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Patch 1.5.1: Hard Times for the Little Guys



The Distillery Brothers aka "Squirrels" have probably been the most reliable unit type in Multiplayer for a long time. Especially when defending on top of their own warrens, Squirrels often defeated even superior armies. Their safety is now going to be compromised by reducing the tankiness of cheap warrens and generally making mid-game units (tier 2) more of a threat to the small ones.

Also in this patch:
  • fine-tuning of random map generation,
  • changes to the ranked point system,
  • and a couple of smaller convenience fixes/impovements (mostly in the UI and menues).


Ranked


Unlike the the Squirrels, new players on Ranked should have an easier time in the future:
Previously, players on the top of the ladder risked to lose a lot of points against low level players. This was meant as a benefit to new players, but also made players at higher ranks play somewhat merciless if they wanted to protect their points. From now on, point gains/losses will be rather low for matches with big rank differences, so the higher-ups can relax and take a more playful approach (e.g. using crazy/random decks), thus letting newer players have more fun, and learn to take their chances.

New ladder score system:



Rank diff.

Pt. +/-

Old system



+6

9

(from 80)



+5

12

(from 78)



+4

17

(from 74)



+3

24

(from 68)



+2

30

(from 60)



+1

24

(from 50)



0

20

(from 40)



-1

18

(from 30)



-2

15

(from 16)



-3

8

(unchanged)



-4

4

(from 5)



-5

2

(unchanged)



-6

1

(unchanged)



For Windows users: If you tab out of the game while queueing on ranked, the minimized game's icon will now start flashing as soon as you find a match. (Not yet possible on Linux & Mac, sorry!)


Discord & Linux/Mac


Discord Matchboard entries now also get reported from Linux & Mac.
Discord rich presence is now working on Linux (is already working on Mac and Windows PCs).


Menus


"Random" map type option is back in unranked/offline lobbies.

Replays of games played on new Editor maps are working now (Workshop maps have already been working).
In order to make existing Editor maps compatible with the replay function, just load and save it, again, or open the map's XML file and change Random to Editor. The second trick also works on existing replays.

Steam users can now be subscribed to an unlimited amount of Workshop maps. (Old limit: 50.)

Fixed english ingame description (lore) for Drill Sergeant Volkov and some trait info.

Small convenience improvements and fixes in menus.


Map Generation


Bases generally offer more warren spaces, especially on maps with a lot of water. They can also have more organic-looking surroundings, from now on.



Improved map fairness calculation: Distances between spawn bases and expansions should be more equal. Especially pocket expansions count as a massive advantage in fairness calculation, now.

Slighty increased minimum distance of cabins from spawn Gristmills.


Multiplayer Balance Changes


Squirrel - needs to stand still for a total of 0.25s in order to shoot, so poking and retreating becomes more viable against Squirrels, and they become slightly less efficient in large numbers. To be precise: 0.1s cast time (from 0s), 0.9s cooldown (from 1s), 0.15s movement cooldown (from 0s).

Toad - small buffs to make them more useful, again, especially when microed deep into the enemy army: 9 HP (from 7 HP), 4x structure crit (from 6x) in whole aoe (has been from center tile only), 0.1s fuse time (from 0.25s), +3 damage on their actual target (from 0).

Pigeon - range 3 (from 4), duration 1s (from 2s), cooldown 1s (from 2s), will only stack 3 heals per tier (additional heals will increase only duration; pigs count as t2, mice as t1). Prevents some rare/weird behavior, e.g. 15 HP/s on a single Squirrel, while the Badger slowly dies.



All t2 units (Ferret, Falcon, Skunk, Chameleon, Snake) - will push away units of lower tiers when rallied on top of them. This makes micro management of t2 much more reliable.



Skunk - 30 HP (from 28 HP), gas duration 6s (from 5s).

Boar - 4x Crit against structures (from 6x Crit).

Fox - 22 damage per shot (from 20 damage), 0.4s cast time (from 0.2s), 0.2s root time (from 0.4s), makes better control possible.

Barbed Wire - 4 DPS (from 2 DPS, both to enemies and to itself), especially makes melee units less efficient against wire.

Bullet Hive - 24 HP (from 28 HP), 6 DPS (from 5 DPS).

Balloon - 6 aggro range (from 8 aggro range), reverting a change from last patch that sometimes resulted in strange behavior (not shooting at enemies when it could). Will shoot Commanders normally, again.

Tier 1 Warren - 36 HP (from 50 HP).

Tier 3 Warren - 64 HP (from 50 HP).


Community News


Many thanks to the whole community for the preparation of this patch, providing data, testing features and balance changes etc.
Thank you also for continuously organizing events, participating in them and/or streaming the game!
We've recently had an amazing series of battles, called the "12 Duels Challenge", with more than 30 participants, streamed in 16 Episodes.
Our weekly Pocketbot Cups are now taking place three times each Monday, and we're about to see a small 2v2 tournament becoming yet another frequent event each Tuesday.
On 15th September we'll see the next big event: A "New VS Old" Tournament, which will show us who are the best players of all times. Streamed on: https://www.twitch.tv/wittypun7
https://steamcommunity.com/sharedfiles/filedetails/?id=1854500956

At least two big mods are in the making, also introducing new units and structures - and we intend to add Steam Workshop support for customizations like that in future patches.

