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Robot Arena Survivors News

0.23.0 Update

Hello there,

We've just released a new update for Robot Arena Survivors.

[previewyoutube][/previewyoutube]
Introducing the new damage types
  • Added the kinetic damage type
  • Added the fire damage type
  • Added the acid damage type
  • Added the explosive damage type
  • Added the energy damage type
  • Removed the elemental damage type
Graphics overhaul
  • Reworked all HCUs
  • Reworked all arenas
  • Reworked all enemies
Gameplay
  • Reduced the requirements to unlock the endless mode for each arena, you only have to complete the basic mission to get to the leaderboard grind
  • First implementation of a new event system during missions
  • Reworked arena spawners and waves
  • Reworked the props management so that they will now respawn during a run, making the arena more interesting
Polish
  • Added information about the damage done by all abilities during a mission
  • Added information about the damage done at the end of a run
  • Better visual indication when dashing
  • Better visual indication when invincible
Other
  • Added RMB as an input to go back in menues
Bug fixes
  • Fixed missing translations.
  • Fixed the dash regen not being capped to a minimum of 1 second
  • Fixed some buttons having navigation issues with a controller


https://store.steampowered.com/app/2841950/Robot_Arena_Survivors/

0.22.0 Update

Hello there,

We've just released a new update for Robot Arena Survivors.

IMPORTANT: your progression has been reset. But only the progression, meaning that you'll have to replay each arena's difficulty modes in order to unlock them all. Tokens, permanent upgrades, HCUs and leaderboard scores aren't affected by this update, all good!

Reworked progression
  • Reworked the way the difficulty progression is done. From now, special game modes such as the endless challenge will require all regular difficulty modes to be unlocked first. As a result, the game progress was reset, but only for unlocked difficulties per arena: tokens and meta progression unlocks remain untouched.
  • Unlocked all arenas by default. This statement will also be true for any new arena added later on.
User interface
  • Reworked the user interface entirely to improve the visual quality of the game and prepare for the planned upcoming updates.
  • Reworked the UI of the deck builder to display the potential upgrades of each ability.
  • Reworked the display of the armor stat: it now displays armor points instead of a percentage, and gives the information about the actual mitigation percentage in the in-game stats screen. Note that the mitigation increase is hyperbolic, so fast at the beginning and slower the more you go.
  • Added information about the current upgrades weapons and abilities are having during a run on the stats screen.
  • Added an indication on the HUD displaying the top 3 players to beat when playing an arena in endless challenge mode.
Reworked abilities
  • Renamed the ability Autonomous Turrets to Auto Turrets.
  • Renamed the ability Guardians to Guardian Drones.
  • Renamed the ability Shuriken to Shuriken Drones.
  • Renamed the ability Mines to Land Mines.
  • Renamed the ability Embers to Ember Drones.
  • Renamed the ability Incendiary Mines to Hell Mines.
  • Renamed the ability Flamethrower Turrets to Inferno Turrets.
  • Renamed the ability Zippo to Blaze Drones.
  • Renamed the ability Energy Blades to Ion Swords.
  • Renamed the ability Orbital Laser to Orbital Strike.
Balancing
  • Increased the base damage of the Ember Drones significantly.
  • Increased the Armor starting bonus of the MK-03 Steel Titan.
  • Reduced the Armor gained from the permanent upgrades.
  • Increased the Armor gained from the rewards.
Bug fixes
  • Fixed an issue with the French translation of the MK-02 perk ("elemental damage" instead of "dégâts élémentaires").
  • Fixed an issue with a typo in French, as the name of the 3rd Arena should be "Puits d'Acide" and not "Puit d'Acide".

0.21.1 Patch

Hello there,

We've just released a new patch for Robot Arena Survivors.

Bug fixes:
  • Hotfixed an issue with the new feature to shop for new abilities that could be stuck and drain all of your Tokens.


Happy robots dismantling!

0.21.0 Update

Hello there,

We've just released a new update for Robot Arena Survivors.

The leaderboards have been reset for fairness purposes, as the game balancing has been dramatically reworked and it's now unlikely to be able to reach crazy scores like before. As the game still is in early access, such resets might happen from time to time until a final reset when the game will be released in 1.0. This being said, we'll make sure to reset as few times as required.

Presets of abilities


We're introducing a brand new mechanic to the game: the possibility to make your own abilities deck and to save/load presets of abilities! During a run, you'll be able to loot up to 4 abilities based on your current abilities deck, and fine-tune your gameplay experience.

It also brings 3 new abilities to the game, and with them a new meta progression feature: the ability to purchase new abilities by spending your Tokens.



A new melee-oriented H.C.U.


Say hello to MK-05 Metallic Chaos and its powerful rotating blade to dominate your enemies in close quarters! This unit also comes with a passive HP regeneration boost when starting a run.



A new sticky Arena


We're introducing a new playground: the Acid Pit!

