1. Buckshot Roulette
  2. News

Buckshot Roulette News

Reached 2,000,000 Sales. Double or Nothing? ☑|☒

[h3]Greetings, High Rollers[/h3]

We gotta be honest with you, we didn’t expect to write another one of these so soon, but yeah, you’ve seen the title, right: BUCKSHOT ROULETTE sold over 2 million copies!

Thank you, thank you, thank you so much for bringing us over yet another huge milestone for both Mike and the CR Channel Crew. It’s hard to put how touched we are into words, so we hope that our hard work on the multiplayer will be the testament to our gratitude.

[previewyoutube][/previewyoutube]

With two million BUCKSHOT ROULETTE copies sold, technically we could fill exactly one million 1v1 lobbies. Here’s hoping that we’ll be able to get to one million four-player lobbies in the future.

See you again soon, High Rollers.

From dusk till dawn, the game never ends.
Good luck, high rollers. And thank you.
ć̸͇e̷̫͝k̴̲̅ ̸̗̊o̷͓͗c̷̯̒ǹ̷͙c̵̻̈́f̵̹̈g̵͈̍v̸̹̋v̷͓͌q̷͚̆ ̶̟̅n̷̺͝w̵̱͋r̷͖̆q̶̳̒
Mike Klubnika & CR Channel

Buckshot Roulette — Multiplayer Teaser, Summer Sale, New Bundle and more



[h2]Greetings, High Rollers![/h2]

Been a while since we announced that we’re working on multiplayer, huh? Well, today we intend to fill the Dealer-shaped hole in your hearts with some good news, so crack open a nice and cold can of Digita, get your defibrillators ready and let’s get right to it.

[h3]Multiplayer development status[/h3]

As Mike mentioned in one of his Q&A answers, his style of development is mostly about figuring out the core mechanics, features, etc. and lots of polishing afterwards. So we’re happy to announce that we’re officially in the polishing stage of development.

This doesn’t really mean that we have a release date for you all today, but we’ve had the chance to tinker with the prototype and we had an absolute blast with it. We asked Mike to let us share a sneak peek into the current state of multiplayer, and here’s a cute little screenshot he allowed us to show:



Expect to hear more about the particular mechanics of this mode closer to its public launch, but we hope that this little glimpse into Buckshot multiplayer will make the wait a little more bearable. But it won’t take too long, hopefully.

Speaking of things you can do before the multiplayer launch…

[h3]BUCKSHOT ROULETTE IS 15% OFF ON STEAM SUMMER SALE[/h3]

And that means you can prepare for the multiplayer’s inevitable arrival by getting a copy of Buckshot for yourself or for your friends you’d want to have a dance between life and death with.

(or just stuff Buckshot in your shopping cart along with some other games with decent discounts you’re never gonna install after buying, we don’t really mind that outcome as well.)

But that’s not all. We collabed with Strange Scaffold to bring you yet another Buckshot Roulette bundle, now with an incredible (and dearly beloved by us) indie gem El Paso, Elsewhere.

Introducing Super Strange Indie Shooter Bundle. Our title game is on point, we know. You know the drill: you get a better deal on two great games, we get more people in our nightclub. A win-win for everyone.
[h3]Super Strange Indie Shooter Bundle[/h3]


V̵̠̔ơ̷̥l̶̥̋t̶̥͝a̷͓̒ ̸̞̽Ş̴͘t̸̬͝a̸̘͛n̴̮̕d̵̝͑a̶̦̓r̷̼͒d̸̮̎ ̴̮́E̴͔̚ḻ̵̊ě̶͚c̶̛̲t̶͖̎ř̸͈ǫ̷́ǹ̴͇i̴̙͂c̷̪̋ş̴͗ ̸̳̄d̶̝͝e̶̲͆ṃ̴͗a̴̲̚n̶͙͗d̷͔̿s̴͙͑ ̸̪̑m̶̘͌ö̷̧r̵̜̍e̷̪̿ ̷̲͐ŕ̸̲e̵͍͛v̶̮̂e̵̖͗n̶̞͌u̴̱͊e̵̘͐.̵̠̋ ̷̝͊G̵̓͜í̵͚v̶͖̈ė̴̱ ̴͕͑ü̸̫s̶̼̀ ̷̬̑ä̶̳́l̵̜̊l̷͇̽ ̵̺͠y̷̱͑o̴̞͗u̶͓̔r̸̙̃ ̴͙̂m̶̟͝o̷͠ͅn̶̛̦e̸͚͆y̴̠͛.̶͕͊

What else is there? Oh right, a reminder that there is still time to get into the Mike’s Twitter Art Contest. To participate, draw your OC (original character) as the Dealer, using this screenshot.



