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Tabletop Simulator News

[ENDED] Tabletop Simulator and DLCs on sale up to 50% off!



Steam's Summer Sale is here and Tabletop Simulator is 50% off!
You can get both the individual and the 4-pack at this discounted price.

http://store.steampowered.com/app/286160/

Additionally, all our DLCs are on sale up to 50% off!

https://store.steampowered.com/dlc/286160/

Hope you guys are having a great summer!

Sale ends July 5th at 10am PST.

Update v10.7 New Permissions, Optimizations, and Xml / Scripting Improvements!

Hey everyone we got another great patch for you guys focused on a broad range of things, but a lot had to do with spring cleaning and keeping everything running great.

We got a couple of great Custom Xml UI examples below to help you started getting your feet wet. They are also very functional and could be useful for your games.



Xml UI Example:
  • Score Tracker https://steamcommunity.com/sharedfiles/filedetails/?id=1415879101
  • Dice Roller https://steamcommunity.com/sharedfiles/filedetails/?id=1393821479


General:
  • Flip now actually flips the dice instead of increasing the number value (rotate right still does this).
  • Optimized away all garbage allocation per frame to improve overall smoothness.
  • Optimized 2D UI rendering to be more performant.
  • Overall lots of code cleanup to improve our workflow in the future.


Xml UI:
  • Visibility attribute now supports admin, host, and team names.
  • Clicking button won't block your hotkeys anymore.
  • Added getXmlTable() setXmlTable().
  • Fixed onValueChanged recursive event loop.
  • Fixed setAttribute() not working if it thought there wasn't a change.
  • Fixed not being able to setXml() with an empty string.
  • Fix support for RichText in Get/SetXmlTable().
  • Fixed zombie Xml UI when opening File Browser.


Scripting:
  • Added Player.getAvailableColors() and Player.getColors().
  • Added SetSnapPoints() and GetSnapPoints().
  • Added JointTo().
  • Lots of scripting improvements to make it easier to convert between Lua Tables and C# types.
  • Fixed Hotseat crash when using scripting input fields.
  • Fixed camera triggering scripting zone.
  • Fixed Turns.getNextColor() returning name instead of color.


Permissions:
  • Added feedback with a onscreen popup warning when trying to do
  • something that is blocked by a permission.
  • Permission save objects / saves to block saving objects to chest.
  • Permission peek to block alt+shift looking at the backside of an object.
  • Permission nudge to disabling all nudging with N.


External API:
  • Atom will now warn you when you try to Save & Play after creating an object in TTS without saving.
  • Lua error reporting improved.
  • Various fixes.


VR:
  • Zoom object: by default bound to pad-down on the left control. Touch it to display the last examined object (with either controller). Click it to lock in this mode; click again to exit. While locked, pad-left and pad-right will scale the object.
  • Fixed rift hotkeys.


New commands:
  • vr_left_hand_pad_down_bindable
  • vr_left_hand_pad_down_zoom
  • vr_left_hand_zoom_scale
  • vr_right_hand_pad_down_bindable
  • vr_right_hand_pad_down_zoom
  • vr_right_hand_zoom_scale

Update v10.6 Custom 3D UI, VR improvements, Looking For Players!

Hey everyone we got another patch for you guys today focused on improving the new Custom UI by adding the ability to attach them to 3d objects in the game. Also many VR Improvements especially for Oculus. Last and not least a new looking for players indicator on the server browser.



Custom UI
  • Supports 3D UI attached to Objects.
  • Each object can have its own assets (images)
  • UI.getXml() and UI.setXml() added, allows for dynamic UI creation from a string. Expect more ways to dynamically spawn to added in the future.
  • Click sounds added for the UI.
  • Player colors now match TTS colors. For example, "red" is now equivalent to the player color red exactly.
  • Dragging is improved so the element doesn't snap to its rectAlignment when dragged.
  • Fixed changing active attribute from scripts the visibility attribute would sometimes not work correctly.
  • Added position attribute and fixed rotation to work like you would expect.
  • Scale of onscreen UI based on resolution height instead of width.
  • Custom UI hides correctly whenever there is a popup dialog.
  • Scripting editor now has two modes Lua and UI that let you edit their respective scripts per Object or Global.


VR Improvements
  • Fixed grabbing objects messing with rotation.
  • Selection box will use laser position if laser is on.
  • Fixed selection box placement bug.
  • Added icon showing current tool mode.

    Fixed Rift controls:
  • Gem now defaults to angled and is better positioned
  • Trigger activates laser and UI objects
  • Stick controls activate properly (teleport works on click, rotation will repeat on hold)
  • Stick UI becomes visible when stick touched.

    New console commands:
  • vr_card_in_hand
  • vr_laser_beam_opacity
  • vr_laser_beam_visible
  • vr_mode_icon_colored
  • vr_thumbstick_icons_constant
  • vr_thumbstick_repeat_duration
  • vr_trigger_activates_laser
  • vr_trigger_activates_ui


Looking For Players
  • New looking for players indicator on the server browser. This will be default on for all servers.
  • This can be changed in game by going Options -> Server.
  • Can also be set from scripting with setLookingForPlayers(bool).


General
  • Updated to Unity 5.6.6.
  • Fixed thumbnail preview image causing image to being lower resolution than it should in the world.

Updated v10.5 Custom UI, New VR Controls, New API Docs!

