1. NewMe NuMe LuMe: Alien Wars
  2. News

NewMe NuMe LuMe: Alien Wars News

Adjustments to Difficulty Levels in 'NewMe NuMe LuMe: Alien Wars' (7)

Firstly, please understand that this message has been written using a translation tool and may have issues with clarity.




Hello everyone!


This patch includes the addition of item supplies in Stage 1 and a health patch for the player.

Detailed information is as follows:



1. Player Health
- The player's base health has increased by 1.

[Based on Stage 1]
Previous: Player's base health 3
After change: Player's base health 4

(Actually, I spent a lot of time considering the difficulty of the game before its release, and whether to set the base health at 3 or 4 was one of those considerations.

However, once the game was released, I realized that I had become too accustomed to my own game due to excessive difficulty testing. Hahaha...)


2. Addition of Item Supply in Stage 1



- The layout of Stage 1 was intended to help players understand the basic controls in the early part, and from the mid-part onwards, to supply items to give a general sense of the game atmosphere.

Sadly, the difficulty adjustment was a disastrous failure.

Therefore, I significantly reduced the initial basic control play and immediately placed ammunition supply items to advance the game at a faster tempo.




I also added some new dialogue to match this change!





This is where I'll end this announcement.

If you could let me know through the link below about any difficult enemy patterns or level of difficulty you've experienced, I will actively take it into account!

https://steamcommunity.com/app/2855660/discussions/0/4364628673432078457/








Thank you very much for your interest in the game I developed!

'NewMe NuMe LuMe: Alien Wars' - June Game Development Update!

Firstly, please understand that this message has been written using a translation tool and may have issues with clarity.




Hello everyone!

Wow, more than half of 2024 has already passed!

How are you all doing?


Since my last update at the end of May, I've continued to work on adding new stages to the game.

However, I thought you might be curious about how far I've come since then, so I decided to share an update on this past month's game development!


Please see below for more details:





1. Player Selection Screen



- At the initial title screen, you can choose an additional stage, and selecting a stage will take you to the player selection screen.






- After selecting a player, you can learn about the key controls, and the keyboard allows modifications to these controls. (Gamepad control modifications are not available).



Creating this took almost three weeks, occupying most of this month.
Looking back, it seems like there wasn’t much to make, hahaha...






For more about additional players, please refer to the test play below!
[previewyoutube][/previewyoutube]










(Note: The video was mistakenly made at 24 frames per second, but the actual game runs at 60 frames per second!)





2. Stage 1 Enemies



- Dots for regular enemies and bosses that will be added to Stage 1.


Based on feedback that the existing stages were quite challenging,

the additional stages are being designed to be easier!





This is where I'll end this announcement.

If you could let me know through the link below about any difficult enemy patterns or level of difficulty you've experienced, I will actively take it into account!

https://steamcommunity.com/app/2855660/discussions/0/4364628673432078457/








Thank you very much for your interest in the game I developed!

"NewMe NuMe LuMe: Alien Wars" Development Update!

Hello!

Firstly, please understand that this message has been written using a translation tool and may have issues with clarity.



It's already been over a month since "NewMe NuMe LuMe: Alien Wars" was released!

During this time, I have been continuously working on developing additional updates for the game!



The reason for this announcement is that I have completed all the additional characters and want to show you the test video.

I'll upload the video right away!

[previewyoutube][/previewyoutube]










I spent a whole day working hard on the video, but there were many mistakes because it's been a while since I last made one.

For example, it was supposed to be at 60 frames per second, but I made it at 24 frames per second... and there are parts where the quality is degraded...




Anyway, all the additional characters are completed, and what remains are:

Additional stages, sound, character artwork, character Script, menu modifications, and more... There's still a lot left to do!




This is where I'll end this announcement.

If you could let me know through the link below about any difficult enemy patterns or level of difficulty you've experienced, I will actively take it into account!

https://steamcommunity.com/app/2855660/discussions/0/4364628673432078457/









Thank you very much for your interest in the game I developed!

