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Active Matter News

Preview: Dam

A new raid awaits you in the next update! Right now you can get acquainted with this location in our video. Get ready, operatives!
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Armor Changes, New Helmets, and Active Headsets

In our first major update, we’ll add new helmets with Active Headsets, introduce new plate types and sizes, and reconfigure every Body Sleeve’s plate-slot layout.

We’ve rebalanced each Body Sleeve’s plate-slot layout while also adding several new Sleeves. As a result, the Hunter - formerly the go-to for most players - won’t stand out as much among the others.

We removed all dual-armor slots on the torso, legs, and hands, replacing the two Large-plate slots with a single slot for the new Assault armor plate (XL). It offers slightly less protection than a pair of Large plates but still soaks up plenty of damage - and several Sleeves can now equip Large plates in their hand and leg slots.

We’ve also added a fourth armor material type: Titan armor plates. Titan armor plates initially absorb a bit less damage than ceramic plates, but their superior durability lets them endure more hits in extended firefights. They’re also much lighter than ceramic or steel, so they impose a smaller movement penalty - though they do come at a premium price.

Basic polyethylene plates (UHMWPE) have been buffed, too. They now absorb as much melee damage as steel plates, though they’re still less durable than steel.

You can unlock all this new equipment in the Monolith after completing special objectives.
[h2]New Helmets with Active Headsets[/h2]

Armor plates won’t save you from a headshot, so a top-tier helmet is indispensable. We’ve expanded our helmet lineup and introduced Active Headsets, which muffle loud and deafening noises (gunshots, explosions) while amplifying quieter sounds (sneaking footsteps, distant voices).

There are now two new helmets with Active Headsets: the EDH-Gen V, a solid mid-game helmet for operatives who haven’t reached late-game gear yet; and the TFMK-I, the most bullet-resistant helmet in the game, designed for the most experienced players.
We hope these changes unlock fresh tactical options and inspire further equipment experiments. Good luck in your raids, operatives!

New Overtime Raid: “Headquarters: Code 2901”



Starting today, the new solo Overtime Raid “Headquarters: Code 2901” is live.

In this operation, the Agency aims to unlock the mysteries of the Mothman by embodying its powers firsthand. The best way to understand your enemy is to think like your enemy, and scattered throughout the anomalous zone are unstable artifacts - activate one, and your operative will mutate into the fearsome creature. Hunt down and eliminate as many targets as possible in your altered form - both other rival operatives and monsters.

However, the Agency will also arrange for the evacuation of the artifact for subsequent study.

Gear up, embrace the monster within, and show the world why you’re the Agency’s top operative. Good luck, operatives!

Active Matter Demo Now on Steam!



This demo will be available until November 23rd.
 
Here you can take part in Raids with limited progression and freely explore your base.
Your progress will be saved and automatically carried over to the full version of the game once it’s released on Steam.
 
Add Active Matter to your wishlist so you don’t miss the game’s release on Steam!

New Overtime Raid: "Factory: Bloodbath"


Operatives, a new overtime raid "Factory: Bloodbath" is available for solo play. Ironically, the scariest location in the multiverse has appeared just in time for Halloween.

Due to a mysterious anomaly, the entire Factory area is covered in blood, and some monsters have taken on unrecognizable forms. Your mission is to collect data cards and extract with them from the danger zone. However, the cards' locations will be identical for all operatives in the raid, so your rivals will also be hunting for these important items.

Hurry to test yourself and uncover every secret of this new overtime raid that feels like a living nightmare.