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Darkchaser: Battletide Character Leak 03



Passive Skills:
· Skill attacks deal extra DMG based on a certain percentage of your Max HP
· Item prices +25%
· Can only equip Martial Skill

Why won't any shop sell me magic? It's totally normal for a Magic Swordsman to know some spells!
500 for a cactus? Are its spikes made of gold or what?
Argh, can't take it anymore, gonna slash the shop to pieces!!

The game's Steam page is live, early access starts May 9th. Add Darkchaser: Battletide to your wishlist now, folks!



Learn more: | Official Website | Facebook | X | Discord |

Darkchaser: Battletide Genre Introduction

Darkchaser: Battletide is a Rogue-like game where players play as heroes entering a world ravaged by monsters, arming themselves with various skills and relics to engage in fierce battles against countless enemies, becoming stronger through challenges!

In the game, various skills and relics give rise to multiple genre choices, each with its unique gameplay and strategy. Here are some of the main genres in the game:

1. Summon Genre
The summon genre focuses on "team cooperation", with summons like the Frost Mage, Brave Warrior, Sharpshooter, and Giant Bear. Players can enhance their summons by upgrading their levels and pairing them with aura relics to create their own "summoning legion" to crush waves of enemies.


2. Elemental Genre
The elemental genre is mainly divided into fire, ice, and poison elements. Players can choose skills of different elements to attack enemies and equip relics with different elemental bonuses to cause multi-elemental damage. This genre requires players to be familiar with various elemental skills and relics to maximize their power in battle.


3. Melee Genre
The melee genre emphasizes "close combat" fighting, with representative skills like Combat - Bone Crusher, Agile - Sword Wave, Martial Arts - Double Strike, and Blade of Absorption. This genre requires players to have the ability to seize the moment and react quickly to defeat encircling enemies in the shortest time.


4. Missile Genre
The missile genre focuses on long-range attacks, allowing players to choose missile skills with characteristics like penetration, knockback, and rebound to defeat enemies before they get close. This genre requires players to have skilled kiting abilities to maintain an advantage in battle.


These are some of the main genres in Darkchaser: Battletide, each with its unique gameplay and strategy. Players can choose the genre that suits their preferences to enjoy different fun. We also encourage players to continuously try new genres and combinations in the game to discover more possibilities and fun!

More info:| Official Web | Facebook | X | Discord |

Darkchaser: Battletide character leak 02

Passive skills:
-Magic hats will appear in the battle.
-Picking up items from the ground will launch magic Projectiles. Picking up a magic hat will launch more Projectiles.
-The higher the Luck, the more magic Projectiles are launched, and the higher the explosion DMG.
-A maximum of 2 skills can be held.

What? Magic hat surrounded by enemies! No worries, I'm diving!!
What the heck, I'm a pretty good magic shooter, huh......
As long as I don't stop, the way-of-magic will continue......👆

The game's Steam page is live, you can add Darkchaser: Battletide to your wishlist now!

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Darkchaser: Battletide character leak 01

Passive Skills:
-Max HP+3
-Attack Recovery+10%
-Defense+3
-Each time damage is taken, increase damage dealt by 5%, until the end of the battle (up to 10 times per second)
-Each time damage is taken, increase Attack Speed by 1%, until the end of the battle (up to 10 times per second)
-Damage dealt -100%

Might look a bit goofy, but my Berserker title is legit!!
Some play bullet hell, some do magic tricks, but me? I rock dual axes, diving in and out of enemy waves. I do my thing, keeping it cool!

The game's Steam page is live, you can add Darkchaser: Battletide to your wishlist now!

Follow us on X: 
https://twitter.com/LuckyCalfSG

Join our Discord:
https://discord.gg/VaqmYftp

Follow us on Facebook:
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Darkchaser: Battletide Developer Log 01:

Hello everyone, we are We are the development team of Darkchaser: Battletide, and we are thrilled to share with you our first game, Darkchaser: Battletide.

Survivors-like,a game genre that has suddenly become popular in the last two years, features simple and straightforward gameplay, low production difficulty, but is quite interesting to play. For a small indie studio like us, choosing this type of game as our first project is quite reasonable.

In this developer log, we want to talk about the journey of creating Darkchaser: Battletide and how we view the survivors-like genre.

About half a year ago, when we were thinking about the design pillars of the game, we came across a question: "Besides bullet shooting, what else can we add to a survivors-like game?"

With this question in mind, in the early stages of game creation, we decided to leave more space for creativity in the game system, anticipating the addition of more different genres and constructions later on, making the gameplay not limited to bullets.

(and bugs LOL)

When the first internal demo of the game was released in last Novemberr, the space deliberately left by us only continuously increased the difficulty of fixing bugs (a bitter laugh). But later, as the summoning, building, and other skill systems were supplemented, we increasingly felt that these blanks were meaningful. At least they really allowed us to break free from the constraints of bullet shooting.

(when there's no limit on the number of buildings.)

Besides, we have also done many other things, such as various genres, character talent trees, etc., all of which will be unveiled in subsequent developer logs!

The game is about to meet everyone in Early Access, and of course, we are also prepared to continue developing and providing updates after EA launch. After the store page opens, we expect a long time to perfect the game, looking forward to seeing more feedback and suggestions from you in the future. In subsequent developer logs, we will also timely sync the current development progress and answer your questions.

The game's Steam store page is now online, hurry up and add it to your wishlist. EA is expected to launch next month, please don't miss it!

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