1. Sector Unknown - Prologue
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Sector Unknown - Prologue News

Version 1.2.3

Updates:

  • Can now convince other prisoners on the opening transport to escape - they will be found after the Prologue on the planet
  • Combat ability box above actions expands now depending on the amount of text in the box
  • Fixed bug with Chalk not being recruited after auto save on prison transport
  • Fixed bug where taking Chalk's shiv and then reloading would have him possessing the shiv again
  • Fixed bug where looting the corpse of B-Rod with the mining facility datapad and then reloading would not trigger the loot dialogue a second time
  • Increase aggro range of Gunts so that player doesn't have to run so close to activate combat
  • Fixed bug where damage % bonuses were being derived from just the weapon damage rather than the character's weapon damage + weapon damage bonuses
  • Fixed Last Stand damage
  • Fixed bug with Underdog and Favored Odds (was attributed to attacker instead of defender)
  • Fixed bug where Surge Strike didn't contribute to damage
  • Fixed bug where Staunch Surge didn't deduct from critical damage


Thanks again - more to come!

Version 1.2.2

Updates:

  • Combat: Health bar shows minimal damage when hovering over target
  • Now only 50% of resources returned from deconstructed item
  • Crafting now uses highest skill in organization for crafting results
  • Knee-cap now afflicts target on the same turn
  • Fixed another bug with the dice roll on start screen (sometimes rolling twice)
  • Fixed Chalk dialogue start
  • Fixed bug with skillpoints being spent at 5 when skill needed less than 5 to increase
  • Fixed bug with side panel showing only player character information
  • Fixed research bug where Weapons Experimentation Three was not showing
  • Adjusted price bonuses to make sure vendors are never selling something for less than what they are buying it for
  • Cannot use action during combat if already attacking or moving
  • Fixed bug with Steam Achievements not working when going back to menu and loading/starting another game
  • Fixed several combat grids with no movement areas
  • Fixed bug with several characters on combat grid moving into same grid square


Thanks for the continued feedback - it's very much appreciated.

Version 1.2.1

Updates:

  • Adjusted some of the prison transport skill rolls to five
  • Scapyard Sal mentioned differently in salvage door if he's dead
  • When corpse is looted, change to ignore raycast - this is to prevent them from blocking something underneath
  • Fixed bug with extra pip showing on character screen for attributes
  • Adjusted weapon critical damage to +1% every 5 levels
  • Added Unarmed as a combat skill that can be leveled


More to come!

Version 1.2.0

Updates:

  • Chalk can now be recruited as a companion on the prison transport.
  • After claiming the facility, Chalk can help you become a cannibal. This will unlock the cannibalism system where you will find meat on dead bodies when you loot them. Eating this will restore some of your health outside of combat. Only you and Chalk can eat human meat if you unlock the feature.
  • Fixed bug on new character screen where skills were not always being randomly filled when using the dice button.
  • Fixed bug where biology bonus was not showing properly for the healing amount for injectors.


Thanks again for all the feedback and ideas - more to come!

Version 1.1.27

Updates:

  • Human meat added to the game (for future cannibalism mechanic) - this will drop on human corpses if you are cannibal and eating it will provide health. More on that soon enough.
  • Fixed bug where it was tough to click and talk to Scrapyard Sal from certain camera angles.
  • Fixed bug with Blade Dance or Quick Trigger killing a target on the first hit
  • Fixed bug where helmet was not adding to enemy NPC health
  • Possibly fixed a bug where the helmet visor material occasionally goes missing and becomes pink in the portrait box
  • Cheat console requires command to unlock cheats


Thanks again for all the fantastic feedback!