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Sid Meier's Civilization VI News

This Civilization 6 mod gives you more options for industrial zones

If you're looking for new ways to build out your cities in Civilization VI, we've got good news: prolific modder JNR has a new mod out called District Expansion: Industry, and it completely shakes up the way you'll want to plan for production sectors in the 4X game. Adding an additional development tier as well as brand new buildings, District Expansion: Industry is all about letting you purpose-build the type of industry you want to use in each city.


With the mod active, industrial zones will unlock when you finish researching construction. The water mill has been moved from the city center tile to the industrial zone, and it becomes your tier 1 industrial building (which you'll be able to use only if the zone is built on a river, naturally).


At tier two, you gain access to the workshop and manufactury. The workshop provides +1 production per governor promotion in the city. The manufactury has an additional specialist slot, and specialists get +1 production each. These become available once you've researched mass production. Tier three includes the factory (+0.3 production per citizen), which is unlocked at industrialization, and the chemical plant (+5% production in its city for each unique strategic resource), which is unlocked at refining.


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This new Sukritact Civ 6 mod overhauls Egypt to be less passive

Civilization VI will be updating the Barbarians in the next free update

Announced for release on February 25, the next free update for all Civilization VI players will include some updates to the Barbarians with a new game mode.

Read the full article here: https://www.gamingonlinux.com/2021/02/civilization-vi-will-be-updating-the-barbarians-in-the-next-free-update

Civilization VI will be expanding the Barbarians in the next free update

Announced for release on February 25, the next free update for all Civilization VI players will include some updates to the Barbarians with a new game mode.

Read the full article here: https://www.gamingonlinux.com/2021/02/civilization-vi-will-be-expanding-the-barbarians-in-the-next-free-update

Civilisation 6 will finally let you talk to Barbarians in this month's free update




Barbarians in Sid Meier's Civilisation VI have never been anything more than that—violent clans of bandits out to make your early game a living hell. This month, a free update finally gives some depth to these raiders, letting you bribe, hire, and incite one of six new clans...
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Next free Civilization 6 update revolutionises barbarians, bans leaders

Civilization 6 is back with a new free patch that's due to drop next week, and it offers another optional game mode, some AI balance changes, as well as the ability to finally ban Ghandi forever.


The new 'Barbarian Clans' mode replaces the generic barbarian NPCS with six distinct clans, which can be interacted with in whole new ways. Different clans will be found in different map areas, much like how different Civ 6 civilisations can be tied to certain areas as part of their 'start bias'. The 'Hill Clan', for example, will live near hill tiles.


Clans are also able to 'claim' and build units from civilisations not present in a particular game. Clans make progress towards conversion into a city-state every turn, and players can either add to or subtract from this depending on how they interact with individual entities. Barbarian interactions can include the usual wiping them from the face of the earth, but you can also 'raid' them, or pay them gold to either leave you alone, hire them as mercenaries, or incite them to attack someone else. These latter options will speed up the rate of their conversion.


Read the rest of the story...


RELATED LINKS:

Civ 6's New Frontier Pass drew more active players than either expansion

Civilization 6's April patch will be "the biggest community update event ever"

This new Sukritact Civ 6 mod overhauls Egypt to be less passive