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The Battle of Aurinoxia News

Update 0.6.0 – Recalibrating the Cosmos!

Squadron Leaders,

A brand-new update has landed for The Battle of Aurinoxia, and it’s packed with changes, improvements, and new content to elevate your interstellar battles. Let’s dive into the details:

[h2]Introducing “The Lost Levels"[/h2]
We’ve added a new play mode where you can revisit stages that didn’t make the cut for the main story mode. This includes the old Stage 4 (RIP P.IRATE-K1N6), which has found a new home here. If you enjoyed defending the cargo ships and fighting pirates, it’s still playable in this new context.

[h2]Stage Overhaul[/h2]
  • A brand-new Stage 4 has been added, offering fresh challenges and a new boss encounter.
  • The stage order has been shuffled to better align with the revamped story flow.
  • Every stage has been reworked for smoother pacing, improved enemy placement, and better engagement.
  • Asteroids now spawn randomly in all stages and interact dynamically with enemies.


[h2]Enhanced Progression[/h2]
  • Adjusted stage run times and boss health to create a smoother difficulty curve.
  • The default difficulty is now set to "Skirmisher", offering the right balance for most new players.
  • Faster Stage Clear screens -- spam that confirm button to zip through your performance report!


[h2]Quality of Life and Visual Upgrades[/h2]
  • Simplified the credits roll, which now appears at the end of the game, and moved third-party license information to the game install directory.
  • Added a vintage screen shader effect (experimental) for that retro CRT feel, toggleable in the Misc. Settings menu.
  • Menu updates: Fixed descriptions and polished up UI text for clarity.


[h3]Additional Tweaks[/h3]
  • Bosses: Slight name modifications for better thematic alignment.
  • Audio: Adjusted/removed some sound effects for CMDR.9G.
  • Enemy Adjustments: Fine-tuned placements and spacing for smoother gameplay.


This update represents a significant recalibration of the game -- one that we hope creates a more polished, exciting, and rewarding experience. As always, your feedback helps guide these improvements, so let us know your thoughts in the community discussions.

Thank you for your continued support! Now, suit up, pilot--it’s time to jump back into the fray.

– John

New Update Coming Soon!

Hey Pilots,

I haven't posted any news in a bit, so just wanted to give a few details as I wrap up the next update!

Update 0.5.0 is coming in the next week or so, and will shake up the stage order a bit. Some content is getting cut, while other content is being extended. Don't fret, I've introduced a new play mode called "The Lost Levels." This is for content that won't make the final release cut, but might still be interesting to play after completing the main story in arcade mode.

Also coming are some QoL updates, fine-tuning of enemy spawn placement and movements, and a bunch of other smaller modifications.

Stay tuned!

Stages 4 and 5 Launched!

Hey pilots, buckle up!

Stages 4 and 5 are now live in version 0.5.0 of The Battle of Aurinoxia! These stages bring new enemies, bosses, and gameplay mechanics to push your skills to the limit. We’ve also added fresh music tracks and sound effects to heighten the action. There are also a few new Steam Achievements to acquire!

Stage 6 is still in the works, so keep your sensors locked for more updates as we continue to expand the universe. Dive in, explore the new stages, and share your feedback!

August Update: Music Is in the Final Stages, New Stages Coming Soon!

Greetings Pilots,

I'm excited to share that the music for stages 4-6 is complete, and I'm now finalizing the new sound effects to accompany them. With the audio work nearing completion, I'll be integrating these elements into the stages and making the final adjustments to polish everything up.

The new stages are shaping up nicely, and I'm eager to get them into your hands soon. Stay tuned for more details on the release!

Thank you for your continued support and feedback.

-- John

Update v0.4.0 Now Live on Default Branch!

Greetings Pilots,

The changes from Update v0.4.0 have been tested and are now live on the default branch. See the full list of changes here: https://steamcommunity.com/app/2861260/allnews/


Next up, I will be focusing on music and sound effects for stages 4-6 over the next few weeks. After the studio work is wrapped, I'll integrate the audio into the upcoming stages, and make any final adjustments to get them prepped for release. Stay tuned for more updates!

-- John