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This Civilization 6 mod adds a Civ 4 feature back into the game

The Civilization series has changed a lot over the years, and as it's grown and adapted, certain features have been left in the dustbin of history. One of those is the bonus you'd get in Civilization IV for being the first to circumnavigate the globe. Now, an exploration-minded modder has added that back into Civilization VI, giving would-be Magellans out there a new glimmer of hope.


The First to Circumnavigate mod (which is rather unfortunately misspelled as 'Circumnagivate' on the Steam Workshop) reintroduces this Civ bonus for Civilization VI. The deal is that the first civ to make a complete trip around the globe gains a permanent +1 bonus to all naval units' movement. By default, Civilization VI notes that you've accomplished this feat, but it no longer confers any bonus for doing so. This mod, created by modder Sailor Cat, restores the bonus.


If you're the type who enjoys charting the known world, Sailor Cat has another mod you might be interested in. It's the Natural Wonder Explorer mod, which gives the first civ to find all the natural wonders permanent visibility over those sites and their adjacent tiles. It kicks in at the beginning of the turn after you've discovered them all.


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It turns outs the amount of gold Portugal can generate in Civilization 6 is disgusting

Civilization 6 DLC guide

Civ 6's Portugal DLC pack is out now

Redditor invented 'Paper Civ' while dreaming of playing Civilization

Every current PC gamer can probably think back to a time when videogames were unaffordable - when you're a kid, money is usually pretty hard to come by. One Redditor says that while they waited to be able to afford the real McCoy, they created a version of Civilization to play in their notebook at school. They called it 'Paper Civ.'


Alexander-00AK says 'Paper Civ' kept him busy in school "while the rest of my class was taking notes." In a post to the Civilization subreddit, Alexander-00AK includes several photographs of old games - meticulously hand-drawn maps on graph paper showing the locations of coastlines, resources, mountains, and cities. It's an honest-to-God 4X game, brought to life in a student's notebook.


Paper Civ was a lot more than mere notebook doodles, however - Alexander-00AK had a full ruleset developed, with specifications for how each resource tile near a city was to work, how each special building works, for unit movement and combat, and for settlers and expansion. Military units could be stacked, but had a per-turn gold cost, and everything takes into account the population you've accumulated by controlling cities.


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RELATED LINKS:

Civilization 6 DLC guide

Civ 6's Portugal DLC pack is out now

Civ 6's New Frontier Pass drew more active players than either expansion

This Civilization 6 mod gives you more options for industrial zones

If you're looking for new ways to build out your cities in Civilization VI, we've got good news: prolific modder JNR has a new mod out called District Expansion: Industry, and it completely shakes up the way you'll want to plan for production sectors in the 4X game. Adding an additional development tier as well as brand new buildings, District Expansion: Industry is all about letting you purpose-build the type of industry you want to use in each city.


With the mod active, industrial zones will unlock when you finish researching construction. The water mill has been moved from the city center tile to the industrial zone, and it becomes your tier 1 industrial building (which you'll be able to use only if the zone is built on a river, naturally).


At tier two, you gain access to the workshop and manufactury. The workshop provides +1 production per governor promotion in the city. The manufactury has an additional specialist slot, and specialists get +1 production each. These become available once you've researched mass production. Tier three includes the factory (+0.3 production per citizen), which is unlocked at industrialization, and the chemical plant (+5% production in its city for each unique strategic resource), which is unlocked at refining.


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Civ 6's New Frontier Pass drew more active players than either expansion

Civilization 6's April patch will be "the biggest community update event ever"

This new Sukritact Civ 6 mod overhauls Egypt to be less passive

Civilization VI will be updating the Barbarians in the next free update

Announced for release on February 25, the next free update for all Civilization VI players will include some updates to the Barbarians with a new game mode.

Read the full article here: https://www.gamingonlinux.com/2021/02/civilization-vi-will-be-updating-the-barbarians-in-the-next-free-update

Civilization VI will be expanding the Barbarians in the next free update

Announced for release on February 25, the next free update for all Civilization VI players will include some updates to the Barbarians with a new game mode.

Read the full article here: https://www.gamingonlinux.com/2021/02/civilization-vi-will-be-expanding-the-barbarians-in-the-next-free-update