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Utopia Must Fall News

UTOPIA MUST FALL Is Nominated For an IGF Award! Also, Vote for us?

Hello all,

We recently found out that Utopia Must Fall has been nominated for "Excellence in Audio" for the upcoming Independent Games Festival, which is... kind of awesome!

Last time Rich and I went to the IGF was when Dino Run got nominated for Best Web Game back in 2008 or something.

Rich will be attending GDC this year, and we're flying John (Datassette) from London to San Francisco for the award ceremony and expo where we will be showcasing the game.

There is also an audience award that anyone can vote for, but voting ends on January 31st! Go check it out if you feel like giving a nod to Utopia: https://informa-tech.formstack.com/forms/27th_annual_independent_games_festival_audience_award

We're also *this* close to launching a major update to the game, more info on that in about a week...

Thanks again for the support,

-Miles @ Pixeljam

+ First Content Update Sneak Peek +

Hello UMFers,

We hope everyone has been enjoying the QoL update to the game, and now that we have that out of the way, it's time to focus on the good stuff - new content!

We're approaching 2025 with the perspective that more frequent but smaller updates is preferred over larger but less frequent ones. So we're aiming to get the first one out next month... it has a few new features, and here is a peek at one that you may appreciate - Cobalt Coil Gun is now armor-piercing:



We should start testing this (and some other new content) sometime in January, also aiming to release it in the same month if possible. There is so much we want to add, but we're a small team (1 person on all aspects of development and 1 other on promo) so you know... it takes time to get it right.

One thing that really helps is leaving a review for the game. So if you haven't done that, please do! It does more good than you might realize :)

Have a great holiday break, and don't feel bad about letting Chicago 2.0 burn to the ground - they had it coming apparently.

-Miles @ Pixeljam

+ The Quality Of Life Update Is Live +

Hello all,

We're happy to announce that the first significant update to Utopia Must Fall is now live!

Mac Users: if the update doesn't launch properly, do a full uninstall and re-install.

[h3]Version 0.656 - The QoL Update[/h3]
  • Controller support, offering customisable options for any combination of mouse, keyboard and gamepad, or fully gamepad controlled
  • Full keyboard / d-pad access to all in-game interfaces
  • Major performance improvements in line rendering (up to 60% faster)
  • High frame rate support, up to 120fps
  • Visual improvements: overhauled shaders,
  • Sharpie Mode*, extended display options including gamma adjustment
  • Advanced BIOS options for fine tuning GPU settings - Press SHIFT on boot-up to activate (including skipping studio logos on boot, if you must)
  • Multiple fixes for minor visual glitches and logic bugs
  • Pause menu now available in upgrade / reward screens
  • Wider aspect ratio and playfield
  • Major internal engine refactor (groundwork for more updates!)
  • Minimal nerfs / buffs to account for difficulty change associated with wider playfield


Read the full patch notes here.



Now, on to content updates! Thanks again for the patience and support,

- Miles @ Pixeljam

+ First Update Ready For Beta Testing +

Hello Utopians,

Thanks for the patience while we got this together. We're happy to report that the first significant update to Utopia Must Fall (version 0.639) is ready to preview in the BETA branch on Steam.

Read the full changelog here.

Summary for those that don't want to read the changelog:

  • V99 Engine improvements - better/smoother framerates
  • Full controller support! And expanded keyboard/mouse options too
  • Game is now 5:4 instead of square
  • New display mode: SHARPIE
  • Various buffs


Please check it out (once again, in the BETA branch) and leave us feedback in the new BETA FEEDBACK thread or on Discord in the umf-feedback channel

Looking forward to buttoning this up and getting it out to everyone! After this is wrapped up we'll start on the first major content update :)

- Miles @ Pixeljam

+ + Upcoming Updates // A New V99 Game In Steam Next Fest + +

Hello all,

We've spent the last couple of weeks diving in to the very guts of the v99 engine hunting down bugs and making fundamental improvements. For us, this means we have a much nicer development workflow so we can bring you updates (and other v99 games) more quickly 🔧 , and for Utopia Must Fall, this means controller support, more efficient rendering, and significantly more stable frame rates 🎉 .



We're aiming to release a small quality-of-life update in the next 2-3 weeks with all this, plus a few of the most-requested UI improvements. Once that's cleared out of the way, we can start building all the new feature ideas we have stacked up! (keep your suggestions coming).

And speaking of other V99 games, 3D 'shmuplike' GRID RANGER now has a 1-level demo that everyone can try right now, as part of the Steam Next Fest.



Check out the game here: https://store.steampowered.com/app/2964400/Grid_Ranger/

Thanks for the patience and support!

-Miles @ Pixeljam