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Fluffy Sailors News

Immediate Action & New Accessories

The demo now provides an insight into the naval battles right from the start, allowing players to quickly get an impression of the core gameplay.

Additionally, we have added the following points to the demo:

- Optional camera lock
- Enemy intro shots
- More diverse crew accessories
- Various minor improvements to balancing and controls

Demo Patch 1.07

In this patch we add some minor improvements:
- HP bars are segmentd now to visually represent HP differences.
- Ramming now doesn't damage your own ship anymore. Instead the skill increases your damage.
- Severeal localization improvements.
- Minor balancing adjustments.

Demo Patch 1.06

In our todays Demo Patch we improve the following aspects of Fluffy Sailors:

- Otter Trader: Buy funny combat accessories for your Crew!
- Streamlined Gameflow: HUD Map to reduce time between combat levels
- Improved Controls: Interaction and leaving the level are triggered by the same button now
- Performance improvements: We massively improved performance for GPU and CPU
- Skilltree costs rework: Skills of the same tier now cost the same, for better replayability and build strategy
- AI improvements: Enemies sightranges now react to combat
- Several further bugfixes and visual improvements

Demo Patch 1.05

In this larger patch we include:

- Improved visuals for UI, Vfx and Weather
- More intuitive skilltree with tier based progression
- Skillbased dashing and ramming, speed powerups got removed
- Enemy comments
- Further tuning and balancing for smoother combat experience

Patch 1.04

Aside from some small bug fixes, this update includes:
- A new, impoved way to steer your ship. Shooting can be done without holding aim before.
- Massively improved tutorial, ship steering should be a lot more clear now.
- Border fog fades in now, levels are larger.