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These handy map tacks for Civilization 6 help you plan your districts

Figuring out the optimal placement of districts in Civilization VI can be a pain - with so many potential adjacency bonuses to keep track of, it can be nigh impossible to work out what you should plunk down where in the massively popular 4X game. Thankfully, you now can just add some handy tacks to your map that will do all that math for you.


The Detailed Map Tacks mod by wltk is elegant in its simplicity, really: you simply add a map tack to a hex, and the mod will show you the potential yields and adjacency bonuses you stand to gain by building districts nearby. The campus district, for example, gains extra science for each adjacent mountain tile, and the tacks will remind you of this when you decide to place your campus.


You can even use keybindings for placing and removing the map tacks - by default, Shift+A adds a tack, while Shift+D removes one, and Shift+S toggles the tacks' visibility on and off. It's a simple enough mod to be compatible with most other UI mods for Civilization VI, as long as they don't alter the underlying logic for the map tacks - which most won't. Wltk says the tacks should also support most custom districts found in other mods, as long as they feature simple adjacency bonuses.


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This Civilization 6 city placement is next level

Civilization devs have "several" games in development that will be revealed "this year"

Civilization fans are making city location maps "for fun"

This Civilization 6 mod pulls out the massive bonuses for chopping and plunder

One of the decisions you'll always be faced with in a game of Civilization VI is when to 'chop' a natural resource tile near a city - the yields you get from this scale up drastically as you research new techs in the 4X game, so the question is always a matter of how long you can afford to hold off before cashing in for as big a bonus as you can rake in. The Harmony in Diversity mod removes this massive scaling, encouraging rulers to develop land without planning to eventually strip it of its natural benefits.


There are actually a bunch of changes introduced in this overhaul mod, but the changes to chopping and plunder might be the biggest. The idea is to encourage new strategies for development, and provide more incentives for building up specialised cities. The tech scaling for chopping and plundering resource tiles has been removed, and the modders have also rebalanced basic tile yields across the board. Popular maps have gotten larger fertile areas, and structures like factories now produce more regional effects.


The modders have also changed the way the cost of building city districts scales up - rather than scaling with the number of techs and civics you've researched, they'll instead increase with each new district built.


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RELATED LINKS:

This Civilization 6 city placement is next level

Civilization devs have "several" games in development that will be revealed "this year"

Civilization fans are making city location maps "for fun"

Civ 6 gets its civilisations balance pass and trebuchets next week

April 22, 2021 The Civ 6 April balance patch is out now


The final free update of the Civ 6 New Frontier Pass is coming next week. This patch has been greatly anticipated, especially because it's going to be doing a much-needed pass on many Civ 6 civilisations by tweaking the abilities of the Civ 6 leaders and the civs themselves.


When we looked into which civs the Civ 6 community wanted to see fixed, there wasn't a lot of consensus, although certain 'easy wins' involve factions like Spain and Georgia. These two were confirmed as civilisations being targeted by the patch, along with Khmer, China, Mapuche, and Canada. The full list of civs and their respective changes will be revealed when the patch notes drop on release.


Also included in the new, free update are three new military units: Line Infantry, Men-at-Arms, and the long-requested fan favourite, the Trebuchet. Military units across the board have also been rebalanced to account for the extra soldiers. The AI has also been given an upgrade on how it handles naval units.


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RELATED LINKS:

This Civilization 6 city placement is next level

Civilization devs have "several" games in development that will be revealed "this year"

Civilization fans are making city location maps "for fun"

You can now pet the dog (but not the cats) in Civilization 6

As excited as we are for all of the civ balance changes and new units introduced in yesterday's Civ 6 patch, there's one new feature that's scratched a particular itch. We can now pet the dog in Civilization 6.


'Which dog?!' I hear you cry - an early game unit known as the scout has a canine companion that travels with him as he explores the map. Scouts are pretty weak in combat situations, but they've got high movement and sight range values. This makes them useful for exploring the map and discovering other Civ 6 civilisations and places to settle.


The April patch has now introduced a new 'Pet the Dog' button on the Scout's unit ability bar, as illustrated by this video on Reddit. If you click it, a new animation will trigger where the human turns and pets his faithful doggo. But wait, it gets better! Or worse, depending on which side of the battle lines you sit - it turns out you're not allowed to pet the cat.


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RELATED LINKS:

This Civilization 6 city placement is next level

Civilization devs have "several" games in development that will be revealed "this year"

Civilization fans are making city location maps "for fun"

Civilization VI has a final free update 'of the season' hinting at more

The final free update to Civilization VI is now live although the team appears to be hinting that more may be on the way now the New Frontier Pass is finished.

Read the full article here: https://www.gamingonlinux.com/2021/04/civilization-vi-has-a-final-free-update-of-the-season-hinting-at-more