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NewMe NuMe LuMe: Alien Wars News

"NewMe NuMe LuMe: Alien Wars" Development Update!

Hello!

Firstly, please understand that this message has been written using a translation tool and may have issues with clarity.



It's already been over a month since "NewMe NuMe LuMe: Alien Wars" was released!

During this time, I have been continuously working on developing additional updates for the game!



The reason for this announcement is that I have completed all the additional characters and want to show you the test video.

I'll upload the video right away!

[previewyoutube][/previewyoutube]










I spent a whole day working hard on the video, but there were many mistakes because it's been a while since I last made one.

For example, it was supposed to be at 60 frames per second, but I made it at 24 frames per second... and there are parts where the quality is degraded...




Anyway, all the additional characters are completed, and what remains are:

Additional stages, sound, character artwork, character Script, menu modifications, and more... There's still a lot left to do!




This is where I'll end this announcement.

If you could let me know through the link below about any difficult enemy patterns or level of difficulty you've experienced, I will actively take it into account!

https://steamcommunity.com/app/2855660/discussions/0/4364628673432078457/









Thank you very much for your interest in the game I developed!

'NewMe NuMe LuMe: Alien Wars' Week 3 Update + Minor Updates

Hello!

Firstly, please understand that this message has been written using a translation tool and may have issues with clarity.



It has been three weeks since the release of 'NewMe NuMe LuMe: Alien Wars'!

"Wow!!!"






If you've had good moments, I hope they continue, and if you've had tough times, I hope better days are ahead!

As I announced on April 19, I've been working on adding a new character over the past two weeks,

and I've completed over 90% of the work, including the UI for the new character and adding a fireball attack!

"Wow!!! New character!!!"

https://steamcommunity.com/games/2855660/announcements/detail/4202496761520245449
[Please refer to the above for details on the new character!]



So, I'll upload a comparison video of Stage 4 test plays!

1. April 19
[previewyoutube][/previewyoutube]










2. May 6
[previewyoutube][/previewyoutube]















Kim Ttolttol: "...Is this all you've made in two weeks?"







[Left: Newly made fire effect] [Right: Existing fire effect]

Anyway, while creating the UI for the new character, I made a new fire effect,

and personally, I feel satisfied as it turned out better than the existing fire effect!




Therefore, I wanted to add this new effect into the game, but carelessly adding effects could

lead to optimization issues, so after much consideration, I thought it would be great to add it when the existing boss is severely damaged (Phase 2)!




[Existing]





[After modification]







...In fact, I patched last week, but I had to go out urgently and forgot to announce it.









In other updates, when a player's health drops below half during the first stage boss,

a health recovery fairy is summoned to help reduce the difficulty.










This concludes the announcement.

Please continue to provide feedback on any enemy patterns or difficulty levels that you find challenging, so we can actively incorporate your insights!









Thank you very much for your interest in the game I developed!

Adjustments to Difficulty Levels in 'NewMe NuMe LuMe: Alien Wars' (6)

Hello!

Firstly, please understand that this message has been written using a translation tool and may have issues with clarity.


This patch includes updates to the Coin Resurrection System, as well as to the bosses of Stages 1, 4, and 5, and the mid-boss of Stage 5.

Below are the detailed updates:



1. Coin Resurrection System
1-1.Adjustment to the Coin Resurrection Potion Purchase UI.


Before



After




1-2.Enhancement of Coin Resurrection Potion Effect

-When the number of coin resurrections is three or more times Ryong Ryong offers an improved potion that increases health recovery

Previously: Half of total health - 0.5

From the third time onwards: Three-quarters of total health - 0.5

Note: The price remains the same as the original coin resurrection potion.
Note: The number of coin resurrections resets when restarting the stage, returning to the title, or exiting the game.







2. Stage 1 Boss Ammunition Resupply Interval Adjustment


If the supplied bombs and ammunition are insufficient for a quick clear, leading to unexpectedly high difficulty, the interval for machine gun ammunition resupply has been shortened:

-From 40 seconds to 30 seconds.







