1. Sector Unknown - Prologue
  2. News

Sector Unknown - Prologue News

Version 1.1.19

Updates:

  • Made an important change to travel - now travel on the map is instant, without moving across the grid
  • Companions stepping on mines only incapacitates them - they now revivew again with 10 health
  • Fixed a critical bug with scene states on Maku not being saved before entering the pirate base (the recruitment of Cleveland, for example)
  • Fixed a bug with Rational or Methodical traits showing only 9 instead of 10 skill points per level
  • Fixed a bug where loading into an auto-save trigger would trigger the auto-save again
  • Fixed a bug where loading an auto-save outside the pirate entrance would restrict movement
  • Fixed several dialogue bugs


More to come!

Version 1.1.18

Updates:

  • Refactored the starting origins/convictions a bit based on suggestions
  • Shipjacker and Forger now use proper bonuses
  • Revolutionary, perk point clarified in tooltip to be +1 perk point per new level
  • Fixed rollover bug showing incorrect Action Point increment per speed point
  • Added in tooltip the Action Point increments per speed level (3,5,7,9,10)
  • Fixed bug with Pirate computer where someone could get locked in dialogue without finance skill
  • Fixed bug with Skulk in hallway activating combat before dialogue trigger (he was set on aggro mode)
  • Fixed bug in Maku salvage site with infinite XP from door dialoge skill checks
  • Mining exterior, fixed obstacle to now prevent player from breaking free of designated area
  • Crafting and planet upgrades now use resources from storage containers first, then inventory
  • Significantly shortened the pause for gathering resource nodes and unlocking containers
  • Player and companions properly stop moving when looting or gathering (a bug sometime prevented them from stopping)
  • Fixed bug with Skulks still in base despite Custy promising he cleaned it of all hostile entities
  • Beds in base now highlight with alt key
  • Fixed bug where Custy still had old dialogue after recruiting


More to come! I still have the character creation screen to look at in great depth as well as a pirate base save bug.

Version 1.1.17

Update:

  • Tutorials now work out of a queue so that one doesn't accidentally turn off the previous one when triggering
  • Replaced the door terminals in the Abandoned Mining Facility with ones that highlight better
  • Fixed bug on Prison Transport where doors would not highlight
  • Put camera movement as a separate tutorial
  • Fixed bug where player could wander beyond bounds of missionary ship
  • Fixed bug where you could recruit TB-227 after already recruiting him
  • Corpses that have been looted do not highlight anymore
  • Objects no longer highlight when map window open
  • Make Yourself at Home mission, now clicking terminals advances mission
  • Fixed tutorial message for resources


More to come!

Version 1.1.15

Update:

  • Fixed bug with AutoSave trigger in pirate base.
  • Fixed bug with computer not advancing Skull Duggery quest.
  • Computer solution not accessible if Fang already dead.


Lots more to come, thanks for your feedback so far!

Version 1.1.14

Updates:

  • Added the ability to rest and heal your health in the beds inside your barracks (beside the command center) - just click to rest and it will heal both you and any companion in your party.
  • Added a stockpile container where you can now add any junk weapons you don't want to keep or breakdown for materials - these weapons in turn will contribute toward your war score. You can now see your war score for contributed weapons at the War Score terminal.


More to come!