'NewMe NuMe LuMe: Alien Wars' Week 3 Update + Minor Updates

Hello!

Firstly, please understand that this message has been written using a translation tool and may have issues with clarity.



It has been three weeks since the release of 'NewMe NuMe LuMe: Alien Wars'!

"Wow!!!"






If you've had good moments, I hope they continue, and if you've had tough times, I hope better days are ahead!

As I announced on April 19, I've been working on adding a new character over the past two weeks,

and I've completed over 90% of the work, including the UI for the new character and adding a fireball attack!

"Wow!!! New character!!!"

https://steamcommunity.com/games/2855660/announcements/detail/4202496761520245449
[Please refer to the above for details on the new character!]



So, I'll upload a comparison video of Stage 4 test plays!

1. April 19
[previewyoutube][/previewyoutube]










2. May 6
[previewyoutube][/previewyoutube]















Kim Ttolttol: "...Is this all you've made in two weeks?"







[Left: Newly made fire effect] [Right: Existing fire effect]

Anyway, while creating the UI for the new character, I made a new fire effect,

and personally, I feel satisfied as it turned out better than the existing fire effect!




Therefore, I wanted to add this new effect into the game, but carelessly adding effects could

lead to optimization issues, so after much consideration, I thought it would be great to add it when the existing boss is severely damaged (Phase 2)!




[Existing]





[After modification]







...In fact, I patched last week, but I had to go out urgently and forgot to announce it.









In other updates, when a player's health drops below half during the first stage boss,

a health recovery fairy is summoned to help reduce the difficulty.










This concludes the announcement.

Please continue to provide feedback on any enemy patterns or difficulty levels that you find challenging, so we can actively incorporate your insights!









Thank you very much for your interest in the game I developed!

Adjustments to Difficulty Levels in 'NewMe NuMe LuMe: Alien Wars' (6)

Hello!

Firstly, please understand that this message has been written using a translation tool and may have issues with clarity.


This patch includes updates to the Coin Resurrection System, as well as to the bosses of Stages 1, 4, and 5, and the mid-boss of Stage 5.

Below are the detailed updates:



1. Coin Resurrection System
1-1.Adjustment to the Coin Resurrection Potion Purchase UI.


Before



After




1-2.Enhancement of Coin Resurrection Potion Effect

-When the number of coin resurrections is three or more times Ryong Ryong offers an improved potion that increases health recovery

Previously: Half of total health - 0.5

From the third time onwards: Three-quarters of total health - 0.5

Note: The price remains the same as the original coin resurrection potion.
Note: The number of coin resurrections resets when restarting the stage, returning to the title, or exiting the game.







2. Stage 1 Boss Ammunition Resupply Interval Adjustment


If the supplied bombs and ammunition are insufficient for a quick clear, leading to unexpectedly high difficulty, the interval for machine gun ammunition resupply has been shortened:

-From 40 seconds to 30 seconds.







3. Additional Weapon Ammunition Resupply for Stage 4 and 5 Bosses


Unlike the bosses of Stages 1, 2, 3, and 6, where there are either ample initial ammunition supplies or means to resupply, an additional ammunition resupply has been adjusted to address situations where ammunition might unexpectedly run low.


Additionally, the ammunition resupply rate is adjusted based on whether Kim Ttolttol is armed:

* If Kim Ttolttol is armed: 100 seconds
* If Kim Ttolttol is unarmed: 50 seconds







3. Easing of Stage 5 Mid-Boss Difficulty

The difficulty, previously perceived as frustrating and annoying, has been toned down.





Alien Grand General




The re-attack probability of the laser cannon has been adjusted from 4/5 to 2/3.






This concludes the announcement.

Please continue to provide feedback on any enemy patterns or difficulty levels that you find challenging, so we can actively incorporate your insights!




Thank you very much for your interest in the game I developed!