Atajrubah Re-Development Update 27/03/2017
Hey there, fine folks!
This development post has been a long time coming. Since re-starting development in December, I have made swift progress on the core systems of the game. As a forewarning, all the assets seen in the screenshots are placeholders. It’s all quite ugly but what’s important is that it works and does so bug-free.
1 Slot Cook in Progress:
World Lootable Item UI
Player Corpse Loot UI
This is just some of the progress that has been made over the past couple months. Stage one of re-development is starting to draw to a close, there are only a few more systems that I need to finish off. Those would roughly be the following:
As always anyone is free to check the public Trello boards below. I try and keep it as up to date as possible, especially when I am doing development work on the game.
Public Trello Boards
https://trello.com/b/sYDNccVy/atajrubah-re-development-roadmap
I'm looking forward to moving out of Stage 1 and getting it into your hands for testing. Thanks for all the support and for taking the time to read this longer than usual update!
Kind Regards,
MrNexy
This development post has been a long time coming. Since re-starting development in December, I have made swift progress on the core systems of the game. As a forewarning, all the assets seen in the screenshots are placeholders. It’s all quite ugly but what’s important is that it works and does so bug-free.
Inventory Management System
- Inventory management is an important part of survival games. While it’s not ground-breaking in its implementation, it is functional and works smoothly. Players are able to visualize their character model and stats on this screen.
- The setup for facilitating loot collection of any type of loot item has been setup. Food, resources, clothing and weapons can all be picked up and dropped back into the world.
- Just as collectible loot items have been setup, equipping of those items via drag-dropping them and using the action menu has also been implemented. A vast variety of equipable items, each with their own stat modification properties can now be created with relative ease.
Crafting System
- Crafting in Atajrubah is going to have a more standard recipe list approach.The act of crafting isn't exactly the main focus, rather more the exploring of the world and gathering of the crafting elements in order to craft is where the player will spend more of their effort. The current size of this recipe list can be expanded, once again with relative ease.
Cooking System
- Players will be able to use camp fires to cook now. The cooking system acts as a secondary crafting system. 1,2 or 3 slot cooks can be performed to prepare raw food for consumption or make a number of more complex food items. Different fuel types can be used and cooking times will change depending on this.
1 Slot Cook in Progress:
Player Death and Respawn System
- Player's will die in a number of ways and most likely often. This system records and handles player death, the cause of death, the respawning of the dead player and the transfer of player inventory items to a player corpse item in the world.
World Lootable Items
- Lootable World Items have been setup. These can be anything from chests to Npcs, Player and mount corpses. World Loot Items can have inventories of different sizes and with some modification can be used to store player items.
World Lootable Item UI
Player Corpse Loot UI
Saving/Loading
- Saving and loading data is critical for persistent worlds and progress tracking. Once again this system isn’t anything special but it is functional and works seamlessly and with no bugs.
Mounts
- Mount Implementation that allows for the efficient creation of mounts. Attributes of the mount can be changed to suit mount type. Horse,Camel,etc.
World V1
- I've begun work on what will become the first version of the world map. It certainly beats always working in the development map.
And much more...
This is just some of the progress that has been made over the past couple months. Stage one of re-development is starting to draw to a close, there are only a few more systems that I need to finish off. Those would roughly be the following:
- Resource collection from Plants, Rocks and Trees
- Core AI (this is about 80% done, all that needs implementing is AI behaviors!)
- Construction System and UI
- Expanded Survival Mechanics
- Main Menu, Options Menu and Multiplayer Menu Systems.
As always anyone is free to check the public Trello boards below. I try and keep it as up to date as possible, especially when I am doing development work on the game.
Public Trello Boards
https://trello.com/b/sYDNccVy/atajrubah-re-development-roadmap
Conclusion
I'm looking forward to moving out of Stage 1 and getting it into your hands for testing. Thanks for all the support and for taking the time to read this longer than usual update!
Kind Regards,
MrNexy