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Civilization 6 August 2020 Patch Out Now



The August 2020 update for Civilization VI is now live. You can read the full August 2020 patch notes here, but a summary of what's expected can be read below in the original copy we published last week. Enjoy!

Original Story: Firaxis are back with another developer update looking at some of the free patch content coming next week on August 27th, 2020. The 'August 2020' update follows hot on the heels of the Ethiopia Pack which was released a couple of weeks ago. This is the second free patch to release since the start of the New Frontier DLC program that launched earlier in the year.

The focus of the update will involves things like better control of Wonders, a new game mode where the tech and civic tree is 'shuffled' as as other tweaks. The Wonder Picker allows players to control specifically which wonders do and don't appear in the game, although the placement of those Wonders will still be random. The new game mode is more of an experiment, and will hide the unlock date of new techs/civics, as well as randomise things like research costs. The only thing that won't change is major prerequisites, like Mining unlocking more mining techs.



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RELATED LINKS:


Strategy Gamer News Bulletin - July 17th, 2020

Civilization VI June 2020 Patch Notes

Spring is Coming: Civilization VI’s Next Update Drops Tomorrow


Civilization VI - August 2020 Game Update Available Now

We’re excited to announce the August 2020 Game Update is now available to all Civilization VI players.

[previewyoutube][/previewyoutube]

Included in this update is the new Natural Wonder picker, which lets you customize the Natural Wonders that will (or won’t) show up in your game, and the Tech and Civics Shuffle mode, a new way of playing that randomizes your path forward on the Tech and Civics trees. Read on for the full list of what’s in today’s free game update.

https://store.steampowered.com/app/289070/Sid_Meiers_Civilization_VI/


While we were testing the August game update, we encountered an issue that was causing PC and Mac/Linux cross-play to become desynced around the mid-game point. For now, we’ll be turning off cross-play while we work with our partners at Aspyr to investigate a fix and we’ll be sharing updates as soon as we get them. Everyone will still receive the update tomorrow and Mac/Linux users will still be able to play with each other; we wanted to make sure this didn’t come as a surprise and really appreciate everyone’s patience and understanding here.

[NEW FEATURES]

Tech and Civic Shuffle Mode

This new game mode adds variety to the tech tree, as it shuffles techs and civics within their historical eras, leading to different costs and prerequisites than normal. The resulting trees are the same for all players. Techs and civics are also hidden until a prerequisite is earned, preserving the mystery of discovery all the way until the end of the game.

Natural Wonder Picker

Sick of the Bermuda Triangle? Want to break the Delicate Arch? In Advanced Setup, you can now bring up a new menu to choose which Natural Wonders you would like to include in your next game. Wonders checked are not guaranteed to be in your next game, rather, they are part of the pool of Wonders that will then be randomly selected and placed.

[GAME UPDATES]

Items in the list below apply to the Gathering Storm ruleset only.

[BALANCE/POLISH]

Amenities
  • Removed the free population amenity.
  • Added an amenity to the palace.
  • Increased the Golf Course amenities by 1.
  • Decreased all negative amenity level thresholds by 1. Increase Happy and Ecstatic’s minimum by 2.

o   New city thresholds:
  • Ecstatic at 5+
  • Happy at 3 to 4
  • Content at -1 to 2
  • Displeased at -3 to -2
  • Unhappy at -5 to -4
  • Unrest at -7 to -6
  • Revolt at -8

o   Negative amenities non-food yield decrease changes:
  • Displeased -10%, was -5%
  • Unhappy -20%, was -10%
  • Unrest -30% (stays the same)
  • Revolt -40%, was -60%

 
  • The Theater Square now gains a major adjacency bonus with the Entertainment complex and Water Park.

Government Plaza Buildings
  • Grand Master’s Chapel provides +5 faith.
  • +3 Diplomatic Favor from the Foreign Ministry.

 
    • The Naturalist unit now initially costs 600 Faith and will increase by 100 Faith after each purchase.
    • Fixed issues that prevented Apostles from receiving all available promotions.
    • The Appeal stat has been added to the trait section of the Districts, Terrains, Improvements, and Features Civilopedia pages.
    • The text for the Acropolis district now correctly shows major adjacency bonuses for adjacent Wonders.

Apocalypse Game Mode
  • Reduced volcanic activity.
  • Reduced frequency of Aid Requests.
  • Added CO2 production to Soothsayer actions (50 for causing a disaster, 30 for sacrificing a unit).

Forest/Jungle Fires now remain in the burnt state longer.

[AI]
  • Added some bias towards getting governments with lots of wild card slots.
  • Fixed an issue where the AI was overvaluing bonuses from governments for cities with governors.
  • Increased desire for civics that unlock new governments. Capped desire for Theology for high Faith income civs (ensures they can move on to tier 3 or 4 governments).
  • Various AI improvements.


