Civilization VI – September 2019 Update Available Now
Hello, Civilization fans! As you saw in our September 2019 Update preview video (catch up below if you have yet to watch it), we have been working hard to release the September 2019 game update for Civilization VI. We are happy to share the update is available now!
[previewyoutube][/previewyoutube]
The Civilization VI - September 2019 update also includes a new multiplayer mode: Red Death. In this new mode, try to outwit and outmaneuver other players as you all race to board the last space ship off the planet. For more info, watch this very serious and not-at-all humorous video:
[previewyoutube][/previewyoutube]
SUBSCRIBE on YouTube ► http://2kgam.es/CivilizationYT
Thank you, Civilization community, for your continued feedback on Civilization VI. This update should automatically download through Steam; if you’re having trouble, restart Steam and double check your Steam client settings.
[previewyoutube][/previewyoutube]
The Civilization VI - September 2019 update also includes a new multiplayer mode: Red Death. In this new mode, try to outwit and outmaneuver other players as you all race to board the last space ship off the planet. For more info, watch this very serious and not-at-all humorous video:
[previewyoutube][/previewyoutube]
SUBSCRIBE on YouTube ► http://2kgam.es/CivilizationYT
Thank you, Civilization community, for your continued feedback on Civilization VI. This update should automatically download through Steam; if you’re having trouble, restart Steam and double check your Steam client settings.
[NOTE]
- Unless otherwise noted, items in the list below are assumed to be Gathering Storm ruleset only.
[FEATURES]
- [ALL GAME VERSIONS] Red Death Multiplayer Scenario
- General notes
- If you still have a Civilian unit, then you are still in the game. Once your last Civilian is killed, you will have been eliminated. Be the last remaining player with a Civilian to win.
- The Red Death is the radioactive mass that is consuming the planet. A Safe Zone ring will appear on the map. Periodically this ring will shrink. Keep your units inside the ring to avoid the Red Death.
- On the top-left on the in-game screen is the Red Death tracker. The left portion tells the player how many turns until the ring shrinks, and the right-hand portion tells the player how much damage units will take if they end their turn inside the Red Death.
- Red Death damage increases as the game progresses.
- When the ring shrinks, the Red Death will advance each turn until it reaches the ring. This gives units caught outside of the ring some time to reach the safe zone.
- Units cannot heal in the Red Death.
- You can gain new units and supplies in the following ways:
- Find and clear City Ruins to gain equipment. These appear as war-torn cities with stacks of crates and flares around them. A Ruined City can grant experience points, an Infantry, a Machine Gunner, an AT crew, or another Civilian.
- Clearing a Raider Camp grants either a Helicopter Gunship, an AT Crew, or a Thermonuclear device (once you receive one, any of your combat units can use it).
- Once the “Red Death” ring starts to advance, Supply Drops can appear near the ring edge (also has a notification so you can find them). These lucrative drops can grant either a Tank, a Mobile Artillery, or a Thermonuclear device.
- Oceans and Lakes are corrosive and will damage your units each turn as you cross, so be quick!
- Global heal rate increased from normal for fast-paced gameplay.
- Units have unique promotion trees. Promoting units heals only 25 HP.
- Raiders are random opponents that wander the map, making opportunity attacks on players from their camps. Raider units take no damage from the Red Death.
- A typical match will take anywhere from 15-50 minutes depending on the number of players, and skill of play.
- Factions:
- Cultists: “Observing The End,” All units have +3 sight.
- Doomsday Preppers: “Always Prepare for The Worst,” All units have +100% experience bonus.
- Borderlords: “Living On The Edge,” +10 Combat Strength when 3 hexes or closer to the Safe Zone border.
- Jocks: “Witness Perfection,” +5 Combat Strength.
- Mad Scientists: “This Will Only Hurt A Bit,” All units heal 2x faster.
- Mutants: “Radiant Personalities,” -50 Red Death damage. “Radioactive Movement,” +3 Movement for all units in the Red Death.
- Pirates: “Water Logged,” All units take 50% less water damage and ignore additional movement cost from embarking and disembarking.
