
  • Fixed Lucky Zeroes not being applied.
  • Various graphical fixes.
  • Fixed visual issues on pet gacha results screen again
  • Fixed being unable to progress "master of the minions" due to co-op games not being counted.
  • Fixed chapter number disappearing when units move around the field.
  • Misc color fixes: Cloud consumable appearing quickly then going invisible, Snowball particles, and Mio's cake splash colored slightly wrong.

macOS Hotfix

Released a priority update for macOS:
  • Fixed game crash on macOS when trying to render a card