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Pushing It! With Sisyphus News

Pushing It! With Sisyphus Patch - v1.03

Patch notes:
  • Fixed an issue where some whirlwinds would send the player in the wrong direction sometimes
  • Fixed some terrain errors (Outside the main mountain)
  • Ice run animation looks better now
  • The fire's light looks better now
  • Removed a dialogue line that shouldn't have been there


- ManliestDev

ManliestTwitter ManliestDiscord

Pushing It! With Sisyphus Patch - v1.02

Just released another small patch, this one being most a bunch of small bug fixes.

Patch notes:
  • Fixed an issue where certain achievements wouldn't be triggered
  • Fixed a bug where one of the rocks didn't have a working collider. - For the record, this was a Unity bug, not an error on my end.
  • Fixed a bug where revive would take too long + play a bugged animation if you were resurrected in the current play session
  • Replaced the jump charge animation
  • Edited a voice line
  • Fixed a tiny issue with one of the platforms
  • Made the hand clip with the boulder less
  • Fixed bug where once of the bouncy pads didnt make a sound
  • Very slight adjustment to player animation

If you spot any more bugs, please feel free to let me know either in the Steam Community forums in the bug report thread, or if you want to tell me more personally, report it in the Manliest Discord, where I'm much more active!

If you've liked the game so far, please consider leaving a Steam review, as those help out small devs like me a ton!

Thank you all,
- ManliestDev

ManliestTwitter ManliestDiscord

Pushing It! With Sisyphus Patch - v1.01

Just released a small patch making some little changes and fixing several known bugs.
Thanks to all of you who tried the game on day 1, and sorry if you ran into any issues!

Patch notes:
  • Added a 30% acceleration to the player's run speed when there is no boulder if they've been running uninterrupted for a few seconds. This is mainly to make traversal when you're not pushing the boulder more fluid and less boring.
  • Lowered the player recovery time after a ragdoll by around .8 seconds
  • Fixed a soft lock around the beginning of the game that causes the player to need to teleport the boulder to the start. This was initially intentional as a punishment, but upon further thought I've decided it's too unfair and easy to get into.
  • Both the right and left trigger are now used to sprint on controller, as opposed to just the left one.
  • The player now doesn't do the landing animation if the fall hasn't lasted at least .5 seconds. Previously, it was purely dependent on the fall velocity. This causes an issue where when running downwards and crossing a tiny gap the player would do the land animation, as the player was technically airborne with a large downward velocity.
  • Fixed an issue with controller look sensitivity being too low.
  • D pad zooming in/out is now faster
  • Edited a few narration lines, and lowered the volume on one that was too loud.
  • Fixed a bug where getting hit by a spike-ball wouldn't give you an achievement.
  • Fixed a bug where Sisyphus would take continuous fire damage after being ragdolled while in fire, even if he slips out.
  • Fixed an issue where the screen would sometimes shake in response to a screenshake trigger way too far away during ragdoll.
  • Fixed a bug in the credits that lasts about 1 frame.


If you see any more bugs, please let me know either in the Steam Community forums in the bug report thread, or if you want to tell me more personally, report it in the Manliest Discord, where I'm much more active!

Thanks for all your patience, I appreciate each and every one of you for trying to go through the pain that is this game!

if you'd like to follow me, please feel free to subscribe to my Youtube channel, or follow me on my Twitter!

"PUSHING IT! WITH SISYPHUS" RELEASE DAY

[previewyoutube][/previewyoutube]

Pushing I! With Sisyphus Just dropped!

Get ready for some boulder-rolling torment.

The game is out now in 10 languages:
English, French, Spanish, German, Italian, Turkish, Russian, Chinese, Japanese, and Korean.


Now, what are you waiting for, huh? I suggest you start PUSHING.... IT! ...WITH SISYPHUS!


ManliestDev's Twitter: https://x.com/manliestdev

ManliestDev's Youtube: https://www.youtube.com/@manliestdev

ManliestDiscord: https://discord.gg/GBvW2b7Ba7

The creator of a game about eternal punishment and frustration is tired of playtesting it


The thing everybody forgets about Sisyphus is that he was an absolutely awful bastard who deserved everything he got. Prior to being the guy who has to push a boulder up a hill for all eternity, Sisyphus was a crafty Ephyran tyrant who used to murder his guests for kicks, and who once fathered children with his own niece in a bid to depose his own brother. Charming! The Ancient Greek gods were outraged both by the king's violation of the norms of hospitality, and by his general insistence on being too clever by half - and I feel a similar way reading the Xitter feed of Bashir "ManliestDev" Kashalo, who is making a game in which you play as Sisyphus after his eventual demotion to Hell's chief stone-shover.

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