In this Arena, enemies will use explosive robots and sticky acid attacks to slow you down. Will you succeed in beating them all? The Arena also comes with its own endless challenge leaderboard!



Complete changelog


[h2]Abilities:[/h2]
  • Implemented a new abilities deck system, with configurable presets and the possibility to purchase new abilities.
  • Added a new ability: Ember. Similar to the Guardian, it summons orbiting drones that will burn enemies on collision.
  • Added a new ability: Air Strike. This ability will drop a line of bombs nearby the player, dealing a ton of explosive damage.
  • Added a new ability: Zippo. Similar to the Shuriken, it summons a pack of drones that will use rotating flamethrowers to burn their enemies while roaming in the Arena.
  • Global rework of all abilities and weapons stats.

[h2]H.C.U.:[/h2]
  • Implemented a new H.C.U.: MK-05 Metallic Chaos.
  • Modified the weaponry of the H.CU. MK-03 Steel Titan. It will now start with a weapon rack behind its hull, and get a new one in front when retrieving the associated reward.

[h2]Arenas:[/h2]
  • Implemented a new Arena: Acid Pit.
  • Removed all inner pillars from Robotic Nest and The Furnace.

[h2]Rewards and stats:[/h2]
  • The Dash action now has a 3s cooldown instead of 2s.
  • Reintroduced the reward that reduces the cooldown of your Dash action, down to a cooldown of 1s at minimum.
  • Increased the HP regeneration efficiency by a lot: it will now tick every second.
  • Reduced the Armor efficiency by a lot, and removed the initial 90% cap of the stat.
  • Global rework of all rewards stats.

[h2]Gameplay:[/h2]
  • Added an arrow around your H.C.U. to indicate where a spawned Elite is, in the Arena.
  • Increased the time available to destroy an elite to 3 minutes instead of 2 minutes, before Reapers enter the Arena.
  • Flames will now affect your H.C.U., dealing damage over time when stepping on a trap or being hit by a flamethrower attack.
  • Acid will now affect your H.C.U., slowing you down when stepping on a trap or being hit by an acid attack.
  • Fire ticks over time will no longer be able to do critical damage.
  • H.C.U. will no longer receive a passive healing by default. You'll have to get some HP regen rewards in order to get it (only the MK-05 starts with a passive HP regen buff).
  • Added a Loot Bot! This little robot will now have a chance to spawn every 500 kills, based on your current Luck statistic, and will drop a large amount of experience upon destruction.
  • Global rework of the wave system used in all Arenas to ensure a challenge, especially in Endless.

[h2]Polish:[/h2]
  • Implemented a live tracker of several stats during a run: time spent, robots destroyed, and Elite destroyed.
  • Reworked the H.C.U. selection screen to add lore and details about them.
  • Reworked the layout of the in-game HUD, based on players feedback.
  • Added a new SFX when an Elite enters the Arena.
  • Reworked the post-processing to make the game less dark and reduce the contrasts between dark areas and bright, emissive textures.

[h2]Bug fixes:[/h2]
  • Fixed an issue where the animation of the reward cards was acting weirdly when your mouse pointer was above a card.
  • Fixed an issue where the Cold Impact reward of the Guardian wasn't properly slowing the enemies down.
  • Fixed an issue where the pooling system of some abilities wasn't working properly.
  • Fixed an important performance issue where some VFX were generating way too many trianges for their particles, overloading the GPU for no good reason.


0.20.0 Update

Hello there,

We've just released a new update for Robot Arena Survivors.

Changelog

[h2]Reward cards rework:[/h2]
  • Added a reroll button! You can now reroll your rewards up to 5 times per run!
  • Reworked the display of the reward cards to remove the "Select" button.

[h2]Balancing:[/h2]
  • The Reapers can now only be 3 at any given moment, maximum.
  • Increased the HP scaling of Elites and of a few enemies, the most dangerous ones.
  • Increased the "Armor" maximum cap to 90% (was 50%).
  • Increased the amount of HP given by the "Total HP" rewards.
  • Increased the amount of HP gained by the "Regen HP" rewards.
  • Removed the "HP Regen" maximum cap.
  • Reduced slightly the XP requirements to level-up, especially in the late game.
  • Increased the "Armor" gains for each permanent upgrade purchased.
  • Increased the "Luck" gains for each permanent upgrade purchased.

[h2]Polish:[/h2]
  • You will now be able to start instantly a run without having to wait for the camera animation to finish.
  • Added price information on the permanent upgrade buttons.
  • Added a visual clue on the "Upgrades" button to tell when something can be purchased.
  • Added the "Space" key as an input to validate/select the UI elements.

[h2]Bug fixes:[/h2]
  • Fixed an issue where the "Piercing Rounds" upgrade of the MK-03 H.C.U. wasn't working properly.
  • Fixed an issue where the reward cards weren't clickable.
  • Fixed an issue where you could get the same ability reward twice.
  • Fixed an issue where the token amount wasn't being refreshed after purchasing a new H.C.U.