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Super Chibi Knight News

Update to v 1.08S!!!

I went to a trade show called RTX in Austin TX this last weekend. It was great because I got to see a lot of people play SCK in real life!

I'll also be in the Indie Megabooth at PAX Prime at the end of this month, so come say "HI" if you'll be attending.

From what I saw (and from the feedback provided by online players) I've made some adjustments to the game that should make it a lot easier to get into and should also fix some pesky bugs.

Here's a list of what I did:

1. No more unlimited xp from beastmaster lady
2. Turn off slime shooters when you're stuck already
3. Remove switches if crab is alive
4. Replace troll brain if troll dead and haven't gotten brain yet
5. Show attack arrow for intro garbage
6. Jump dash sign for crab pit
7. Fix keymap/gamepad memorization (to overall file instead of slot specific)
8. Nerf 3rd ice palace room
9. Optimize pengu boss
10. Reset look up on dialogue (was getting stuck sometimes)
11. When you break free of slime/ice, make it so you can't accidentally dash
12. Reduced # of enemies on Oukoku map to help with lag
13. Make hit area on Yajuu mountain door bigger on Oukoku overworld map
14. Show footprints leading to entrance to Gallo cave when first landed in Yajuu mtns.
15. Make hit area on egg placement in Yajuu entrance larger
16. Other small bug fixes

As always, please test these out and let me know if I missed anything or break anything else in the process.

Thanks!

--Nick

Super Chibi Knight OST Review!

Brian Allen Holmes is an incredible musician. He made over 70 unique musical tracks for Super Chibi Knight (nearly 2 hours of music!) which make the game feel about 10x more epic.

Recently an article was written reviewing SCK's music, check it out here:
http://www.originalsoundversion.com/super-chibi-knight-ost-review/

And don't forget to pick up the soundtrack on Steam here:
http://store.steampowered.com/app/373780/

Super Chibi Knight OST Review!

Brian Allen Holmes is an incredible musician. He made over 70 unique musical tracks for Super Chibi Knight (nearly 2 hours of music!) which make the game feel about 10x more epic.

Recently an article was written reviewing SCK's music, check it out here:
http://www.originalsoundversion.com/super-chibi-knight-ost-review/

And don't forget to pick up the soundtrack on Steam here:
http://store.steampowered.com/app/373780/

Explorer Update - v. 1.07S

Hey peoples! I just uploaded a small fix to Super Chibi Knight. The Beastmaster explorer achievement wasn't calculating correctly, but now should be! Current version is 1.07S

If anyone has the guts to actually try testing the achievement, both for beastmaster and for sorcerer paths, please do so and let me know in the comments here or in the discussion forums!

Also, there's a handy walkthrough for the achievement here:
http://steamcommunity.com/sharedfiles/filedetails/?id=471586527

Thanks to Spookey for putting the neat walkthrough together that even has animated gifs to make it SUPER easy!

Booyah!

--Nick

Explorer Update - v. 1.07S

Hey peoples! I just uploaded a small fix to Super Chibi Knight. The Beastmaster explorer achievement wasn't calculating correctly, but now should be! Current version is 1.07S

If anyone has the guts to actually try testing the achievement, both for beastmaster and for sorcerer paths, please do so and let me know in the comments here or in the discussion forums!

Also, there's a handy walkthrough for the achievement here:
http://steamcommunity.com/sharedfiles/filedetails/?id=471586527

Thanks to Spookey for putting the neat walkthrough together that even has animated gifs to make it SUPER easy!

Booyah!

--Nick