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Of Ash and Steel News

Going Hands-On With Of Ash And Steel—Twisted Metal


I was immediately intrigued by Of Ash and Steel when I saw it, specifically because of how ambitious it looked for an indie project. For what appears to be the first game by developer Fire & Frost, its size and scope as an action RPG seemed pretty impressive, and I’m always on board with indie studios punching above their weight if they can manage it.





Getting to go hands-on with Of Ash and Steel was a bit of a conflicting experience. There’s a lot I want to like about it—heck, there’s a lot TO like about it. But it’s also pretty clear it may need a few more months in the oven to fully cook. Fire & Frost supposedly were inspired to make RPGs that captured the style and feel of 2000s-era RPGs, and I would definitely say Of Ash and Steel is giving me those vibes—for better and worse.








Of Ash and Steel puts players in the medieval boots of a humble cartographer named Tristan. “In the wake of certain events in the capital of Asteria,” he journeys with a small... Read more

Of Ash and Steel has reached more than 100,000 wishlists!

[p]Greetings adventurers! Gather round, we have great news.[/p][p][/p][p]Of Ash and Steel just crossed 100,000 wishlists on Steam! Whether you discovered us at our reveal last year, or during the tinyBuild Connect event, we want to say: THANK YOU![/p][p][/p][p]The team is hard at work, and soon we’ll be ready to start letting players into the closed playtest. We can’t wait for you to start exploring the island of Grayshaft. So raise your glasses and let’s celebrate![/p][h3]
Request access to the Playtest for Of Ash and Steel here:
[/h3][p][dynamiclink][/dynamiclink][/p][p][/p]

New World Overview Trailer & Playtest Sign-Up

Greetings, adventurers!

Our game was just featured at tinyBuild Connect 2025 with a brand-new trailer showcasing the beautiful and dangerous world of Of Ash and Steel.

We invite you to hear from Tristan, a cartographer by trade and our hero by chance, as he guides you through the island of Grayshaft, its ecosystem, climate, and inhabitants (some more welcoming than others).

Starting today, you can also sign up for the upcoming closed playtest to experience the first few quests and the beginning of Tristan's journey. This is the first time we have let someone outside of the development team, our friends and family, and the publisher step foot onto Grayshaft! We will share more details on what to expect from this playtest in the coming days.

[h2]Head over to the Of Ash and Steel Steam page and click on the 'Request Access' button![/h2]
https://store.steampowered.com/app/2893820/Of_Ash_and_Steel/

We will let the players into the playtest in waves, so please keep an eye out for your email notifications.

[h2]Check out the World Overview Trailer[/h2]
[previewyoutube][/previewyoutube]
[h3]Welcome to Grayshaft[/h3]
Grayshaft is one of the islands of the Kingdom of the Seven. This island is beautiful, that much is certain: peaceful meadows stretch alongside endless crop fields, while small creeks wind their way through quiet hills and past sleepy villages. But thick, ancient forests soon take over the horizon, shrouding crumbling ruins and long-forgotten relics.



Some folks describe the island as an entity, temperamental and unstable whenever it decides so. The weather turns on a whim, with a gentle breeze becoming a violent storm in moments. While some parts of the island bloom with color and life, others are locked in a frozen grip all year round. Even the ancient volcano at the heart of this area can’t warm up the lands it overlooks.



[h3]Dangers in Every Step[/h3]
Danger is never far behind. Whether wandering well-worn roads or exploring hidden paths, you’ll face bloodthirsty beasts, ruthless scavengers, and monstrous creatures. Heck, the bugs alone are the stuff of nightmares! Make one wrong move, and it could be your last.



But for those who press on, curiosity and courage are rewarded: hidden caves, buried treasures, and long-lost secrets await those brave enough to look where others didn’t dare to. Just look over your shoulder while exploring, or you might become another lost soul of the island.

[h3]Factions and Power Struggles[/h3]
Wildlife, bandits and monsters are not the only dangerous entities on the island: Grayshaft is also home to factions, some of which are vying for control and power. The Order of the Seven stands tall with their code and discipline, while the Free Hunters answer to no one but their own sense of justice. Many more groups operate in the shadows or on the fringes of society, and you’ll never know who to trust at first glance. Rule of thumb: assume everything’s out to get you, and you’ll only be surprised when it’s not.



That’s all for today!
We’re thrilled to begin unveiling the world of Of Ash and Steel to everyone, and this is just the beginning. Wishlist the game and stay tuned: more reveals and devlogs are coming soon.

See you on the island!

Follow on Twitter Join the Discord Wishlist the game

Of Ash and Steel: The Development in Numbers

Greetings, adventurers! We bring you news from the Island!



We’re incredibly grateful for all the support you've shown over the past few months for us and Of Ash and Steel. Since our last devlog, we've been working tirelessly behind the scenes, and that effort is finally bearing fruit. For a young studio like ours, this journey has been nothing short of thrilling and truly epic.
Today, we're excited to share what we’ve accomplished and brought to life:

  • 300+ quests
  • 30,000+ lines of dialogue
  • 270+ pieces of armor, clothing, rings, and amulets
  • 180+ weapons
  • 30+ monsters
  • 200+ crafting recipes
  • 3 unique pets
  • 5+ hours of original in-game music
  • 50+ buried treasures
  • 80+ random world events
  • And much more!

