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Solarix News

Solarix Version 1.6 : Achievements Hotfix and Restart Chapter Add-on

Hello everyone;
Though we are very busy with our upcoming exploration/adventure game De-Void, we wanted to fix few problems regarding Solarix;

First the issue of two achievements "Failing at Biology" and "P.E.X.T." that were not unlocking to some users should be fixed now.

We also added a "Restart Chapter" option to the UI window when you are dead, giving the player option to restart the current chapter. This should help to cure "corrupt save game issues". Now, when you are dead or loading out of world, as it happens sometimes due to a corrupt save game, you can either load your last save or restart that chapter save.

Also clipping issues for both Chapter_2 and Chapter_3 are fixed as well.

As always we love your feedback, stop by our forums.

Don't forget to check our upcoming exploration/adventure game DE-VOID, it is a must for story-driven sci-fi fans!

http://store.steampowered.com/app/468570/

Daily Deal - Solarix, 50% Off

Today's Deal: Save 50% on Solarix!*

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

*Offer ends Sunday at 10AM Pacific Time

Solarix Version 1.5 : Achievements!

New patch fixes various little bugs & improvements of performance..along with the long awaited Achievements!
Now, we have 20 steam achievements, all are related to background-story and are kind of achievements that require exploration.
Please do enjoy, and don't forget to give us feedback on our forums

Solarix patch 1.4 is ready!

Hi all!

Here is the fourth patch fixing some corrupt save game issues and fixing some framerate problems.

Patch notes:



  • Fixed Corrupt Save bug in chapter 5, preventing players complete final objective

  • Fixed Corrupt Save bug, making players invincible upon reloading in chapter 9 and chapter 11

  • Improved framerate for RainFx for chapter 2

  • Improved framerate for all smoke effects in chapter 3-6 and 7

  • Collision optimizations in chapter 4

  • Improved frame rate for chapter 7

  • Added extra randomization for the sound effects & ambient voices to enhance audio experience when replaying the entire game.



Be sure post any comments here :

http://steamcommunity.com/app/284990/discussions/0/481115363857100532/


Solarix's third patch is out! Version : 1.3

Hello Solarix fans!

We are happy to inform you about our latest patch which brings our sci-fi stealth horror game Solarix to version 1.3

Here are the patch notes:



  • We have added more check points to the overall of each chapter since even on easy difficulty, the game is now more challenging

  • Pistol crosshair is now in red color, as requested by some players to improve aiming in brighter areas.

  • Added auto-weapon switch functionality, when you pick up weapons and items for the first time, to focus better on the related tutorial
    Increased flash-light radius and brightness to see in the dark areas better

  • Miner-Zombies have much better sight radius and vision abilities now to detect the player, even on easiest difficulty. This would add extra tension and challenge in the related chapter.

  • Alert periods are increased for some of the soldiers, in a randomized manner. Some of the guards are more paranoid now, they will insist in searching for the player “more” when they become suspicious. We haven’t applied this to whole of the guards to balance “randomization” of A.I and some “unexpected” behavior will now add more tension. Be even more careful now, about not to alert them, since some soldiers might not give up until they search every near nook and cranny once they are suspicious.

  • Soldiers now have limited clip-ammo size for the machine guns. This means that when you are caught, they will still try to hunt you down mercilessly but when they run out of ammo for each clip, they will play reloading animation. Because of this, players will have a bit more “extra time” to manage their escape when they are caught.

  • One of the criticism to the A.I was that their patrol routes were easy to detect and memorize. Now, we added some randomization to patrol routes of certain guards. Some of them will randomly switch to alternate paths while patrolling. Now, players have to be more careful if they want to knock them out during their patrol routes because it is more “randomized”.

  • Some of the soldiers & cyborgs now work in teams, alert one, he might "notify" his closest buddy. However, we randomized this feature to add more realism to the A.I. Some of them would prefer to investigate "solo" when they sense danger, some of them would want to work in teams all the time.

  • Some of the cyborgs have better sight radius and vision abilities now to detect the player, even on easiest difficulty. This would add extra tension and challenge in the related chapters.

  • Fixed A.I Pathing problems around crew quarters in chapter 7 by adding a sound proof volume.

  • Fixed some collision problems & A.I Pathing issues in chapter 4 and chapter 5

  • Fixed A.I Pathing around crew quarters in chapter 7 by adding a sound proof volume.

  • Added more easy-to-understand objective descriptions to chapter 2 and chapter 7



As usual, we'd be more than happy to hear your feedback, so head over to the forums leave your comment here

http://steamcommunity.com/app/284990/discussions/0/523890681410413848/