- Wanderers: “See You Later,” Infantry and Machine Gunners, as well as Civilians in formation with them, have faster Movement on Woods, Rainforest, and Hill terrain.
- UI:
- Quick-join matchmaking added to front-end menu
- “How to Play” section added to front-end menu.
- Safe Zone displayed as a blue area on the map and mini map. Red Death displayed as a red area on the map and mini map.
- Changed mini map tooltips to be more useful for the scenario. Tooltip displays whether tiles are in the Safe Zone or the Red Death.
- Added mini map icons for the City Ruins, Supply Drops, and Raider Camps.
- New Maps
- [ALL GAME VERSIONS] Mirror Map: Randomly generated, balanced four-player map ideal for competitive multiplayer matches. Has option to mirror start positions as well.
- [ALL GAME VERSIONS] Terra: A continents map where all major civilizations start on the largest continent.
- Primordial: A map from an early time with unpredictable continents and islands. More volatile conditions exist with extra coastal lowlands and volcanoes. Try it on Disaster 4!
- Tilted Axis: A polar projection of a continents map.
- Splintered Fractal: A highly random map that will often form thin, snaky continents and islands.
- Continents and Islands: Continents with more islands.
- [ALL GAME VERSIONS] Add Lakes map to all rulesets
- Add more small lakes to the Lakes map.
- [ALL GAME VERSIONS] Move Seven Seas and Small Continents to all rule sets (before it was Gathering Storm only).
- General notes
[BALANCE/POLISH]
- Civs
- [ALL GAME VERSIONS] Exploitive Agenda: Adjusted some of the parameters on the Exploitative Agenda to make it care more about how many tiles are improved. Also bumped up the threshold for "sparsely improved".
- Maori Civ Ability: Change the production from Unimproved Rainforest and Woods. Before it read "Unimproved Woods and Rainforest are +1 Production, becoming +2 once the Conservation civic is unlocked." Now it reads "Unimproved Woods and Rainforest are +1 Production. Additional +1 Production from Mercantilism and +2 Production from Conservation.
- [XP1, XP2] Georgia Civ Ability Addition: +50% Production towards defensive buildings.
- Governments
- Added an extra policy card slot for each of the Tier 4 Governments: 3 Military for Corporate Libertarianism (was 2), 3 Diplomatic for Digital Democracy (was 2), 3 Economic for Synthetic Technocracy (was 2).
- Great People
- Great Admirals
- Themistocles: Instantly creates a Quadrireme unit. +20% Production towards units of the Naval Ranged promotion class.
- Leif Erikson: +1 Sight Range for all naval units. Allows all naval units to move over ocean tiles without the required technology.
- Rajendra Chola: +3 Combat Strength for all naval units.
- Zheng He: Grants a free Trader unit in this city and increases Trade Route capacity by 1. Foreign Trade Routes to this city provides +2 Gold to both cities.
- Francis Drake: Instantly creates a Privateer with 1 promotion level. Military units get +50% rewards for plundering sea Trade Routes.
- Ferdinand Magellan: Grants 1 free copy of the Luxury resource on this tile to your Capital city. Gain 300 gold (on Standard speed).
- Ching Shih: Gain 500 Gold (on Standard speed). Military units get +60% rewards for plundering sea Trade Routes.
- Horatio Nelson: Instantly builds a Lighthouse and Shipyard in this district. +50% flanking bonus for all naval units.
- Chester Nimitz: Instantly creates a Submarine unit with 1 promotion level. Grants 1 Oil per turn. +20% Production towards units of the Naval Raider promotion class.
- Grace Hopper: Unlocks 2 random technologies.
- Improvements, Buildings, and Wonders
- [ALL GAME VERSIONS] Mausoleum at Halicarnassus: +1 Science, +1 Faith, and +1 Culture on all Coast tiles for this city. Great Engineers have an additional charge. Must be built adjacent to a Harbor district.
- Lighthouse: Now also provides +2 Housing if Harbor is adjacent to City Center.