  • Governors assigned to a City-State are now displayed in the City-States panel.
  • Fixed an issue that caused map selection to break.
  • Various UI bug fixes and polish.
[MISC]
  • Fixing balanced start positions choosing invalid placements.
  • Added bias for starting in the center of a continent the player does not share with other majors.
[CRASH]
  • Fix crash when forming a Corps and the unit that is joining is not on the map.
  • Additional crash fixes.




Thank you all for your continued support and feedback across our social media channels, the Civilization subreddit, Steam forums and elsewhere. Join the conversation by using the hashtag #OneMoreTurn, and be sure to follow the Civilization franchise on social media to keep up to date with the latest news and information on Sid Meier’s Civilization VI.

Civilization VI - August 2020 Game Update Coming Next Week

We're happy to share that the next FREE update for Civilization VI will be available to all players on August 27. 

[previewyoutube][/previewyoutube]

The Civilization VI - August 2020 Game Update, a free update that will be available to all Civilization VI players, adds some interesting new options for your games. With the Natural Wonder picker, you can customize which Natural Wonders will show up - or won't - in your session. Tech and Civics Shuffle mode adds a bit of mystery by randomizing your path forward on the Tech and Civics trees. 

Make sure you watch the dev video above for all the info, and be sure to come back here when the update launches on August 27 for the full patch notes. 



Thank you all for your continued support and feedback across our social media channels, the Civilization subreddit, Steam forums and elsewhere. Join the conversation by using the hashtag #OneMoreTurn, and be sure to follow the Civilization franchise on social media to keep up to date with the latest news and information on Sid Meier’s Civilization VI.

The best Civ 6 Leader for each victory type

Looking for a list of the best Civ 6 leaders? Sid Meier's Civilization VI is the latest in the beloved series of turn-based strategy games. For those new to the series, the premise is as follows: assume the position of a notorious historical leader, and carry your people all the way from the early days of man to world domination with your strategy, diplomacy, and occasionally, large battering ram. You'll be up against a motley crew of other nations vying for space and resources on the map, and your job is to meet the victory conditions for one of the victory types before one of your rivals does.


Before you challenge your friends to a weekend-long Civ-athon, or decide to test your mettle against the AI in singleplayer, we'd recommend getting to grips with every type of victory available, and trying them out so you know how to secure them - or how to prevent them. To that end, we've made you a guide to the best Civ 6 leaders for each victory type.


What are the victory types in Civ 6? You can go for one of the following: Science, Culture, Diplomacy, Religion, Domination, and Score. Basically: become king of space (Science), make everyone think you're the coolest (Culture), make everyone think you're the most sensible (Diplomacy), make everybody worship you (Religion), make everybody else dead (Domination), or make everybody else give up because it's 3 am and they just want to go to bed (Score). Here are the best Civs with which to secure each victory, excluding Score, which is won by whoever has the highest score by 2050 AD. We've chosen them based on how well they perform in the standard Civilization 6 game mode - no comets raining down from the sky or vampires scuttling around from the Apocalypse or Secret Societies modes, thank you very much.


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RELATED LINKS:

Civ 6 game speed, map types and difficulty settings explained

Civilization VI is having a free weekend on Steam

Meet Menelik II, Civilization 6's new Ethiopia Leader


Civ 6 game speed, map types and difficulty settings explained

Want to know more about Civ 6 game speed, the various map types, and difficulty settings? The latest game in Sid Meier's acclaimed 4X series, Civilization 6 has grown into a blockbuster hit since release. The game builds on mechanics you'll be familiar with from previous iterations - yes, the goal is still to spread your influence and/or giant death robots across the map to achieve victory, but Civ 6 has introduced additional mechanics to consider, like district adjacency bonuses, a civics tree, and different government types.


When you boot up the game and prepare to embark upon a journey of ruthless expansion, you'll be met with a series of options - this is where you can customise the challenge you'll take on. There are all types of settings to tinker with, and while the default settings are a great place to start, you can significantly alter your gameplay experience with a couple of tweaks. Given the extensive time commitment of your average Civ game, you'll want to pay careful attention to what kind of operation you're signing yourself up for.


So, whether you're looking for a 1v1 showdown across a gigantic ocean (some people really love boats, and that's okay) or would rather cram a bunch of big egos onto a single island and watch the carnage unfold, here's your handy guide to all of Civ 6's game settings.


Read the rest of the story...


RELATED LINKS:

Civilization VI is having a free weekend on Steam

Meet Menelik II, Civilization 6's new Ethiopia Leader

Civilization 6's Ethiopia Pack adds a Secret Societies mode with vampire units