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Touhou Makuka Sai ~ Fantastic Danmaku Festival Part III News

Final Update Notes for the Demo

The limited-time free demo will end on March 3rd. We have collected many valuable feedbacks and made numerous modifications. We thank you all for your support! This will be the final update. For those who haven't had the chance to try the game yet, please be mindful of the deadline.

[Update Contents]
1. Added option settings for character body size
2. Allowed short-time judgment for "Kesshi" (desperate attack) and release of normal Spell Cards when consume 1 Spell Card resource is available
3. Slightly increased the damage of player character Spell Cards

Day 15 Update and Apology Notice

We sincerely apologize for the item resource shortage caused by the Day 13 update. We have made initial fixes and adjustments to address this issue. We will further resolve the current resource imbalance in the final version. Thank you for your understanding and support!

[Experience Issues]
1. Increased initial Spell Card resources from 2 to 3
2. Readjusted conditions for BOSS Spell Card reward resources
3. Distinguished warning line sound effects from laser sound effects
4. Continued adjusting the difficulty of some bullet patterns
5. Adjusted the distribution of reward resources for elite enemies

[Localization Issues]
1.Corrected misused kanji in Japanese text

Day 14 Update Notes

[Bug Fixes]
1. Continue to fix rep error issues
2. Fix the imbalance of Sanae's guided firepower between left and right

[Experience Issues]
1. Enhance the visibility of hit effects
2. Increase the distinction between Frenzy sound effects and hit sound effects
3. Add dialogues to the stage practice in the latter half of the third stage to ensure BGM synchronization
4. Add loading screen tips
5. Allow voluntary disengagement of partner protection during the phase of breakthrough of Bamboo Forest

[Text Issues]
1.Correct typos in the text

Day 13 Major Update Notes

The NextFest is about to begin! For those who haven’t explored the game in depth yet, we’ve significantly improved the game’s stability over the past 12 days. If you didn’t have the best experience on launch day, please try again after this update. We hope it will bring you a more enjoyable experience!

Key updates in this patch:
1. Adjusted the difficulty of resource acquisition, including system and boss bonus.
2. Increased the health and bullet pattern difficulty of certain enemies.
3. Added a stage selection function for level practice. You can now choose to practice “from the second half” or “from the final boss”.
4. Added localization support for Russian (currently in testing).
5. The version number has been updated to 0.82. Please note that version updates mean replays from previous versions will no longer be supported.

[BUG FIXES]
1. Fixed an issue where the energy gauge would reset to zero when entering the next level after the Day 10 update.
2. Fixed some minor UI interaction issues.
3. Continued to fix replay (rep) errors.

[Experience Improvements]
1. Improved the loading speed when entering the game.
2. Fixed an issue where Sanae’s homing attack would suddenly disappear under certain conditions.

Day 10 Update Notes and Future Updates

After thorough debugging and testing, we have resolved most of the instability issues with rep files and added a quick playback feature (Ctrl key). If you encounter any errors after the update, please contact us promptly with detailed information about your system environment. We appreciate your cooperation!
Additionally, this update introduces screen presets and detailed settings, allowing users who are sensitive to screen colors to make adjustments for a more comfortable gaming experience.
Shortly, we plan to enhance the stage practice feature, enabling players to start from specific sections. This will allow you to skip mid-stage challenges and jump directly into boss battles if desired.
Lastly, we are excited to announce that the Russian version will be updated within a few days of the new festival launch, and Russian will be officially supported in the full version!

[Bug Fixes]
1. Further fixes for certain rep file errors.
2. Resolved issues with some UI displays and interactions.
3. Fixed an issue where the Rampage State was not immediately canceled when being hit.

[Experience Improvements]
1. Added screen presets and detailed settings.
2. Optimized the usability of the record and replay save screens.
3. Added a quick playback feature for rep files (hold down the Ctrl key during playback).
4. Enhanced the performance of the Sanae character.
5. Improved the visual effects of certain bullet patterns.