- Fishery: Now also provides 0.5 Housing.
- Shipyard: Now also provides +1 Production to all unimproved coastal tiles in this city.
- Camp: Now provides +2 Gold. Synthetic Materials also provides additional gold.
- Plantation: Feudalism now increases Plantation yield by +1 Food.
- Fishing Boats: Colonialism increases Fishing Boats yield by +1 Production.
- Districts
- Campuses now also receive a major adjacency for Reefs.
- Map Gen
- Increase the Water Luxuries on Splintered Fractal.
- Reefs are no longer placed adjacent to Rivers.
- Rock Bands
- Promotions
- Album Cover Art: Performs as if 1 level more experienced on Wonder tiles (Reduced from 2 levels).
- Indie: Performing a concert causes that city to lose 40 loyalty (Reduced from 50 loyalty).
- Music Festival: Can now also perform concerts on National Wonders.
- Pop Star: Earn Gold equal to 25% of the Tourism generated (Was 50% Gold).
- Space Rock: Performs at Spaceports and Campuses for +500 Tourism and 1 level more experienced (Can play at Campuses w/ no Uni for 500 or with Uni for 1000) (Was 1000 tourism at Spaceports and 1 Level).
- Surf Band: Performs at Seaside Resorts and Harbors for +500 Tourism and 1 level more experienced (Can play at Harbors w/ no Shipyard for 500 or with Shipyard for 1000) (Was 500 tourism at Seaside Resorts and 1 Level).
- World Congress
- Nobel Prize in Physics: (Gold tier gets the Silver tier as well which is the same for all scored competitions)
- Gold Tier: 1 Tech boost, Increases the accumulation of resources in cities with a University by 1 (Updated).
- Silver Tier: 1 Tech boost, Increases the accumulation of resources in cities with a Research Lab by 1 (Updated).
- Bronze Tier: 1 Tech boost (same).
- Diplomacy
- [ALL GAME VERSIONS] Protectorate War no longer triggers a Betrayal Emergency.
- [ALL GAME VERSIONS] Unit Abilities UI Exposures
- Multiple Leader and Civ assigned unit modifiers have been converted to unit abilities so they can be tracked in the UI.
- Units with Anti-Air strength now have unit ability text describing its function.
- Added abilities and text descriptions for Ranged and Bombard unit buffs/debuffs.
- Unit modifiers granted by retiring Great Generals and Great Admirals are now applied as unit abilities so they can be displayed in the unit abilities UI list.
- Natural Disasters
- Reduce the likelihood of most damage effects from Hurricanes by a third.
- The Veterancy Military Policy (unlocked by Military Training a Classical Civic) now includes Harbors and Harbor buildings.
- Nobel Prize in Physics: (Gold tier gets the Silver tier as well which is the same for all scored competitions)
- Promotions
- Great Admirals
[UI] [ALL GAME VERSIONS]
- Front End
- Change "Additional Content" to be a sub-menu that hosts "MODS, Hall of Fame, and Credits". This reduces the main menu from 10 items (information overload) to 8 items.
- New Map Type UI when starting a new game that features filtering and icon visualizations for the different maps. Only on “Create Game” and “Advanced Setup” menus in single player.
- Single Player “Jersey” Support: Setup/Advanced Setup now allows the player to select their civilization color (jersey).
- Leader list is now alphabetical, rather than grouped by release.
- End Game
- Add quick fade up of leader portrait (without a movie it looked jarring to snap from hide to show).
- Fix ESC restarting end game movie.
- Pantheon Chooser
- Selected pantheon can now be cleared by clicking the button in the top panel.
- Chooser now plays its slide animation when opening.
- Adjusted button working/style to match other Chooser screens.
- The Religion keybinding will now properly open/close the Pantheon Chooser.
- Misc
- Government Screen: Government card policy slot icons will squish together if they overflow the Government card to avoid overlap.
- Pagination for Gossip Report added.
- Added hotkey for the Power Lens.
- Add a confirmation dialog box for when you are going to remove a feature by settling.
[AI]