Then head over to Twitter (currently known as X) and post your creation using #buckshot_oc tag. That's it!

In our next devlog, Mike will pick the winners and reward them with Buckshot swag:
  • 1st Place - Buckshot OST vinyl, signed by Mike himself
  • 2nd Place - The Dealer plushie
  • 3rd Place - Assorted Buckshot merch like stickers and acrylic charms from CR Channel
And last, but not least, we have a quick announcement from CR Channel Crew.

[h3]As we continue to explore the medium of surreal and atmospheric experiences and push it further, we’re happy to announce that Arctic Eggs, a game from our friends at The Water Museum, is joining the CR Channel Crew… and is available now on Steam for 20% off at Steam Summer Sale![/h3]

Can you fry eggs on top of Mount Everest? Should you even try? How many eggs, sardines and cigarettes does it even take to make an omelette? Find your answers in Arctic Eggs, a Sci-Fi cooking game where you take up the role of a Poultry Peddler stuck in Antarctica and longing for a way out.

https://store.steampowered.com/app/2763670/Arctic_Eggs/


That’s all for today, High Rollers. We’ll return quite soon, but for now make sure to join the CR Channel Discord, because… you never know, maybe we’ll need some volunteers to test the Buckshot Roulette multiplayer or something.

If you’re gonna bet on someone, bet on yourself.
And if that doesn’t work out, double down on yourself.

Mike Klubnika, CR Channel & V̶̺̋Ǫ̶͒L̴͉̂T̶̺̈À̸̤ ̴̫̉Ś̴̱ţ̵͗ạ̷̄ñ̶͉d̴̋ͅa̶̩͝r̵̯͛d̴͙̓ ̶̖̎E̵͈͆l̵͍̐e̵̺͠c̴̟̄t̶̜̒r̸̪͠o̶͎͘n̶̰̄ị̵͑ç̷̄s̶͝


BUCKSHOT ROULETTE — Community Highlights for May '24

[h2]Greetings, High Rollers![/h2]

Today we’re bringing you another Community Spotlight of our most beloved fan arts of Buckshot (and Dealer in particular). Once again we’ve been blown away by your incredible talents and passion. Thank you from the bottom of our hearts for the continued show of support. It really does mean everything to both Mike and us at CR Channel.

If you want your art to get showcased next time, you know the drill: tweet at us using the #BuckshotRoulette hashtag or submit your art in the #fan-creations channel on our Discord server.

[h2]And now, let’s get to it![/h2]

[h3]Starting off with an incredibly atmospheric Dealer-Thug[/h3](via artymon99 on Twitter)



[h3]I asked for this fan art in particular and I couldn’t be more happy that it exists[/h3](via smoresiedoll on Twitter)



[h3]Speaking of riffing on memes, here’s another one based on Mike’s 1000 live rounds shitpost[/h3](via GhostReaper08 on Twitter)




[h3]The love for Dealer (and his decimation) transcends images and goes straight to video format[/h3](via VibaPop on Twitter)




[h3]The drill is indeed being known[/h3](via FatSurvival on Twitter)




[h3]This one wins our internal ‘Dealer of the Month’ award, just phenomenal work!![/h3](via EFS3_ on Twitter)




[h3]This here isn't even a fan art, it's straight up from Mike's Twitter, we just wanted to share it with y'all[/h3](full video at Mike's Twitter)



[h3]And moving on to the good old ‘Your Dealer Is Now Anime’ kind of fan arts[/h3](via kinako_is_best on Twitter)




[h3]And another one! Holy shit this one’s dynamic, I’m not sure what media this crossover even with, but it looks awesome![/h3](via Cousskr on Twitter)



[h3]Let’s top it all off with an unlikely combo of the Dealer and Miku[/h3] (sent to us over via mx_crowe on Discord)



[h3]P.S. I don’t know if this can be really considered fan art, but these bootleg Dealer plushies from Aliexpress are hilarious (please buy our official merch tho)[/h3]



That’s all we have for today. We’ll return with more news quite, quite soon, but for now remember to chase the big wins and feed the machine.

