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This neat Civilization 6 mod gives you even more Civ 5-style National Wonders

Earlier this year, Civilization VI fan Albro created a mod that brought a neat feature from the long-running strategy games series' past to its latest instalment: National Wonders. Drawing inspiration from Civilization V, the mod adds a National Wonders system that lets players build some powerful, benefit-yielding buildings once per civilization, rather than once per game as with regular wonders. The mod was a popular one, going by its Steam Point awards and ratings, and now there are even more to pick from.


Albro has shared a new Civilization VI: National Wonders Pack One mod on the 4X game's slice of Steam Workshop, which adds three more National Wonders to their original creation. The first of these is the Ironworks. This requires six improved strategic resources in your game to unlock and in turn unlocks the Renaissance Era mass production technology if built.


The wonder itself brings bonus production (+4) and science (+2), while each improved strategic resource within four tiles of the Ironworks grants +3 production and +1 science. It also offers +2 great engineering points per turn, but you'll have to build it adjacent to an industrial zone district if you want to use it.


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Civilization 30th Anniversary

For 30 years you’ve raised cities, built wonders, and rewritten history a million times over. Civilization simply wouldn't be the best strategy series of all time without its players. So over the next few months we’re commemorating three decades of greatness from Civilization players with new challenges, fun surprises and amazing offers.

We want to shine the spotlight on you and the unique way you become truly great in Civilization. Just as much as this is an incredible moment for Civilization, this is really your moment.

[h2]All hail YOU the Great![/h2]

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Six strategy games like Civilization

So you want more games like Civilization? As the undisputed king of 4X games (for now), there are many who've tried to copy what Sid Meier created, and plenty who want to play a Civ-like experience that wasn't created by Firaxis.


Civilization games offer a unique vision of turn-based strategy where you start from humble origins, and lead a people through the ages, founding more cities, enriching your empire with cultural or technological advancements, and quite often, fighting other civilisations. It's not a historical strategy game, more of an historically-inspired sandbox, and few other games have attempted to offer the breadth that Civilization has.


While we have a dedicated list of great 4X games in general (which Civilization is on), some of you may be interested in looking for something that more closely resembles Firaxis' popular series. We decided to spin-off a separate list of games like Civilization, but we've dug up some very specific examples for this one, so don't worry about there being too much overlap. Enjoy!


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This Civilization 6 mod boosts your coastal cities with new districts and buildings

Your options for Civilization 6 coastal cities have just expanded, thanks to a new fan-made creation. A new Civ 6 mod posted on the 4X game's Steam Workshop aims to "split and expand upon the gameplay functions of the harbour district" by giving you two new districts and five new buildings to try out - and it's proving popular among the community so far.


Civ 6 fan Albro's new More Maritime: Seaside Sectors mod folds in these brand-new buildings across two new water-based districts. The first of these is an Arsenal option which is a base for naval military facilities focused on military and production and "likes unimproved sea", as the modder explains in a design document for the mod.


The Arsenal district unlocks ship building, and brings gold and production yields, and brings some neat attack and defence effects. The Arsenal lets you construct a warehouse, dry dock, and naval academy - tier one, two, and three buildings, respectively - which each bring their own neat gameplay mechanics, too, such as extra Admiral points per turn, more combat XP, and increases to strategic resource stockpiles, among others.


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These Civilization 6 civs are some of the most 'underrated' according to its fans

If you include all of the 4X game's expansions, there are 50 Civilization 6 civs to pick from. That means a whole lot of different approaches to try, strategies to master, and leaders to, well, lead with. So, it's natural that among that number there will be some strong fan favourites - especially when paired with (pretty broken) community strats - and some lesser-used and celebrated civs. The Civ 6 community has been sharing what they reckon are the strategy game's most 'underrated' civs, so now some of them can get their time in the limelight.


User ChapNotYourDaddy has put the question to the game's subreddit community, asking for its input as they'd like to try out some other civs. They offer up the Netherlands and its leader Wilhelmina as their own pick of most 'underrated' civ and leader, but 'underrated' is of course a bit of a subjective term, so there's plenty of variety in the community's answers based on their own interpretations on which civs are hot (or not).


One name that emerges in the comments is the Native American civilization of Cree, whose leader is Poundmaker and ability is Nîhithaw, which gives them some extra trade route capacity, a free trader (if they've researched pottery), and control access to some tiles surrounding their cities if a trader travels through them. User Sieve_Sixx says that the Cree aren't overpowered, but notes "their bonuses kick in early which really helps you get going", along with their versatility and fun bonuses.


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RELATED LINKS:

Civilization 6 fan gives shared palaces their own identities with new designs

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This neat Civilization 6 mod gives you even more Civ 5-style National Wonders