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Endless Tactics News

Endless Tactics is Part of the Tower Defense Fest!


In celebration of the Tower Defense Fest we've dropped a new demo update tons of quality of life features, updated art, and new some additional content. Be sure to check out the game and wishlist!


https://store.steampowered.com/app/2873070/Endless_Tactics/

The Environmental Mid-Update! (0.8.5)

Despite the name, for the 5th or so time in a row, this is the biggest Update yet! Not technically this time, but in terms of actual content... Amongst the vast amounts of new features and interactions, there are several major feedback-based UI and UX improvements!



CHANGES

  • Brand new Desert Planet! Unlock it after beating Operation 1's main Mission! New Hazards, exclusive Artifacts, Events, and more to uncover!
  • ALL maps are now 100% procedurally generated! Making use of pathfinding algorithms and several safety-measures to make them all fair and with enough space to fight your battles!
  • Water! A new strategic advantage to make use of with your Mechs - push non-Amphibian Units into it for easy kills as well. Featuring plenty of VFX and Shaders written from scratch to go hand in hand with the minimalistic aesthetic of the game.
  • Brand new Intro sequence for ALL Operations! Watch MechTek's finest Cargo Ship strike the whole battlefield clean of Corruption so you can set up your Mining Operation with complete safety.
  • New Acid Rain Event (Operation 1 exclusive)! Along with a whole new system for Event Buffs/Debuffs, brand new Events Panel UI, and a brand new Legendary Artifact that makes them all even more of a threat!
  • Countless UI improvements and reworks.
  • Lots of new Art, Particles, and brand new Unit designs!
  • Several major visual improvements!
  • Multiple new Artifacts!
  • New Upgrades.
  • Countless bug fixes.
  • Upgrade Menu improvements.
  • ... And even more!


Dev Notes: In trade of dropping Orbital Anomalies off the launch Roadmap, here are several features that weren't even planned to be included before! And, according to both my overview and the vast majority of user-feedback (google forms), much more important ones to have. A very major step to give the Endless Tactics the final bits of extra spice, necessary for its much apriced replayability aspect. Proc-gen maps, especially, were always a huge hurdle I was afraid of overcoming (and thus breaking several gameplay aspects)... thankfully, with the proper safety-measures and very customizable ratios for each Terrain, it turned out to be a vast vast improvement to the overall enjoyability of the "grind", so to say.

For any suggestions, feedback, or bugs please use the form below, post in the discord, or use the Steam forums. Thanks!

Feedback Form

Mac and Linux Support!

After quite a few playtester requests, Mac and Linux support has just been added! Still needs some testing, but at the very least the Linux version should be ready to go. If any issues arise on either (especially Mac), just please let me know through the community tab.

I'd originally start uploading those versions a bit closer to launch, but decided to get ahead and do it already, so enjoy :)



- the_procrastinator

For any suggestions, feedback, or bugs please use the form below, post in the discord, or use the Steam forums. Thanks!

Feedback Form

The Artifacts Update!

And once again, here comes the biggest Update yet! Not just technically speaking, like the Exposition Update, but at every single department imaginable, Art, UI, Gameplay, Features, Feedback-based adjustments, and more!



CHANGES

  • Artifacts: Combine, stack them up, and make all kinds of unique builds at every new Operation!
  • Major Camera Rework: Dragging, better scrolling, and more.
  • New Upgrades.
  • New Missions.
  • New Art: Drops, Airdrops Banner, and more!
  • Better Controls.
  • More ways to earn Corrupted Cores.
  • Countless bug fixes.
  • Huge QOL improvements based on player feedback!
  • Major overhaul to UI to bring it more in-line with the newer components, with great focus on consistency and readability.
  • Several new entries for Tutorial Dialogue.
  • Balance changes.
  • And many, many other changes to smooth out the overall UX of Endless Tactics.


Dev Notes: With all that we're finally entering Alpha state! So the next few Updates should be focused on ironing out what's already there and addressing playtesters' feedback (I do that a lot, so feel free to add some more to the list). Audio, Options Menu, Unique Mech Abilities? More Upgrades, Missions, Text, Art, UI, Balance, Progression, etc etc. Said Updates should happen quite a bit more frequently as well, as the Artifacts Update was, as already imagined, the biggest one to get out from the Roadmap, but it turned out even bigger somehow... All that's left now is essentially to glue up all of the current pieces together and fill in the missing gaps, to finally turn Endless Tactic into a full-fledged game.

For any suggestions, feedback, or bugs please use the form below, post in the discord, or use the Steam forums. Thanks!

Feedback Form

PATCHNOTES - 0.7.5

CHANGES

  • HP Bars.
  • Reworked selection logic (better contextual actions + simplified controls)!
  • No more dead turns at the start of each wave.
  • Smarter Hover Panels (terrain and units').
  • Additional tutorial dialogue.
  • Clearer UI.
  • Deeply reworked UX... less intrusive and more efficient at passing general information to the player.
  • Major bug fixes.
  • New Buildings art.
  • Better Dialogue Portraits.
  • Improved Dialogue Box.
  • Better Weather Events Overlay.
  • Smarter Confirmation Prompts.
  • Smoother transitions for Cursor "toggling".
  • Improved Camera.



Dev Notes: To follow The Exposition Update's major focus on smoothing beginners' UX, this mid-update patch brings major revisions to essentially ALL of the systems in place - old and new - in order to make controls, decision-making, and the gameplay loop in general feel as intuitive as possible to navigate through. After receiving some major feedback from testers, I've decided to wrap this up before moving onto the Artifacts Update, so that players will be able to properly experience all of the content available until then. The UI is still visually very much a WIP, however I believe that its behavior and responsiveness by now should be very close to final, at last.

- the_procrastinator

For any suggestions, feedback, or bugs please use the form below, post in the discord, or use the Steam forums. Thanks!

Feedback Form