Old vs New Tournament

In celebration of Tooth And Tail's 2nd anniversary, players from the early days of the game will fight against those who joined the War for Meat more recently.

Organized by Big Pimpintosh and BlooCoon,
Sunday, September 15th, 16:00 UTC (12pm EST)

https://steamcommunity.com/sharedfiles/filedetails/?id=1854500956

Streamed on:
https://www.twitch.tv/wittypun7
https://www.twitch.tv/rabbitking78
https://www.twitch.tv/radioprozix
https://www.twitch.tv/magnusio
https://www.twitch.tv/toothandtailtv
https://www.twitch.tv/strawberryspeedruns
https://www.twitch.tv/zeno_akoop
https://www.twitch.tv/chipfromouterspace

Patch 1.5: Season 3 (plus an Eel)


While Andy has shifted his daily focus to streaming development of Pocketwatch's next game (Monday-Friday on the Pocketwatch twitch channel), Tooth and Tail shall live on! EELuminatus (you might have seen him playing with Lizards or advertising his mods) will be working on Tooth and Tail patches from now on. A new season has begun…

Ladder Reset


Some players started to feel lonely on the top of the ranked ladder, some wanted to experience the thrill of fighting their way up, again - so we put everyone back to the bottom. Happy climbing!



If the ladder reset hits you just before you managed to complete the ranked achievements: No worries! We just happened to add alternative ways to get them…

Alternative Ways to Obtain Multiplayer Achievements


Some achievements required players to win (lots of) ranked games, which could make them very hard to get. Now there are alternative ways to unlock these achievements, all possible in unranked and offline matches against 1-2 CPU opponents.

  • Agitator: Win a 1v1 against a medium CPU.
  • Rabble Rouser: Win a 1v1 against a medium CPU.
  • Militant: Win a 1v1 against a hard CPU.
  • Firebrand: Win a 2v1 against two medium CPUs.
  • Hero of the Hungry: Win a 2v1 against two hard CPUs.
  • The Great Provider: Win a 2v1 against two brutal CPUs.
  • Fury of the Feast: Win a 2v1 against two ruthless CPUs.
  • Deadbones: Win a 1v1 against a ruthless CPU in less than 5 minutes.


(You can only get these achievements on generated maps, not on editor/workshop maps!)

Multiplayer Balance Changes


As a result of mods made and tested by the community, a couple of multiplayer balance changes is coming with this patch. Probably the most important changes in a nutshell are: Toads, Moles and Landmines get nerfed; Chameleons, Boar and Drumfire Cannon get buffed; Snake poison wears off outside territory, but slows down enemies while it lasts.



Now, here are all the juicy details:

  • Daze - Only slows down movement (slowed down the whole simulation, including attack speed, before). This change makes mines less crippling in fights.
  • Focus Fire - Can be used for a structure (group), e.g. for letting only your Balloons focus the incoming Badger (not the pigeons) or making your Drumfire Cannon shoot directly at the opponents’ Mill (not the Pigs).

  • Mole - 2 DPS, 3x crit (from 3 DPS, 2x crit), same power against structures, less against units.
  • Toad - 7 HP, 3 damage, 6x crit (from 8 HP, 4 damage, 4x crit); structure crit only affects one tile, in the center of the explosion (applied crit to all structures in the aoe, before); aggro 3 tiles from own position (has been 2 tiles from rally point). They lose some of their power, but now they go after Lizards even if they are unattended.

  • Chameleon - 36 HP (from 30 HP); 0.25s stealth entry time (from 0.5s)
  • Skunk - 28 HP (from 32 HP); cannot target Commander (could target Commander, before)
  • Snake - poison is cured 5s after last attack regardless of territory (used to be cured only inside own territory and lasted forever outside territory); poison slows down movement (Daze)

  • Boar - 6x damage against structures (from 2x damage against structures)
  • Badger - 60 HP (from 65 HP)
  • Fox - 24 HP (from 25 HP)

  • Barbed Wire - slows down movement speed by 80% (from 75%)
  • Landmine - 4 HP (from 8 HP); 3s Daze duration (from 2s Daze duration), but only slows down movement, not attack speed
  • Balloon - does not target Commander if enemy units are nearby (within a radius of 8 tiles)
  • Artillery - 28 DPS (from 20 DPS)

Daily Deal - Tooth and Tail + Monaco, 85% Off

Today's Deal: Save 85% on Tooth and Tail + Monaco!*

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

*Offer ends Monday at 10AM Pacific Time

Tournament: TnTTV’s Premium 2v2 Spectacular

The community had a blast with the last 2v2 ("Bizarre") Tournament, and the next one is happening this weekend!

Date: March 9th, 2019 1:00 PM EST
Organized by: PremiumBow426 and Delthius
Streamed on: https://www.twitch.tv/toothandtailtv
Challonge (signup, teams etc.): https://challonge.com/tournaments/signup/0WoGcpNH67

Featuring old and new players, random and custom maps, and meat for the victors!

Come and watch or, if you want to join, hurry and ask on the Discord server!
(https://discord.gg/6TwVBdS)

Update:


Stream: https://www.twitch.tv/videos/392889757
Top 3:
1st - Gentle Pork (Arbuz Budesh & ChipFromSpace)
2nd - The Splitters (Duchu & Earus)
3rd - Arctic Assault (Jakobi & JetEriksen)