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100% Orange Juice News

Unversioned Hotfix Live!

  • Implemented zoom on hover for battle card selection.
  • Plushie Kickstarter campaign banner added.

New Plushies on Kickstarter!


It's finally here!

The 4th 100% Orange Juice plushie campaign has just launched, with plushies for Kai, Sweet Breaker, Tsih and Mio plushies being crowdfunded! A Star Breaker plushie reprint is also possible through the stretch goals!

The plushies were chosen based on the popularity poll at the end of the previous campaign, and their prototypes turned out super cute!

You can help them become real on Kickstarter!

If you are visiting Tokyo Game Show this weekend, you can visit our booth in hall 7, booth 07-N01 (next to Koei Tecmo) and fondle the new plushie prototypes in person!

Thank you as always for your support!

Versioned Hotfix Live!

  • Fixed Assassin's Badge giving an extra round of battle when challenging non-players like Invaders.
  • Fixed passing by Shady Merchant counting as a declined challenge.
  • Fixed Wooden/Iron/Mithril shields being removed after 1 battle.
  • Fixed the "None!" message appearing when populating the field with event locations.
  • Fixed quest locations not working if the last player to interact with it warps away right after.
  • Fixed the field boss spawning early due to invader's level being checked and higher than 4.
  • Made cards bigger on several instances of card selection (i.e. standby, battle, discard, sell, contract selection).
  • Fixed card exchange effects messing with the inventory.
  • Added missing entry for Lost Rogue's BGM in the gallery.
  • Fixed Emerangler only clearing up to 1 ATK point gained from its passive.
  • Fixed desync when clicking the bounty refight option without having the contract (i.e. it expired from a curse on the turn the button appeared).
  • Updated Brazilian Portuguese translation including typo fixes.
  • Fixed "pencil" settings being saved even if the host clicks to cancel (thus making lobby speed desyncs).
  • Fixed contract discard phase activating while KO'd.
  • Fixed crash when calculating Fish-a-Fish scores while there are summons on the field.
  • Added a small delay between BH shop purchases to prevent buying 2 items in close succession.
  • Fixed a spacing issue between modified files on different resolutions in the mod menu.

Mod Interface Reworked!

The mod interface has been reworked in version 3.23!



As the mod interface improvements were hard due to how it was handled, the mod menu got moved to its own window on the main menu, bringing back the config to its usual 4 tabs!

We hope this improvements will make it easier to handle all your 100% Orange Juice mods!

Versioned Hotfix Now Live!

- Fixed misplaced NPC dialogue bubbles.
- Fixed BH inventory overlapping with fullscreen events.
- Restored missing Cursed Syrup effect.
- Fixed incorrect BH shield stock amounts (Wooden/Iron/Mithril are now 2/4/4).
- Fixed BH shields out-of-battle damage reduction amounts.
- Fixed bakery sweets' stock effects being invisible.
- Fixed Home Defense counting as card damage.
- Fixed missing text on Flying Castle's Co-op unit card as well as reversion of passive and hyper card descriptions.
- Fixed an issue where players might crash on result screen if someone left during the results.
- Fixed some missing translations.