3. Additional Weapon Ammunition Resupply for Stage 4 and 5 Bosses


Unlike the bosses of Stages 1, 2, 3, and 6, where there are either ample initial ammunition supplies or means to resupply, an additional ammunition resupply has been adjusted to address situations where ammunition might unexpectedly run low.


Additionally, the ammunition resupply rate is adjusted based on whether Kim Ttolttol is armed:

* If Kim Ttolttol is armed: 100 seconds
* If Kim Ttolttol is unarmed: 50 seconds







3. Easing of Stage 5 Mid-Boss Difficulty

The difficulty, previously perceived as frustrating and annoying, has been toned down.





Alien Grand General




The re-attack probability of the laser cannon has been adjusted from 4/5 to 2/3.






This concludes the announcement.

Please continue to provide feedback on any enemy patterns or difficulty levels that you find challenging, so we can actively incorporate your insights!




Thank you very much for your interest in the game I developed!

Adjustments to Difficulty Levels in 'NewMe NuMe LuMe: Alien Wars' (5)

Hello!

Firstly, please understand that this message has been written using a translation tool and may have issues with clarity.


This patch includes difficulty adjustments for store items and the mid-bosses in stages 3 and 4.

Detailed information is as follows:



1.
Adjustment of player enhancement potion price in the store: decreased by 200

- With the addition of the coin resurrection feature in a previous update, the use of coins has significantly increased.

Consequently, we have readjusted the price of the player enhancement potion available for purchase after completing a stage.




2.
Difficulty adjustment for mid-bosses in stages 3 and 4

We have mitigated elements that were considered unpleasant and frustrating, rather than presenting a suitably challenging difficulty.






2-1. Wine Magpie


-Machine gun box regeneration interval changed from 50 seconds to 40 seconds.

-Minor modification in the tracking method: Instead of maintaining distance from Kim Ttolttol, the approach has been adjusted to be more aggressive, allowing Kim Ttolttol to hit the target more easily.




2-2. FoFoFo-x







- Collision damage from the fox orbs removed, no longer causing damage on impact.


-However, the collision damage from the fox eye orbs that track Kim Ttolttol remains unchanged.


-Left hand summon pattern removed.


-During the rage pattern, the number of summoned minion rats changed from an average of 108 (minimum 72, maximum 144) to an average of 54 (minimum 36, maximum 72).








This concludes the announcement.

Please continue to provide feedback on any enemy patterns or difficulty levels that you find challenging, so we can actively incorporate your insights!




Thank you very much for your interest in the game I developed!

'NewMe NuMe LuMe: Alien Wars' - Update on Adding Coin Resurrection Feature

Hello!

Firstly, please understand that this message has been written using a translation tool and may have issues with clarity.


I'd like to inform you about an update concerning the coin revival feature, not a difficulty patch.

Since the release of the game, I have received a lot of valuable feedback.

Most of the comments were about the difficulty of the game... The game was described as hard, very hard, or even extremely hard..




Additionally, the difficulty was such that many players died before they could spend the coins they earned, making the use of coins very limited.




Therefore, I contemplated whether to add a completely new feature and decided that a revival function, which allows Kim Ttolttol to be revived with a certain amount of health if they have a certain amount of money, would be a good addition.


The coin revival feature is available from stage 2, and the amount of coins consumed increases from 300 at the start by 100 with each stage progression.


Furthermore, to avoid decreasing motivation to play when revived in a penniless state, an additional supply of 120 machine gun rounds will be provided.

To prevent the replacement of a currently equipped weapon with a machine gun, ammunition will be supplied in the form of a thrown ammo box, allowing players to choose the timing of their resupply.


Since it's hard to explain this in words, I will also upload a video to show how it works!
https://www.youtube.com/watch?v=3RaqL6nV1Ik



This concludes the announcement.

Please continue to provide feedback on any enemy patterns or difficulty levels that you find challenging, so we can actively incorporate your insights!




Thank you very much for your interest in the game I developed!