Keep hitting it big, High Rollers.
Mike Klubnika, CR Channel & V̶̺̋————————————————————


BUCKSHOT ROULETTE — Q&A Session with Mike Klubnika

[h2]Greetings, High Rollers![/h2]

We were truly astounded by the amount of questions we received for you, so it took us a 🤏 longer than expected to go through them all to get our final list, but here we are today — at the first ever BUCKSHOT ROULETTE: A Q&A Session by Mike Klubnika. We kindly asked Mike to answer your questions and we’ll be presenting the answers with their wording and punctuation intact!

[h3]And we're kicking things off with the most frequent questions we received these past couple of weeks. Take it away, Mike:[/h3]



  • Will there be a mobile or console release of Buckshot Roulette? VR?
    Currently there aren't any plans for mobile or VR, but Buckshot will be dropping on current-gen consoles later this year.

  • Will multiplayer have any new items exclusive to it? Maybe some insights about it?
    A lot is subject to change at the moment, but there are plans to have exclusive items as well as other additional mechanics for multiplayer. The new items aim to make the game more strategic for PVP, and other mechanics may or may not include the ability to place bets from your total winnings. Go big or go home.

  • Who is “God”? What was his reason for playing the Dealer? Is he dead?
    God is just your average 'creator of the universe' type of guy. Made a bet with the Dealer and all hell broke loose. Literally. Yea he's super dead.

  • Can you tell us some insights about the game’s development? Did you encounter any bizarre or funny bugs?
    I had one bug where the dealer proclaimed "0 LIVE ROUNDS. 0 BLANKS.", picked up the shotgun, did nothing, and placed it on the table. I knew it was all going to break but it still got a chuckle out of me when the game crashed as soon as I shot myself. There was also this one time when I added the deformed dealer mesh that he swaps to when he gets shot for the first time. I tested it once and totally forgot about it, so later that night when I was expecting a :) dealer and got a >:( dealer instead, it actually spooked me quite a bit.

    Mike shared his logs of that happening just for giggles, enjoy!

  • Will new items/mechanics/weapon types be added to the base game?
    Currently the main priority is multiplayer, but it is possible that the base game will receive some updates. The synthesizer would be pretty neat, and a daily run that is the same for all players, but which you can only try once, is also something I have considered.

  • Does the game take place in the same universe as previous games?
    Yes.

  • Is the player still alive in the game? Or already in a form of purgatory or hell?
    The player is alive. Hell comes later.

  • Who is Doctor? Is he an entity or a human being?
    Doc is a 'normal human'. Just one of the people responsible for keeping the game going. He spends most of his time outside though, just to protect his hearing.

  • Would you ever consider adding "modifiers" to the game? I.e. switching around the odds of the preset shell loads, double damage always active, no items, etc.
    It would be neat. I imagine multiplayer would especially benefit from modifiers and similar mechanics, and if it'll be a feature either on launch or later down the line, then it'll most likely be on both the base game as well as multiplayer.


[h3]Of course, we couldn't help but notice a certain fascination with the Dealer in our community, so the next batch of answers is dedicated to our beloved affable sharp-toothed meatball.
[/h3]

  • Does the Dealer have a body? Or is he just a floating head with hands?
    Nah. Dealer just floats around like that.

  • What kind of music does Dealer like? Maybe some genre?
    Sorting algorithm 'audibilizations' is by far the Dealer's most liked genre. Radix sort is his favorite.

  • Is there gonna be a vid about the Dealer backstory? Or maybe a little bit of a lore of why we are in this situation with the Dealer?
    There will be some updates down the line that will flesh out the story more.

  • How many times has the dealer gone to a dentist? How many teeth does he even have, both showing and hidden in the void of his mouth?
    Sure he went to the dentist. Was told to quit smoking. Total annihilation after that. 38 teeth.

