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This Civilization 6 mod pulls out the massive bonuses for chopping and plunder

One of the decisions you'll always be faced with in a game of Civilization VI is when to 'chop' a natural resource tile near a city - the yields you get from this scale up drastically as you research new techs in the 4X game, so the question is always a matter of how long you can afford to hold off before cashing in for as big a bonus as you can rake in. The Harmony in Diversity mod removes this massive scaling, encouraging rulers to develop land without planning to eventually strip it of its natural benefits.


There are actually a bunch of changes introduced in this overhaul mod, but the changes to chopping and plunder might be the biggest. The idea is to encourage new strategies for development, and provide more incentives for building up specialised cities. The tech scaling for chopping and plundering resource tiles has been removed, and the modders have also rebalanced basic tile yields across the board. Popular maps have gotten larger fertile areas, and structures like factories now produce more regional effects.


The modders have also changed the way the cost of building city districts scales up - rather than scaling with the number of techs and civics you've researched, they'll instead increase with each new district built.


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Civ 6 gets its civilisations balance pass and trebuchets next week

April 22, 2021 The Civ 6 April balance patch is out now


The final free update of the Civ 6 New Frontier Pass is coming next week. This patch has been greatly anticipated, especially because it's going to be doing a much-needed pass on many Civ 6 civilisations by tweaking the abilities of the Civ 6 leaders and the civs themselves.


When we looked into which civs the Civ 6 community wanted to see fixed, there wasn't a lot of consensus, although certain 'easy wins' involve factions like Spain and Georgia. These two were confirmed as civilisations being targeted by the patch, along with Khmer, China, Mapuche, and Canada. The full list of civs and their respective changes will be revealed when the patch notes drop on release.


Also included in the new, free update are three new military units: Line Infantry, Men-at-Arms, and the long-requested fan favourite, the Trebuchet. Military units across the board have also been rebalanced to account for the extra soldiers. The AI has also been given an upgrade on how it handles naval units.


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You can now pet the dog (but not the cats) in Civilization 6

As excited as we are for all of the civ balance changes and new units introduced in yesterday's Civ 6 patch, there's one new feature that's scratched a particular itch. We can now pet the dog in Civilization 6.


'Which dog?!' I hear you cry - an early game unit known as the scout has a canine companion that travels with him as he explores the map. Scouts are pretty weak in combat situations, but they've got high movement and sight range values. This makes them useful for exploring the map and discovering other Civ 6 civilisations and places to settle.


The April patch has now introduced a new 'Pet the Dog' button on the Scout's unit ability bar, as illustrated by this video on Reddit. If you click it, a new animation will trigger where the human turns and pets his faithful doggo. But wait, it gets better! Or worse, depending on which side of the battle lines you sit - it turns out you're not allowed to pet the cat.


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Civilization VI has a final free update 'of the season' hinting at more

The final free update to Civilization VI is now live although the team appears to be hinting that more may be on the way now the New Frontier Pass is finished.

Read the full article here: https://www.gamingonlinux.com/2021/04/civilization-vi-has-a-final-free-update-of-the-season-hinting-at-more

Civilization 6's big April balance patch has dropped - here's what it changes

The massive Civilization 6 April balance patch is finally here, and it's a whopper. The update introduces three new military units, four new map types, and makes a host of other tweaks and changes. On top of that, 27 Civ 6 civs (and in some cases, leaders) have been given a balance pass to try and refresh the game's meta as the New Frontier Pass comes to the close.


And that's not all: 44 units from across the game's 10+ unit types have received tweaks to stats such as costs, combat strength and in certain cases, what techs are used to unlock them. The inclusion of the Trebuchet, Line Infantry and Men-at-arms has also caused a slight shift in military progression, and many civilisation's unique units have changed what vanilla unit they're replacing. For example, the British's Redcoat infantry and France's Garde Impériale both now replace the new Line Infantry.


The thrust of the update seems to be aimed at legacy content stretching back to launch and the earlier expansion, although plenty of new elements from the New Frontier Pass have also had a touch-up in the April patch.


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