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Super Chibi Knight News

Super Chibi Knight OST Review!

Brian Allen Holmes is an incredible musician. He made over 70 unique musical tracks for Super Chibi Knight (nearly 2 hours of music!) which make the game feel about 10x more epic.

Recently an article was written reviewing SCK's music, check it out here:
http://www.originalsoundversion.com/super-chibi-knight-ost-review/

And don't forget to pick up the soundtrack on Steam here:
http://store.steampowered.com/app/373780/

Super Chibi Knight OST Review!

Brian Allen Holmes is an incredible musician. He made over 70 unique musical tracks for Super Chibi Knight (nearly 2 hours of music!) which make the game feel about 10x more epic.

Recently an article was written reviewing SCK's music, check it out here:
http://www.originalsoundversion.com/super-chibi-knight-ost-review/

And don't forget to pick up the soundtrack on Steam here:
http://store.steampowered.com/app/373780/

Explorer Update - v. 1.07S

Hey peoples! I just uploaded a small fix to Super Chibi Knight. The Beastmaster explorer achievement wasn't calculating correctly, but now should be! Current version is 1.07S

If anyone has the guts to actually try testing the achievement, both for beastmaster and for sorcerer paths, please do so and let me know in the comments here or in the discussion forums!

Also, there's a handy walkthrough for the achievement here:
http://steamcommunity.com/sharedfiles/filedetails/?id=471586527

Thanks to Spookey for putting the neat walkthrough together that even has animated gifs to make it SUPER easy!

Booyah!

--Nick

Explorer Update - v. 1.07S

Hey peoples! I just uploaded a small fix to Super Chibi Knight. The Beastmaster explorer achievement wasn't calculating correctly, but now should be! Current version is 1.07S

If anyone has the guts to actually try testing the achievement, both for beastmaster and for sorcerer paths, please do so and let me know in the comments here or in the discussion forums!

Also, there's a handy walkthrough for the achievement here:
http://steamcommunity.com/sharedfiles/filedetails/?id=471586527

Thanks to Spookey for putting the neat walkthrough together that even has animated gifs to make it SUPER easy!

Booyah!

--Nick

Update to v. 1.07S (Huge update)

I've been watching youtube playthroughs and reading feedback in the forums, gathering a list of stuff to fix/tweak for Super Chibi Knight. This update covers most of the issues, but if you know of anything else, please comment here or in the discussion forums!

Changes:

1. Fixed camera getting stuck looking up or down after dialogues
2. The key binding menu for keyboard (non gamepad) was using old graphics and missing a font, that's fixed now
3. The elevator music in the salt mines doesn't overlap with bg music anymore
4. You can no longer teleport through the lighthouse wall
5. You can no longer block the Salt Guardian's floor spin attack
6. Added a magic bottle to the red volcano range bridge so you don't have to suicide to get across
7. Finished building the auto-dash assignment stuff for gamepad bumpers which can now be assigned and saved like other button assignments
8. Added some people I'd missed to the credits
9. Nerfed the transition between platforms in the boulder chase scene
10. Added a confirmation overlay before you leave Oukoku so you don't leave behind any quests when the game forks
11. Made it so you can hold your breath longer underwater
12. Made it so you can trigger the water fillup with a hadouken in the jungle temple's water puzzle
13. Added visual help in the crab pit so people know to shoot the 1st switch with a fireball
14. Linux issues smoothed out for easier install

Various other small bug fixes and tweaks.

Woo!

--Nick