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Doll Impostor News

UPDATE #11 [PATCH 1]

  • Changed: The patrol sound volume has been decreased.
  • Changed: The patrol sound range has been increased.
  • Changed: Patrol display text changed to robot display text.
  • Feature: Added robot volume control.
  • Fixed: When binding a key with the gamepad using the left stick, it detected the mouse instead.
  • Feature: Added a check to consider the robot stuck if it remains in the same position for 30 seconds, teleporting it back to its initial location.
  • Changed: The interaction time with the PC has been modified (to reduce the brightness effect).
  • Fixed: When deactivating the robot, it reactivated itself after 2 retries.
  • Feature: Added item prices for purchases based on your level, allowing new players to customize their shelter while playing.
  • Fixed: Tickets were not being saved.
  • Fixed: The legs of a dead character (ragdoll) moved unnaturally.
  • Feature: The robot stops when the match ends.
  • Feature: In career mode, you can choose to activate or deactivate the patrol (giving a x10 reward if the patrol is used).
  • Feature: Added a button in career mode to sell your entire inventory.


UPDATE #11 IS NOW AVAILABLE!

Thank you all for trying the new beta version! As I mentioned, this version is faster, and very likely version 12 will be as well once its development begins. Approximately 4% of players have tested the new beta, and with the feedback received, we’ve fixed some issues!

[previewyoutube][/previewyoutube]

Over the next few days, I will focus on fixing the remaining pending bugs. Those of you using the reporting system can now check the responded tickets to see if they are closed, etc.

Therefore, I don’t know how long I’ll be resolving bugs—hopefully just this week. I also want to work on a new project and launch it before the end of January, so it’s possible that I’ll start Update 12 at the beginning of February. This update will include VR and several other features, which I’ll announce in the "Working on Update 12" post soon!

Remember, the most recent updates are shared on Patreon! For those of you who want to help us collaborate:
Patreon link

Thank you all for staying engaged and enjoying Update 11!

Update notes

https://steamcommunity.com/games/2882870/announcements/detail/788793257773498869
https://steamcommunity.com/games/2882870/announcements/detail/788793257773498474
https://steamcommunity.com/games/2882870/announcements/detail/788793257773498470
https://steamcommunity.com/games/2882870/announcements/detail/788793257773498465
https://steamcommunity.com/games/2882870/announcements/detail/788793257773498446
https://steamcommunity.com/games/2882870/announcements/detail/788793257773498442
https://steamcommunity.com/games/2882870/announcements/detail/788793257773498378

UPDATE 11 [BETA] PATCH #4

[O] = In observation
  • Fixed: The doorknob of the house opened very quickly
  • Fixed: It gave the achievement of wasteful without doing it
  • Fixed: He showed frights to the dead
  • Fixed: You can cross to the patrol
  • Fixed: The patrol can see at 90º instead of what its light is pointing at
  • Fixed: Inventory is not working to customers from the safehouse
  • Fixed: Tab does not work from client
  • Fixed: The dead bodies float and the hair on their heads is separated
  • Fixed: Patrol lights do not sync correctly on client
  • Fixed: The career mode daily challenge does not work when playing multiplayer [O]
  • Fixed: The book of souls cannot be executed from the client [O]


UPDATE 11 [BETA] HOTFIX #2

  • Fixed: handle door too fast (house front door)
  • Updated: French localization


UPDATE 11 [BETA] HOTFIX #1

  • Fixed: Cursor show on start