This patch includes creating Custom UIs using Xml giving you the power of Unity's UI system with an easy to use format.

We also have a brand new API documentation that is much more feature complete with examples and better looks. Can be found here: https://api.tabletopsimulator.com/

Read about the new VR Controls at the bottom of the patch notes!



Custom UI
  • Custom UI added using Xml.
  • Gives the power of Unity's UI system.
  • Docs can be found here: https://api.tabletopsimulator.com/ui/introUI/


Scripting
  • object.randomize (or shuffle/etc) now returns 'true' if shuffle occurred. For example, a deck currently being searched by a player will not shuffle, so 'false' is returned.
  • Added search events: onObjectSearchStart, onObjectSearchEnd, onSearchStart, onSearchEnd
  • Button callbacks now have a third parameter which will be set to true if the button was right-clicked or long-pressed.
  • createButton now lets you specify 'hover_color' and 'press_color'
  • Added getJSON() to Object and spawnObjectJSON() this is the same format as Objects are saved in the save files.
  • Turns class added to let you controls the turns menu from scripting.
  • Event onPlayerTurn(player) added.


Voice Chat
  • Team icon is now working.
  • Updated to latest version of voice chat.
  • Fixed more bugs with Voice Chat.


Fixes
  • Fixed items appearing faded in Search window.
  • Fixed Search window not working in VR.
  • Fixes to cosmic encounter.


VR Controls Update

The goal is to provide a more intuitive VR experience; closer to how you would play a board game IRL. This is still in development, feel free to leave us your feedback about how it feels! To enable the old control scheme type +vr_controls_original into the system console.

Note

Various commands in the system console govern vr behaviour: type help vr to see them. For example, turning 'vr_sticky_grab' on will mean you do not have to hold the trigger to maintain grip on an object; instead you press to grab, then press again to release. If you want these commands to persist then add them to your autoexec (type 'edit autoexec' and enter them there).

You can quickly switch between old and new controls if you do something like 'bind right_control !vr_controls_original' (...you can then hit right control to toggle)

Changes

Laser pointer now turns on and off as the player touches the touch pad, and is oriented like a pointer rather than a gun (it now matches the default steam keyboard laser).

Selection box now drawn from controller position instead of laser position.

Controls

Touchpad when not holding an object:

Center = click (buttons, UI, etc.)
Up = teleport
Left & Right = Mapped tool. Hold left or right to bind current tool to that button.
Touchpad when holding an object:

Center = flip
Left & Right = Rotate
Grip buttons now let you move (holding one controller) or rotate/scale (holding both). Holding any grip button will display control layout.

Holding menu button will reset your position.

Trigger now used exclusively to interact with 3D world

Advanced

The touchpad controls when not holding an object are set using the console bind command, and can be overwritten, so you can bind any command you want to the touchpad if you wish (left, right, and up if you disable teleport; down and center are reserved). For example: 'bind vr_right_pad_left !vr_laser_constant' will toggle the laser on and off when you hit left on the right controller's touchpad. You can use -, +, and ! bind prefixes to bind to press, release, and long press respectively. Use 'vr_unbind_all' before binding your own to remove the default bindings.

Example autoexec
-vr_controls_original
vr_unbind_all
bind +vr_right_pad_left tool_grab
bind -vr_right_pad_left tool_revert
bind +vr_right_pad_right tool_paint
bind -vr_right_pad_right tool_revert
This will mean for the right controller, as long as you hold the left pad you will be in grab mode, and as long as you hold the right pad you will be in paint mode.

Update v10.4 Tablet Upgrade, Increase Max Players, Cosmic Encounter Upgraded + Free Expansion Eons!

This patch includes some good upgrades to the tablet and the ability to increase player counts beyond the current 10 using the console!

The other great new is that we have revamped and upgrade Cosmic Encounter with great new graphics and effects. We didn’t stop there either! We are bundling the expansion Cosmic Eons for free with the base DLC!

We are getting this patch out before GDC expect some good stuff soon in the following patch. If you are going to be at GDC this year let us know.




DLC Cosmic Encounter Upgrade
  • Free expansion Eon now included with the base game!
  • Custom thematic table and environment ( + animations and particle systems).
  • Full revamp of all game components to match the theme.
    Scripting additions:
    - Highlighting planets using the hyperspace gate
    - Tracking amounts of player ships
    - Scripted rulebooks
    - Scripted Alliance Dials


http://store.steampowered.com/app/405130/Tabletop_Simulator__Cosmic_Encounter_Connector/


Tablet Upgrade
  • Updated version of Chromium browser.
  • Mac should be working correctly.
  • More stable and less rendering issues.
  • No linux support just yet.



Console Commands
  • Added host_max_players to change the max number of players that can connect to the server. This can increase the player count above the current 10 limit.
  • Added host_name to change the name of the server.
  • Added host_password to change the password of the server.



VR
  • Laser now oriented like a remote. Let us know if you like this new position.
  • Removed the vive wand head for more visibility.
  • Expect more VR improvements in the next patch.



Improvements
  • Mousing over an object in your onscreen hand will now lift it above the rest.
  • Joining a steam friend with the game closed with load up the game and join them.
  • Scripting added events onPlayerConnect(Player) and onPlayerDisconnect(Player).



Fixes
  • Fixed duplication bug with deck / bags with alt right click when searching.
  • Fixed bug with password mismatch even though they should match.
  • Fixed certain text label being messed up.