5 days left to play Lost In Prayer Demo
Hey everyone,
As development progresses, the current demo no longer represents where we are with the game today. We will take it offline on Wednesday, 30th. You can expect an updated version next month.
Here is what we've been working on for the next demo?
All playable characters – our goal is to make every enemy you encounter in the demo a playable character.
Better balancing - More creatures in the game means it's easier to balance the game, so we're working hard on it. You can expect balancing to be fine-tuned at every step of the development.
Controls, commands, resolution -Overall improvement to fit most of your PCs and your favorite playstyle. You will be able to play keyboard and mouse, controller, keyboard only with an alternate control scheme for numpad, while supporting a wide variety of aspect ratios and resolutions.
Localisation - We've seen interest from players in Asia, so we decided to localize Lost in Prayer in Japanese, Traditional and Simplified Chinese. We were told to be careful with the localisation, as Traditional Roguelike has a very specific lingo so it might not be ready for the next demo version but we will implement it later.
Chat with us on Discord.
Thanks for your support,
Matthieu
As development progresses, the current demo no longer represents where we are with the game today. We will take it offline on Wednesday, 30th. You can expect an updated version next month.
Here is what we've been working on for the next demo?
All playable characters – our goal is to make every enemy you encounter in the demo a playable character.
Better balancing - More creatures in the game means it's easier to balance the game, so we're working hard on it. You can expect balancing to be fine-tuned at every step of the development.
Controls, commands, resolution -Overall improvement to fit most of your PCs and your favorite playstyle. You will be able to play keyboard and mouse, controller, keyboard only with an alternate control scheme for numpad, while supporting a wide variety of aspect ratios and resolutions.
Localisation - We've seen interest from players in Asia, so we decided to localize Lost in Prayer in Japanese, Traditional and Simplified Chinese. We were told to be careful with the localisation, as Traditional Roguelike has a very specific lingo so it might not be ready for the next demo version but we will implement it later.
Chat with us on Discord.
Thanks for your support,
Matthieu