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On The Road - Truck Simulator News

On The Road - Update 0.7.0 build 12 2018-07-09

Languages
  • Updated polish and chinese locas (community based)
Map
  • Finished Dortmund
  • Added a country road from Dortmund to Duisburg added
  • Dortmund Nordwest unbarred and A45 to Dortmund-Hafen added
  • Several minor changes
  • Updated more sectors east of the line Kiel/Hamburg/Hanover
Graphics
  • Added portrait image to driver selection dropdown in the logistics menu
  • Driver portrait and information added to the hire driver message box
Fixes
  • Removed several debug messages
  • Fixed several performance issues near Dortmund

On The Road - Update 0.7.0 build 9 2018-06-28

Gameplay
  • added drivers and route planning for drivers
  • increased range for steer- and releasespeed for keyboard and gamepad inputs
  • equal player position markers for Worldmap and GPS device
  • Semis without a trailer are marked red in the vehicle list


Map
  • Added A1 from Bremen to Dortmund-Unna
  • Added A44 from Dortmund to Unna East
  • Added Unna with one new company and a new petrol station
  • Several minor changes
  • Updated more sectors east of the line Kiel/Hamburg/Hanover
  • Updated cross Kamen
Graphics
  • Reworked several economy related messageboxes
Fixes
  • fixed a bug where it was impossible to buy trailers under certain circumstances
  • fixed offset between emissive elements and traffic lights in Bremen at big northern crossing
  • Fixed several lanterns on street in Berlin

On The Road - Update 0.6.8 build 22 2018-05-24

Changelog:


Gameplay
    increased GPS device FOV
Map
  • Updated more sectors east of the line Kiel/Hamburg/Hanover
  • Several minor fixes
  • Updated cross Kamen
Optimizations
  • massively reduced the amount of calculations for the route planning
Fixes
  • shortened sliders in Graphics menu to give more room to the settings names
  • fixed the text overflow of the version number in the ingame menu
  • fixed the noticeable height offset of the GPS routes
  • fixed the unprecise player position in GPS device

On The Road - Update 0.6.8 build 18 2018-05-09

Changelog:
Language Support
  • Updated Chinese loca (community based)
Gameplay
  • massively increased lateral stability of the trucks
Map
  • Updated more sectors east of the line Kiel/Hamburg/Hanover
Optimizations
  • Shadow proxy of generic highrise offices optimized
  • Shadowproxy for generic cityblock building02 added
  • removed dozens of obsolete subobjects from AI vehicles
  • removed unneccessary rigid bodies from triggers at Horner Kreisel (Hamburg)
  • used the knowledge from fixing first bug in list to speed up cockpit rendering slightly
Fixes
  • Fixed an issue that caused up to 50% CPU usage by the EventSystem at certain situations
  • Missing wheel colision detection at several parts of the map fixed
  • fixed despawning coaches at Rostock Südstadt
  • Removed shadows from gas station park position marking
  • fixed a possible spawn in parked trucks at roadhouses by removing random empty entries from the random spawner
  • fixed the rain in cockpit issue
  • fixed several misplaced control triggers at traffic lights
  • fixed traffic light position at crossing near Horner Kreisel (Hamburg)
  • fixed one AI despawning and one spawning on sidewalk issue at Cologne
Known issues:


ToDo

On the Road Update Version 0.6.7b28

Language:
  • Russian Loca
AI:
  • Mix of settings of b19 and b22: no trembling of the trailer as in b22 but better curve behavior as in b19
Map:
Extension in the south of Duisburg (no more visible end of the world)
Known Issues:
  • Reputation calculation sometimes decreases reputation and does not add
  • No load limit on vehicles (?)
  • Input Conflict Checking does not work between categories
  • Proxies for bridge railing, otherwise good way to ruin your own profiles!
  • Rain partly in the interior
  • Separation to and from orders to companies should also be possible through tabs (because more consistent)
  • Sunflare effects also at night (still to be intercepted)
  • A few good icons are missing (replaced by Empty Palletes Icon)
  • Bloom / Emission partially escalates due to the new PostFX setting?
  • Sound misfire at Nachladerucklern. Unrecoverable?