  • What does the dealer think about all the people simping for him?
    Can't think of anything funny for this one lol

  • Does the dealer prefer non-alcoholic beer or a normal one? Which brand?
    Normal. Digita all the way.




[h3]And the last category for today are the questions addressed personally at Mike, the best opportunity to get some of the insights behind his inspirations and design![/h3]

  • What is your favorite game/book?
    My favorite game of all time is probably Outer Wilds. The DLC is one of the best horror games I've played so far, and I actually liked it more than the base game.

  • What inspired you to make Buckshot Roulette? What was the inspiration for the art style/sound design?
    Overall, the mechanics and their presentation are mainly inspired by Inscryption. Like for example the way the camera pans around to show certain parts of the table. Apart from that the overall atmosphere, sound design and vibe of the game is inspired by all types of media with gritty and industrial aesthetics.

    Pi (1998) was a big influence in just throwing various pieces of random electronics everywhere, and enough cables so that they're a fair tripping hazard. PilotRedSun's animations have that lo-fi look and sound to them that I really liked, and it made me appreciate how cool stretched textures can look. Part of the soundtrack is inspired by the work of Aphex Twin and Boards of Canada, while the nightclub tracks are inspired by various boiler room sets and the Hotline Miami soundtrack.

  • How do you set deadlines for yourself, keep scope creep in check, and know when a game is ready?
    I usually just pick a date and plan stuff out before I start doing anything. I personally don't really vibe with long game design documents that go over every single aspect of the game before development starts, so I just stick to the core mechanics, gameplay loop, story, and just go from there. I spend a lot of development time just polishing, so after a certain point I just look at the thing and go "yeah".

    I usually don't have issues with scope creep, but Buckshot Roulette is one instance where I decided to just fully embrace it. It's one of the reasons the game was actually released a month after the original deadline. I vibed with ideas like the signature machine, smoking dude, and the car sequence with the final score so much that I just decided to add them.




[h2]And that's a wrap! [/h2]

Thank you to our Discord community for submitting all your lovely questions, even the thirsty ones (oh god so many, many thirsty ones)! We'll be sure to host more of these every so often, so if we didn’t answer yours this time don’t worry, there will be other opportunities to submit your burning questions down the line!. In the meantime, please, consider a cold shower or caressing some greenery. 🌱

Now, back to work. See you next time in the Community Highlight devlog... and maybe something else as well?

Remember, it's not a gambling addiction if you keep winning.
Best of luck to you, High Rollers.

