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Axyz News

Demo Update 0.0.6v

Hello and happy Steam Next Fest day! In celebration of this momentous occasion we came with another patch! ːsteamhappyː

Some of the things added are futureproofing for updates in the future i.e more language support, but we are happy to say the game now has full support for both German and French speakers.

We've greatly improved the smoothness of camera movement. You should notice this when jumping or gravity switching.

We've also fixed a few minor visual issues for good measure.

  • Updated UI in preparation for additional languages
  • Updated fonts in preparation for additional languages
  • Added French and German language support
  • Added a word missing in the movement tutorial
  • Added automatic scrolling to dropdown elements in the settings menu
  • Improved smoothness when jumping/falling below your current horizontal position
  • Coins and gems no longer respawn in a level after being collected when transitioning to the victory screen
  • Fixed an issue that caused certain song names to not scroll correctly in the HUD


You can send additional reports through Steam or on our Discord!

(also please ignore we skipped 0.0.5v)

Demo Update 0.0.4

Hey folks, we're back with another update *so soon you say?*

This is a slightly bigger update, with some work under the hood done to implement stuff in a future patch.
The biggest change you should notice is the initial launch load time. We've reduced it from around 45 seconds to 3.... which is quite good. ⌛
Also, we now have Steam Achievements specific to the demo! 🏆

  • Exiting a level now takes you to the level section screen
  • Added steam achievements for the demo
  • Greatly improved the app's initial loading time
  • Locked frame rate to 60 fps
  • Changed bonus level ID naming convention
  • Fixed an issue where inputs would show as text instead of the input device icon when an input device gets disconnected and then reconnected
  • Fixed an issue where changing levels in the level select in rapid succession could cause multiple levels to be loaded at the same time
  • Fixed an issue where, in certain situations, the rewinding animation would play indefinitely and wouldn't send you back to the last safe block
  • Fixed an issue where, in certain situations, high scores wouldn't update after they were recorded for the first time


You can send additional reports through Steam or on our Discord

Axyz on Steam Deck

Hey folks!

So Steam asks for some sort of post about a game's Steam Deck compatibilty and to link it - so here we are!



Axyz running on Steam Deck!

Now, with this said, there are two issues we are currently aware of:

  • Menu navigation doesn't respond to the Dpad (but the Dpad works fine in-game)
  • There's a tiny bit of cut off on the sides of the screen due to Steam Deck's 1280x800 resolution and Unity deciding it doesn't want to play ball.


We're actively trying to figure out these minor issues, but otherwise the game works absolutely fine and you can download the game and play on your Deck today!

Demo Update 0.0.3

Hey folks! Our first demo update is live (technically it's the 2nd but shhh)

  • Fixed an issue that caused controller and keybord bindings to show as text instead of the icon when using non-english keyboard layouts
  • Fix to an issue where navigating to additional levels was possible after a level was selected and started loading
  • Fix to an issue where level select navigation buttons would show as text instead of the icon when switching control schemes


We've also found a few other bugs from the weekend so we're working to have another update before Next Fest. Thank you for the reports provided so far!

Please consider joining the Discord to let us know of anything else you find: https://discord.gg/AGJ97FRX

Axyz Demo now available!



We are incredibly excited to tell you that the Axyz demo is now available to play on Steam!

We are involved with the upcoming Steam Next Fest, but we want to get the party started early, so you can go download and play Axyz right now!

Please let us know if you are playing the game across any of our social media channels!

And feel free to join us over on our Discord!