Version 1.1.18
Updates:
More to come! I still have the character creation screen to look at in great depth as well as a pirate base save bug.
- Refactored the starting origins/convictions a bit based on suggestions
- Shipjacker and Forger now use proper bonuses
- Revolutionary, perk point clarified in tooltip to be +1 perk point per new level
- Fixed rollover bug showing incorrect Action Point increment per speed point
- Added in tooltip the Action Point increments per speed level (3,5,7,9,10)
- Fixed bug with Pirate computer where someone could get locked in dialogue without finance skill
- Fixed bug with Skulk in hallway activating combat before dialogue trigger (he was set on aggro mode)
- Fixed bug in Maku salvage site with infinite XP from door dialoge skill checks
- Mining exterior, fixed obstacle to now prevent player from breaking free of designated area
- Crafting and planet upgrades now use resources from storage containers first, then inventory
- Significantly shortened the pause for gathering resource nodes and unlocking containers
- Player and companions properly stop moving when looting or gathering (a bug sometime prevented them from stopping)
- Fixed bug with Skulks still in base despite Custy promising he cleaned it of all hostile entities
- Beds in base now highlight with alt key
- Fixed bug where Custy still had old dialogue after recruiting
More to come! I still have the character creation screen to look at in great depth as well as a pirate base save bug.