We are still testing, optimizing, and polishing so that, at launch, we can offer you the best experience. This phase is every bit as important as core development, but now that we can see the end of the road, every breath feels a little lighter!

And there’s even more ahead! We’ll be ramping up promotional activities in the coming weeks to spread the word about Of Ash and Steel to as many adventurers as possible. At the same time, we’ll start sharing more cool things that we have under wraps, including story details and new game mechanics.

[h3]Wishlist the game and follow us for more news: [/h3]
https://store.steampowered.com/app/2893820/Of_Ash_and_Steel/

Q&A with the Devs №4

Greetings, adventurers!

Thank you for all the questions you left for us on Steam and Discord for Of Ash and Steel. With today we conclude our Q&A Session with the Devs with Part 4, but we will repeat this for sure in the future!



Q: Is Of Ash and Steel a linear game, or can players deviate from the main objective and alter the outcomes?
A: Of course, it’s an RPG. Everything is in your hands, and your decisions will affect many things.

Q: How deeply are interactivity and immersion developed in Of Ash and Steel?
A: As much as possible. From small activities like fishing to simply sitting down and playing the guitar.

Q: Will NPCs sleep at night so the player can rob their houses and chests?
A: Yes. But it’s better to come during the day when everyone is at work...

Q: Will there be many quests with branching paths? How many of these will be part of the main storyline? Are there any unique or even secret solutions in quests?
A: Quite a lot. We’ve paid great attention to this. You can expect many tasks that require careful exploration.

Q: Will there be enemies (among humans) larger than the main character, like "big guys"?
A: Yes, the big guys are here.



Q: How big is the game world?
A: It’s big enough to keep exploring interesting even after 100 hours, but not so bloated that exploration feels like a chore.

Q: Are the seven islands and seven gods somehow connected?
A: Everything is connected. And there are seven days in a week too...

Q: Will the game feature real estate and the ability to customize it?
A: Yes! At some point, you’ll be able to purchase your own estate in a dilapidated state and gradually improve it, gaining great bonuses and even rare herbs from your garden. And where there’s a flourishing estate, there are people who want to take it from you...

Q: Will the game have survival elements, like the need to sleep or eat?
A: Yes, but within reason. At the start, you’ll need to monitor hunger, thirst, and fatigue, but over time, these stats will grow. At that point, survival mechanics will feel more like an opportunity to buff your character before a tough fight.

Q: Will there be a library in the city? What about arenas or brothels?
A: Yes, you can find all of these along the way, including a library and a bookstore in the city.



Q: Will there be crafting for jewelry (rings, amulets)?
A: Of course.

Q: Will we encounter underground monster bosses in the game, like the Minecrawler Queen from Gothic?
A: Yes. Beware of crypts, and don’t go in without a torch.

Q: Will the game feature crossbows, or only bows?
A: You’ll find both crossbows and bows in the game.

Q: How are crossbows different from bows in the game?
A: Crossbows take longer to reload but offer a wider variety of ammunition and greater stopping power.

Q: Will weapons bounce off heavy armor when struck and produce different sounds depending on the armor type?
A: Generally, the sturdier the armor looks, the more damage it absorbs. Sounds depend not only on the armor type but also on the weapon type you use to attack — we’ve put a lot of effort into this.



Q: Will weapons wear out and break? If so, will broken weapons be irreparable if left unfixed?
A: No, weapons don’t wear out. However, you can reinforce weapons and armor, making them permanently better.

Q: How is lockpicking implemented?
A: We have two types of locks: standard and complex. For standard locks, you need to turn the lockpick to the end while carefully adjusting its angle as you feel resistance. For complex locks, you’ll need to find a special key and turn it in the correct directions the proper number of times.

Q: What about stealing and stealth mechanics?
A: We have a mini-game for this. Approach a character and start rummaging through their pockets. You’ll see a pouch with 9 slots. Carefully feel around to find the items you need while avoiding danger zones. The higher your agility, the lower your chances of being caught.

Q: Can players roleplay as villains and scoundrels?
A: You can’t play as an outright sadist or villain, but you can roleplay as a cunning and money-hungry character. Plus, some of your decisions will determine the fate of entire communities.

Q: Will there be an option to perform stealth kills and hide bodies?
A: The game offers plenty of ways to reduce enemy numbers through dirty tricks, such as dropping barrels on their heads or collapsing unstable structures. However, hiding bodies is not possible.



Q: In one of the trailers, the hero used acceleration to deliver a surprise attack behind an enemy. The movement was highlighted with a magical silhouette. Is this Ancient Knowledge? If I play as a warrior, can I complete the game without using such magical abilities?
A: That’s one of the skills, yes. You can avoid using it in combat, but for warriors, it costs nothing to use, although it does have a long cooldown.

Q: Will there be dirty fighting skills, like throwing sand in an enemy's eyes or kicking them?
A: Yes! The survival skill tree covers this. You’ll be able to throw sand, make quick dagger throws, coat weapons with poison, use the environment to your advantage, and more.

Q: Is there a punishment system for crimes?
A: Yes, and each region has its own system of law and order.

Q: Can players commit crimes and go unpunished if done discreetly?
A: A good thief is one who doesn’t get caught.

Q: Will the game be optimized for weaker PCs?
A: We’re doing our best to optimize everything possible. This is an important point for us.



Once again, thank you for your questions and interest in the project, we can't wait to reveal you more about Of Ash and Steel!