Mike Klubnika, CR Channel &
V̴̳̭̗̜̳̟̩̙̍̒̐̈́̇̓͂̌́͘͝͝L̸̢̡̡̡̹̦̭̣͍̩͉̥̣͇̱͕̲͉̬͔͎̩̪͆̑̅̓̒͆̋̆̅̕Ļ̷̨͎̱̙̗̯̙̞͉͕̭̟͙̗̳̈́͌̒͋͑̑̾̋Ţ̴̢̛̹̰̦̳͊̂̍͌̈́͑͊̀̉̇̈́͐̓̈̓͑͌̅̃́̉̎͐͘͠͠ͅĄ̵̡̡̛̝̗̪̫̠̝̼̖͓̳͕̞̜͉͕͕͕̺̹̣̓̉̂͊̌̓̌͜ͅ ̸̡̢̡͕̱̱̝̱̦̫̼͍̫͚̠̜͍̙̙̈́͂̎̽͆̒̋̋̄̃̓S̴̬̟̓S̷̢̯̝̬͚̭͕̖̝̟̤͍̪̤͙͓͎̞͖̖̣̪͉̅̈́̈́̈͑̄̀͊̈́̋̋͆͑̕͜͠Ş̵̧̛̙̳̠̦̠̹͔̞̗̞̗̀͛̿͛S̴̬͍͉̮̱̗̣͍̙͆͐̔͌͆͛́͋̎̔̿̓̽͋̑̓͂̍͂̈́͘͠S̶͕̩̫̱̟͇̝̺̋͐̑͂́̽͆̒̆̓͊T̸͚̼̭͖̥͎̪͈͚̈́͑̈́̉́̌̽͛̿͠ͅR̴̡̨̡͖̘̞̞̦̹̩̼̤̘̭̪͓̪̫̓̎Ḍ̷̡̮̫̙̝̮̣̞̰͉̞̫̘͖͖̤͉̫̈́́͋́͌̇ ̷̧͍̩̬̟̪͆Ḛ̶̢̧̨̭͖̻̥̙̰̜͓̞̱͔̗̱̙͖̣̖͔͚̑͊͐̈́́͗͗͑̓̆͒̕͠͠͝ͅL̵̖̼̖͗͑̓̀̊͊͛̍̀́͂̽̄̆̆̃̋̍̍̚͠C̸̡͔̠̖̈́̊ͅT̶̢͇͇̜͇͎͈̜̭̹̻͇͉̜̣̥̃͊̀̓̍̏̒̑̓̍̈́̽̓̀̐͝ͅR̷̡̰̦͕̠͇̫͕̘̀͒R̷̯͇̼̤͕̗͎̘̗̼̱̱̙͍̮̗̞̙̫͔̤͎̹͉͒̈̓͊͗̈́̈́̾͆̂́̈́͝͝ͅR̴̨̨̡̢̻̲͚͔̟̩̤͔͎̠̼̙̟̗̻̘͓̮̣̿͛̓̑͜͜͝Č̵͕̟͙̻̼̩̬̙̦͖͍̥̮̹̣͚̦͍̜̲̬̳̟̭̟̳̑̑̎̉͊̈̿̕ͅS̸̛͉͊̓̏̏͒͐̊͒̍̓̀͋̅͆͐̇̆̒͠͝

BUCKSHOT ROULETTE — Q&A Session with Mike soon, new Inscryption Bundle and more

[h3]Greetings, High Rollers.[/h3]

Remember that one time we promised to host a Q&A Session with Mike Klubnika? Well, it’s finally happening… next week!

So if you have a burning question of any kind (from Dealer’s favorite snack to the meaning of life) you’d like to know the answer to, this is your cue to leave these in the comments below or on our Discord server in the #q-a-questions channel.

Then we’ll gather the most exciting (or incredibly silly) of these and have Mike answer all of them as truthfully as humanly possible. We’ll post the results later both here on Steam and on our Discord server, so stay tuned for that!

And to answer the most common question in advance: the multiplayer development’s actively in progress and in fact we’ve just seen the latest prototype internally (and it rocks). You’ll have to wait a bit before we can show it publicly though.

What we can share, however, is this photo, presented to you without any context:

One shotgun each.

The next one is very special, as many of you were saying that Buckshot Roulette is basically Inscryption with a shotgun, so we're delivering. Presenting "Literally the same game" bundle — as it's only fair to get both games with a discount if they're so alike!

[previewyoutube][/previewyoutube]

It’s an incredible honor for all of us to team up with Daniel Mullins and Devolver to make this happen and we couldn’t wait to share the news with you all!



Okay, nerding out is over, but before we go, here’s our last quick announcement from CR Channel

[h3]Mouthwashing (a computer game by Wrong Organ, creators of How Fish is Made) is bringing a special Space Horror flavor to the CR Channel family.[/h3]

The five crew members of The Tulpar are stranded in the empty reaches of space, shrouded in perpetual sunset. God is not watching.

[previewyoutube][/previewyoutube]

https://store.steampowered.com/app/2475490/Mouthwashing/

That’s all we have for today, High Rollers. Hope to see you next week on our Q&A Session and wishing you luck to get your questions answered.

99% of gamblers quit before they reach the end of this devlog.

Thank you for sticking around.
Mike Klubnika, CR Channel & V̶̺̋Ǫ̶͒L̴͉̂T̶̺̈À̸̤ ̴̫̉Ś̴̱ţ̵͗ạ̷̄ñ̶͉d̴̋ͅa̶̩͝r̵̯͛d̴͙̓ ̶̖̎E̵͈͆l̵͍̐e̵̺͠c̴̟̄t̶̜̒r̸̪͠o̶͎͘n̶̰̄ị̵͑ç̷̄s̶͝